Europa Universalis IV

Europa Universalis IV

Not enough ratings
M.T 3.0 Rhōmaiōn: Rise to Power
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
774.482 KB
16 Apr @ 9:15am
1 May @ 4:33pm
9 Change Notes ( view )

Subscribe to download
M.T 3.0 Rhōmaiōn: Rise to Power

Description
Welcome to "M.&T 3.0 Rhōmaiōn: Rise to Power (ALPHA)
------------------------------------------------------------------------------------------------------

Features:

  • Re-worked Idea's
  • Konstantinoupoli and Chalcidiki Start's with a capitol's ( the later was considered the second capital)
  • Themata Strageos Subject's
  • Themata Warden's Subject's (New type of Themata)
  • Establish Free Kingdom's of Commerce
  • Agia Romaniki Autokratoria (Sudo-HRE)
  • Agia Romaniki Autokratoria Reform's VIA a decision
    (uses government Reform power to enact, hitting the decision will also reallocate reforms to new ARA Princes)
  • 3 tiers of early Kataphraktos Calvary
  • Flammer's & Grenadier's before unlocking Artillery
  • Thessaloniki start's as a Decentralised Rebellious vassal
  • Eperos start's as a Decentralised Rebellious vassal
  • Minor Hetaria mercenary company
  • Varangian Guard Company
  • 9 small Tagmata companies to establish within the Greece Region as you reclaim core territories
  • Konstantinoupoli Guards company ( Requires Quality Idea's )
  • Athanatoi Immortals company ( Requires Standing Army Idea's and to have claimed western Anatolia )
  • Basilikoi Palatinae Hetaireia (Personal Guards of the Emperor Requires you to capture the areas owned by the Ottomans)
------------------------------------------------------------------------------------------------------
The new type of Subjects can be created by promoting subjects through diplomatic action's, each gives different befits all the new type's - Stregeos don't pay cash fee's, however they do pay other type of "Levies" instead, Warden's are the only one which join your war's and are also the only one that take's Diplo slot's.
ARA and Free Kingdom's are free Kingdom's who receive protection from you the Emperor in-return for "levy fees" free to do as they wish with security provided by the Empire.
You may call a Strageos to arms like you would an ally however the Favour cost is roughly 1.6x the amount.

Free Kingdom's of Commerce both you and them gain Naval or Trade bonuses.
Ara Kingdom's work like Princes of the HRE.

Keep in note there are limits for promoting your Subjects.
Mostly in the form of being within OG Roman Empire's boarders and following the Orthodox or Catholic faith and low LB.
ARA needs you to have either 70+ power Projection or Stability of 2 to promote.
Once you have Elevated their status you can't change them until their Ruler's Death.
Another note Free Kingdom's and ARA Subjects can not be changed and can never be annexed or integrated so be sure before promoting them. The other new type's can have their title's stripped but doing so will anger them.

Expand your trade through Free Kingdom's of commerce.
Solidify the outreaches of the Empire with Themata's as buffer states or promote trusty Subjects to Warden's and set them on a path to expand the empire in your stead.

All new subject's can expand while internal war's are limited and no Internal Subject can fight a Prince of ARA other than other ARA princes or a Kingdom of Commerce they are Declared free Kingdom's with the Full protection of the Empire's might!
Popular Discussions View All (1)
6
6 Jun @ 4:15pm
Bug's and Suggestions
Insane Keiser Niklaus Carrotcake
11 Comments
Losing_is_fun 9 Jul @ 9:06pm 
what about hellenic?
DeathStrack 18 Jun @ 2:07pm 
Finally a good mod to keep me entertained past 1450
Insane Keiser Niklaus Carrotcake  [author] 30 Apr @ 7:13pm 
Updated and Pushed forward some new change's.
a note which has not been mentioned this is Traveller Compatible for those who use traveller.

Another note - I am working on reworking Orthodoxy a little for reclaiming holy cities or provinces with Orthodox significance.
Insane Keiser Niklaus Carrotcake  [author] 19 Apr @ 1:01pm 
Done some tweak's to the idea's, merc companies and subjects ...after some personal teasing in my own run... that I'll push forward soon.

1) For the mercenaries after comparing to M&T and the overall usability of the companies and the overall vision to reward the slow rebuilding of the empire - Instead of a few larger companies (who's manpower kinda suck's more so when you compare to M&T) you will now be given the option to establish state invested mercenary companies (which goes with the feel of investing in M&T 3.0) as you reclaim Greece and Western Anatolian territories, each company has a size of 2 units and a manpower pool of 8k , these being a sort of upgrade to the earlier Tagmata system, which are established by the Eastern Roman Empire imperial capital
Insane Keiser Niklaus Carrotcake  [author] 19 Apr @ 1:01pm 
(they basically run as private companies owned by the state which run job's through out the realm, be that for the nobility, burgers, ect ect, this allows for cheaper Merc's while the state reserve the right to levy the forces of their companies with the promise of riches from the loot of war, the vision is to make it so that 1 merc unit costs the same as 2 state personal army unit's so double the cost with the scope of how Tagmata where, who's pay largely came from war loot as compared to the Imperial coffers, their are a total of 9 such companies to Establish.
Insane Keiser Niklaus Carrotcake  [author] 19 Apr @ 1:00pm 
2) Their has also been an introduction to 2 new companies who's size is also 2 units, the Kataphraktos Crops and the Grenadier's Corps.
Insane Keiser Niklaus Carrotcake  [author] 19 Apr @ 1:00pm 
3) The Larger Tagmata Company has been replaced as the Varangian Guard made up of 3 unit's (for balance they are more expensive to use yet they gain some small buff's to get that VIKING feel but probably still a-little cheaper than they should be). The other Companies have stayed the same with tweaks to cost and buff's however as compared to the private companies they too are more expensive to make use of. All the companies mentioned here manpower pool have been brought more in-line with M&T.

4) As a side note the regular company you start with act's as s sort of foreign company more costly than the internal companies but cheaper than the other companies added by the mod.

5) As for Idea's: I've tweaked the ideas around and brought in a Tagmata idea as well as a Silk Road Idea.

And finally in term's of the Subject's I have tweaked it so that you can call your Strageos to your wars however the favour cost is roughly 1.7x compared to calling in an ally.
Kantonézik0 Las. 17 Apr @ 11:27am 
cool
Insane Keiser Niklaus Carrotcake  [author] 17 Apr @ 12:36am 
I'd like to say thank you all for your intrest in the mod, hope you enjoy.
Insane Keiser Niklaus Carrotcake  [author] 16 Apr @ 9:44pm 
Reform bar has been added back in + the rate at which you gain as been modified.
50 years to get first reform another 50 for second then it will start dropping of to less years.