Halo: The Master Chief Collection

Halo: The Master Chief Collection

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ODST: Inferno
   
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Engine: Halo3ODST
Game Content: Campaign, Firefight
File Size
Posted
Updated
5.589 GB
14 Apr @ 3:49pm
21 Jul @ 1:28am
3 Change Notes ( view )

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ODST: Inferno

In 1 collection by King Feraligatr
King Feraligatr's Halo Mods
5 items
Description
ODST: Inferno (Version 2.9)
By: King Feraligatr
Extra Firefight maps link .
Nexus mirror [www.nexusmods.com].
ModDB mirror
.

What this mod is about:
ODST: Inferno is a remake and a rebranding of my old mod ODST: Feet First into Hell using the official mod tools. With these tools, I’ve been able to do things that where a pain or just nigh impossible beforehand. I can also support Firefight to a much better degree than before, which was rather problematic before.

Now, what exactly is ODST: Inferno you may ask? ODST: Inferno is a mod that covers the entire Halo 3: ODST campaign and Firefight experiences. AI, both friendly and enemy, has been improved and are generally more competent. Honestly, this is a huge part of the mod and where a lot of my effort went into. The Brutes are much more threatening and competent, being much more able and willing to chase you down. Your allies are much better at keeping themselves alive and being less of a nuisance --- they’ll actually look like they’re trying. The Flood, while only in Firefight, have be made quite a bit more threatening and durable. In general, all actors have more varied behavior and should appear to be trying more.

But that’s just AI… what else has changed? The sandbox has been changed and rebalanced. “Reviver allies” will assist you on the first four flashback missions and in Firefight (if you have boons on). Covenant in the campaign can wield human weapons. Some encounters have been tweaked, added, or restored. Some continuity issues have been addressed. And Firefight has been expanded upon and has some new surprises. Among other things. All without being the craziest on the changes.

I hope you get the same enjoyment I do from this mod. I learned more things about Halo modding, especially in the Halo 3 era. Some of which I can use (have used) in my Halo 3 mod (which is bigger in scope). It was one hell of a ride. But now it’s time to drop into hell, Trooper. I’ll see you on the streets of New Mombasa.

The Steam Workshop and Nexus/ModDB versions of ODST: Inferno are not compatible. Choose one or the other, but make sure everyone in your group has one or the other.

Recommended difficulty (and the one I playtested/balanced for): Legendary

Summary of Changes (More details can be found in the readme on Nexus or ModDB):
  • Drastically improved AI, both friendly and enemy. Brutes are noticeably improved.
  • More diversified AI. Actors have a bit more defined personalities and more variance in behavior.
  • Rebalanced "sandbox" and general game. Elements that weren't so great have been buffed or changed in various ways. Elements that where too overpowered have been nerfed in various ways.
  • Some added or revised encounters. Notably, there are more Hunters and some Covenant troops in the campaign can be found wielding human weapons. Some cut encounters have also been restored.
  • Some continuity changes. Some simple continuity errors have been fixed and/or addressed.
  • Reviver allies will assist you in the first 4 flashback missions and most Firefight maps (with boons on). These are allies that act like the Arbiter or Johnson in Halo 3. The Firefight revivers are from my Halo 3 mod Yet Another Halo 3 Revamp (or YAH3R).
  • Generic allies have been added to Firefight maps that lacked them. (If you have boons on).
  • A mod that isn't generally too crazy on the changes.
  • Balanced and intended to be played on Legendary.
  • Etc.

Caveats:
Due to oddities and weirdness with ODST mods on Workshop, it took a long time for me to work up the motivation to upload ODST: Inferno to it. Things should work more or less fine, but there's some things you should note. For starters, I've heard the rally points on Mombasa Streets do not work (though level transitions work). Also, while you might see the audio logs available and such, do not collect them (especially if you do not have all the achievements). I'm not sure how collecting them will affect your main game audio log progression, but I've heard it can mess things up badly. Just ignore the audio logs or use the map replacement version to use your main game audio log progression (still, do not collect them in that version). Finally, due problems I had trying to implement both the Crater (Night) and Security Zone Firefight maps (it's a problem with implementing two FF maps per map file), they are currently available as a separate download at the top of the page. I would like to eventually find a way around this as I've seen people get around it.

