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Are you running it with other submods? Try running a modlist with nothing but Elder Kings 2 and then this submod right below it in the load order and see if that works. If so, then start re-adding more mods from your modlist one-by-one or in very small groups to see which mod this might conflict with.
I'm not particularly interested in adding extinct Nedic cultures purely because they're extinct, and at this point in the Second Era wouldn't still be around to any large degree to be sufficient enough for even a single county.
2887120253\localization\english\culture\cultures_l_english.yml
There is already a Sixth House culture in this mod called the Ara-Almeshini that you can find in Kogoruhn, so I won't be adding your other suggestion. I try to avoid, when possible, adding cultures that aren't available on game start, as you'd practically never end up seeing them in-game except for when the player has the specific goal of reviving them.
any chance of creating a dead house dunmer culture that can be revived for holders of the 6th house head of faith on vvardenfell called Gah-Kogo, with its nativity region being vvardenfell and maybe deshaan?
any chance of renaming the cantemeric culture to arnesian?
I'm fairly active in the EK2 discord and we have a pretty cordial relationship. Our design philosophies differ somewhat (this mod could probably be a bit more polished and mechanically balanced better, for instance), so I don't think anything in particular from this submod will be integrated into base EK2 anytime soon. But this mod has open permissions for anyone wanting to nab anything from it for their own mods, the EK2 devs included, so they're be free to do if they want.
Personally, I much prefer for most of the cultures and features in this mod to be optional rather than included in base EK2, as much as I love them some of them stretch the lore a bit. I don't think it all necessarily needs to be included in the base mod, and I much prefer the freedom of being a lone modder compared to part of a collective that needs to reach a consensus, so I'm perfectly happy with the state of things as they are with this submod.