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Literally none of the mod works. The majority of it doesn't even get read by the game (which the author would know if he actually at all *looked* at how to mod the game. AI is *not* a replacement for learning), and the rest of it is full of syntax errors because ChatGPT isn't a coding AI, and even if it was, PDXscript is fairly niche, so it would be unlikely that it even knows what it is or how it works (as much as an LLM can "know" something)
Whatever he spent time on in making this, he did exactly nothing to actually make sure it actually does *something*
And such carelessness is fully deserving of ridicule.
All the code is completely useless, because it doesn't do any of the stuff it is meant to do. It isn't even recognized by the game.
If you think any of this stuff worked, then go and compare the folders in base game with the folders in this mod.
And he didn't spend a lot of time making this mod for my enjoyment, he wasted his free time to create something worthless.
"Half of the stuff you added into this mod won't work, because ChatGPT is making stuff up.
If you open vanilla common folder and compare your mod to the vanilla base files, you will see that your mod adds folders that don't even exists in base game. Meaning: the game won't even recognize them."
This was my initial message, where I told him that he created folders that don't even exist in base game, therefore none of them have any affect on the game. This was spilled by ChatGPT and that AI doesn't understand the limitations of PDX syntax and on top of that is making shit up, instead of admitting that it doesn't know how to do something.
You may be respectfull, professional and constructive by pointing out what part of the code isn't working right now. Which hunting is the opposite. He spent a lot of time making this mod for your enjoyment. In my eyes, the huge amount of PDX patches may also interfere as most stuff worked on start.
Which I guess do at least *exist* in here. But none of the rest are a thing, and this frankly speaks to a complete lack of care on the creator's part. Any code you didn't make yourself should be checked to make sure it will actually work. Doubly so if you're using AI to do stuff.
If you open vanilla common folder and compare your mod to the vanilla base files, you will see that your mod adds folders that don't even exists in base game. Meaning: the game won't even recognize them.
Playing with Gigastructures and can tell, that the AI is building them like hell. So...yes for that.
NSC is active and they seem to use it. However, the weapons seem to tended to make simply use of one single weapon in all fitting slots, but I only played until mid-game so far.
But no AI ever declared war. Might be a mod conflict/issue of another mod, but I no other mod should modify broad AI behaviour in this regard. Absolutly zero DoW, even by fanatic purifiers or the federation that was much stronger than me and hated my xenophobic a...
Checked: Using no mods that change any AI files. Just ship types and grafic stuff. Zero wars. My neighbors hate me, but only claimed very little of my systems and never went to war with me. They should, they were stronger.
Not sure if it is realted to this AI mod, but in a new game one of my overpowered neighbors offered to be my subject. He has overwhelming force, twice as much colonies and similar tech. Such offers seem quite strange to me. Also watching if it may be caused by Xenology trait mod eventually.
all feedback welcome here and I check it
I would like to add AI Game Performance Optimisation 4.0 and Ultimate Automation 4.0 to my game. would they work ok with your mod?
Extra Ship Components NEXT:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2648658105
ESC NEXT: Overwrites: Component Progression:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2653789292
ESC NEXT: Overwrites: Special Weapon Types Patch:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2663957444
ESC NEXT: Overwrites: Global Ship Designs:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2653699311
AI Game Performance Optimisation 4.0:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2184737698
Ultimate Automation 4.0:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2250100617
Having a Megacorporation building holdings, but not a single building. Could this be a side-effect from this mod?
Also the personalities of alien societies are showing up raw, playing in English localization:
like personality_XXX_YYY_desc
Besides that, my engergy credit income doesn't increase from specializing districts, but I'm not familiar with the 4.x changes toward economy, so I only ask if this might be a coincidence.
I'm gonna check it soon
fairai_fleet_building = {
strategy = fair_ai_fill_capacity
ship_type = military
build_priority = 1.2
desired_ratio = {
battleship = 50
cruiser = 30
destroyer = 15
corvette = 5
}
max_total_fleet_size = 200
max_single_fleet_size = 80
potential = {
resource_stockpile_compare = {
resource = alloys
value > 500
}
}
reinforcements = yes
}
only Alloys? there is no word about food or bioships in theese kind of files i looked. i didnot chek everyone of them though.
But you needto make empires with biological ships focus society research, and mechanical ship focus engineer. and cosmogenesis perks focus phisic research.
ethics, lag and compatibility issues gone for now
but I try to make it fully compatible with other mods just tell me a list
there is 10k+ mods in the workshop