Thanks to Autarch Katherlyn for letting me look at her file structures for her ODST mod and her general help. Also, thanks to Caleb and everyone else who made the ODST Campaign Template mod on the Workshop. Both them and Kat where indispensable for helping me port Inferno to the Workshop. Please check them out. :)

Musings and Miscellaneous:
Well, for a mod on the simpler side, this still took two months to remake and expand on. While it was fun to work on, I’m just glad to finally be done with this 2.0 release. It’s taken longer than I wanted. And this readme was a pain to write. I just want it to be over.

What’s next for me then? Well, I've a Halo 3 mod called YAH3R (or Yet Another Halo 3 Revamp) on the Steam Workshop I released as well. YAH3R and ODST: Inferno use similar balance, AI, and design principles, but YAH3R is bigger in scope and is "crazier" on the changes. I've also a Halo 2 mod in public alpha. It's fully playable from start to finish, but it needs work. I also released my Halo 1 mod a while ago, but that’s for Custom Edition with Open Sauce. I also mod other games --- Divinity: Original Sin 2 currently. So yeah.

If you want to support me and/or my modding, I have a Ko-Fi you can donate to here[ko-fi.com].

Permissions:
You are free to use any of the ideas, values, resources, and more from this mod (The only exception might be other modders' resources: download their assets from their proper mod pages.). All without my permission. All that I ask is that you credit those I've credited.

I also have a Discord server[discord.gg] you can join to discuss my mods.

On the name change:
Now why the name change/rebranding, you may ask? Well, I don’t feel my old name was doing the mod any favors in terms of clarity, recognition, ease of mentioning, or publicity. It had some thematic appropriateness, but just didn’t seem to “click” with others. With me remaking the mod with official mod tools, I thought it was a prime time to change the name. ODST: Inferno sounds a bit generic, I admit, but it’s still cool sounding in my opinion. And it still fits thematically in a sense and keeps the idea of having a “hell” theming in the mod’s name. And what might be that connection? Dante’s Inferno, which ODST has some connection to via structuring, story, etc. Don’t believe me? Look it up. Anyways, that’s enough for this section.

Credits:
The credits for the mod can currently be found on the Nexus and ModDB mod pages since I lack room to put them here.
19 Comments
King Feraligatr  [author] 31 Jul @ 3:07pm 
@fifithepotman You're welcome. Glad you enjoyed the mod. :)
fifithepotman 31 Jul @ 3:00pm 
thank you for the clarification, i'll manage without. once again great mod and thanks for all of your work.
King Feraligatr  [author] 27 Jul @ 1:22pm 
@fifithepotman Collecting audio logs on modded maps can screw up your audio log and audio log achievement progress on the main game. And of course, the modded maps don't use your progress unless you use map replacement. So for your sake, I *highly* recommend you ignore the audio logs so none of your progress is screwed up in the main game (vanilla maps with EAC on). I get that it may bother you, but I *really* don't want you or anyone else to screw their game up. I don't want any of us to get into trouble. :(
fifithepotman 27 Jul @ 7:51am 
hi, im enjoying your mod so far but i'm curious on what issues occur when collecting audio logs? I like to go around and pick them all up whenever i do a playthrough, for my own immersion and the caches. however i cant find any clear answers on what the issues are or if they're still relevant.
ryanbailes06 21 Jul @ 4:10pm 
your welcome
King Feraligatr  [author] 21 Jul @ 12:41am 
@ryanbailes06 Thank you for the bug report. I see the problem and will address it... thanks. :)
ryanbailes06 20 Jul @ 11:12pm 
theres no theater mode
King Feraligatr  [author] 11 Jun @ 4:53pm 
@Lonius This mod is more subtle and less "crazy" on the changes than YAH3R/AH2R. So that's probably why.
Lonius 11 Jun @ 3:38pm 
Nvm i just read a part of the description i missed
Lonius 11 Jun @ 3:37pm 
I played the first four 3 missions of this mod and other than the spiker, I didn't really notice any changes (encounter wise, reviver allies, etc)/ could my game be bugged possibly or do I just have poor eyes? (Also loved your h3 mod)