Halo: The Master Chief Collection

Halo: The Master Chief Collection

ODST: Inferno
19 Comments
King Feraligatr  [author] 31 Jul @ 3:07pm 
@fifithepotman You're welcome. Glad you enjoyed the mod. :)
fifithepotman 31 Jul @ 3:00pm 
thank you for the clarification, i'll manage without. once again great mod and thanks for all of your work.
King Feraligatr  [author] 27 Jul @ 1:22pm 
@fifithepotman Collecting audio logs on modded maps can screw up your audio log and audio log achievement progress on the main game. And of course, the modded maps don't use your progress unless you use map replacement. So for your sake, I *highly* recommend you ignore the audio logs so none of your progress is screwed up in the main game (vanilla maps with EAC on). I get that it may bother you, but I *really* don't want you or anyone else to screw their game up. I don't want any of us to get into trouble. :(
fifithepotman 27 Jul @ 7:51am 
hi, im enjoying your mod so far but i'm curious on what issues occur when collecting audio logs? I like to go around and pick them all up whenever i do a playthrough, for my own immersion and the caches. however i cant find any clear answers on what the issues are or if they're still relevant.
ryanbailes06 21 Jul @ 4:10pm 
your welcome
King Feraligatr  [author] 21 Jul @ 12:41am 
@ryanbailes06 Thank you for the bug report. I see the problem and will address it... thanks. :)
ryanbailes06 20 Jul @ 11:12pm 
theres no theater mode
King Feraligatr  [author] 11 Jun @ 4:53pm 
@Lonius This mod is more subtle and less "crazy" on the changes than YAH3R/AH2R. So that's probably why.
Lonius 11 Jun @ 3:38pm 
Nvm i just read a part of the description i missed
Lonius 11 Jun @ 3:37pm 
I played the first four 3 missions of this mod and other than the spiker, I didn't really notice any changes (encounter wise, reviver allies, etc)/ could my game be bugged possibly or do I just have poor eyes? (Also loved your h3 mod)
King Feraligatr  [author] 16 May @ 10:18pm 
@INeed9mmRounds The revivers intentionally hold down the "base" area. I don't recall if I had a specific reason or not. They just do.
INeed9mmRounds 16 May @ 9:54pm 
Am I the only one that is having issues with the reviver allies in Firefight? They all seem to just chill around their spawn area and not actually follow the player like the generic allies do. Virgil (or whatever you wanted to name the engineer lmao) in Chasm Ten is the only one that seems to mimic (albeit vaguely) the player's pathing. Other than that this is a great mod and I love how it feels "Vanilla Plus"
Rookie (ZOE) 21 Apr @ 9:12am 
So glad to see this mod make a return on the steam workshop, though still bummed that I can't give invincible npc-allies weapons so that they cheese through missions more effectively, ah well. XP

At least Gunny will ACTUALLY be competent on the gunner seat of Hogs in this mod, that's the one thing i've ALWAYS HATED about Coastal highway, seriously...! :ritonaangry:
A5IANpersausion! 16 Apr @ 10:05pm 
@King Feraligatr All good dude! I should have read the caveats section. I was recording for a playthrough and I'm just like why can I not get the right next area for Mombasa streets. I'll figure it out haha. Thank you for porting this over to Steam though! I've been wanting to play this mod for a while!
King Feraligatr  [author] 16 Apr @ 8:33pm 
@A5IANpersausion! I hear Mombasa Streets' rally points not working is just an "ODST on Workshop" issue. Nothing I can do about it. You can play the levels out of order and stuff, but you need to do it in one session, probably without saving, quitting, then reloading. Otherwise, play the levels in order and just start on level you've finished to maintain your progress. Sorry about these issues. :(
A5IANpersausion! 16 Apr @ 8:00pm 
Anyone else having issues w/ getting past Uplift Reserve? For some reason I finish that level and then move to "Mombasa Streets 3" or what should be, but I just end up finding the helmet again and moving to that previous mission. I'll try to reinstall again but I did notice at least right now, Mombasa Streets does not load rally points while every other mission will do so.
King Feraligatr  [author] 15 Apr @ 10:49am 
@alastor6531 Glad it works fine for others :) . I tested it of course before release, but sometimes problems slip in for others.

@Gojira destructor Yeah, if was a long time coming. (:
alastor6531 15 Apr @ 8:44am 
managed to test it out up on tayari plaza and no problem has arisen so far so so far the workshop porting is a success
Gojira destructor 15 Apr @ 5:50am 
Happy to see this on the Workshop at last!