Stellaris

Stellaris

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Beachboys Fair AI 2
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1.344 MB
16 Apr @ 7:13am
17 May @ 12:09am
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Beachboys Fair AI 2

Description
📦 Mod Name: Beachboys Fair AI – Version 2.4.2 (Phoenix Support + fixes)
🧩 Compatible with Stellaris: 4.0.*
🆔 Mod ID: 3464924561
🚧 Status: In Development – Feedback Requested

🧠 Overview:
Beachboys Fair AI is a complete rework of Stellaris' AI systems — designed entirely with the help of ChatGPT, and built on custom logic, not cheats or scripts.
The goal is a smarter, fairer galaxy where every empire plays by the same rules.
This mod upgrades how the AI handles warfare, economy, colonization, population, diplomacy, districts, megacorps, anomalies, and more.

🎯 Balanced for “Ensign” difficulty — strategy only, no buffs.

🔧 What’s Inside:

⚔️ 1. Smarter Military Strategy
- AI splits its fleet budget sensibly: 50% battleships, 30% cruisers, 15% destroyers, 5% corvettes.
- It balances between building ships, affording upkeep, and trading to keep its navy strong.

🛠️ 2. Better Early Exploration & Expansion
- Science ships survey faster and avoid danger.
- Builders prioritize safe paths and smart construction order.

📊 3. Smarter Resource Use (Economy 2.0)
- AI manages its economy in “budgets” — separate pools for alloys, energy, consumer goods, unity, and minerals.
- If it’s low on something, it trades or reroutes production intelligently.
- 🧪 Exotic Gas Handling:
--- Builds refineries or buys gases when needed.
--- Turns minerals into gases if no other option.
--- Delays research lab upgrades if it can’t afford upkeep.

💱 4. Improved Trade Logic (Phoenix 4.0 Update)
- Uses the new `trade` resource instead of old trade routes.
- Builds and manages trade nodes better.

⚙️ 5. Smarter Pop Job Assignment
- Takes pop happiness and job demand into account.
- Moves workers to where they’re most needed.

🔬 6. Focused Tech Choices
- AI picks techs based on what it actually needs, not random rolls.
- Keeps physics, society, and engineering balanced.

🏙️ 7. District & Sector Management
- Builds up districts when needed and shifts pops between sectors to keep output high.
- Supports Phoenix’s district layout.
- 🆕 v2.4: Sectors now rebalance pop jobs across worlds for better efficiency.

🏛️ 8. Megacorp Logic
- Corporations expand only when they can afford it and the target world is worth it.

🔔 9. Event & Anomaly Handling
- AI responds to events and anomalies more intelligently.
- 🆕 v2.4: Empire traits and economy now influence which anomalies the AI researches first.

🛠️ 10. Habitat & Colony Management
- Only builds habitats when it makes sense.
- Colonizes strategically and considers terraforming or migration first.
- Won’t go broke doing it.

⚖️ 11. Stability System
- Under 45% stability? The AI shifts focus to save itself.
- Builds stabilizing structures and reroutes priorities.

🏆 12. Victory Score Aware
- Tracks its score ranking and changes behavior if it’s falling behind.

🕋 13. Great Khan Interaction
- Surrenders if weak, fights if strong. Gestalts never surrender.

🧩 14. Mod Friendly & Expandable
- Works with most vanilla-friendly mods.
- 🆕 v2.4: Other mods can hook into the AI system using new API endpoints.

📘 15. Smarter Edict Use
- Uses edicts wisely, won’t waste unity or bankrupt itself.

⚠️ Compatibility Notes:
- Made for Stellaris 4.0 Phoenix update.
- Not compatible with other full AI overhauls.

⚠️ Dev Notes:
- Still being restructured in parts.
- Feedback is welcome – help improve it!
91 Comments
DaniSSimo 20 Jul @ 1:00pm 
Can I earn achievements with this mod on?
Avatar 9 Jul @ 9:20pm 
and the fact that the author doesnt answer (while beeing online all the time) says enough
James Fire 9 Jul @ 7:56pm 
@Kepos

Literally none of the mod works. The majority of it doesn't even get read by the game (which the author would know if he actually at all *looked* at how to mod the game. AI is *not* a replacement for learning), and the rest of it is full of syntax errors because ChatGPT isn't a coding AI, and even if it was, PDXscript is fairly niche, so it would be unlikely that it even knows what it is or how it works (as much as an LLM can "know" something)

Whatever he spent time on in making this, he did exactly nothing to actually make sure it actually does *something*

And such carelessness is fully deserving of ridicule.
FrozenParagon 9 Jul @ 7:09pm 
@Kepos no he didn't. And if he did then that's sad and deserving of mockery
alankraskow 9 Jul @ 7:02pm 
But let me rephrase it:

All the code is completely useless, because it doesn't do any of the stuff it is meant to do. It isn't even recognized by the game.

If you think any of this stuff worked, then go and compare the folders in base game with the folders in this mod.

And he didn't spend a lot of time making this mod for my enjoyment, he wasted his free time to create something worthless.
alankraskow 9 Jul @ 7:02pm 
@Kepos

"Half of the stuff you added into this mod won't work, because ChatGPT is making stuff up.
If you open vanilla common folder and compare your mod to the vanilla base files, you will see that your mod adds folders that don't even exists in base game. Meaning: the game won't even recognize them."

This was my initial message, where I told him that he created folders that don't even exist in base game, therefore none of them have any affect on the game. This was spilled by ChatGPT and that AI doesn't understand the limitations of PDX syntax and on top of that is making shit up, instead of admitting that it doesn't know how to do something.
Kepos 9 Jul @ 12:53am 
@alankraskow
You may be respectfull, professional and constructive by pointing out what part of the code isn't working right now. Which hunting is the opposite. He spent a lot of time making this mod for your enjoyment. In my eyes, the huge amount of PDX patches may also interfere as most stuff worked on start.
alankraskow 8 Jul @ 2:00pm 
@Kepos and what should it be? Shower of gratitude? :D
Dembeor 7 Jul @ 5:11am 
And for a good reason - this mod is using PDX scripting language wrong, creating lots of errors and nothing beyond that. Anyone with modding experience can see as much.
Kepos 6 Jul @ 10:04pm 
THe whole comments the last few days seem to be a pure flashmob.