Crusader Kings III

Crusader Kings III

Jam's New Cultures and Map Edits for EK2
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Update: 10 Jul @ 12:17pm

-Fixed an Alinori county that should have been Auridoni
-edited early Alessian history portraits to avoid mixed Minotaur/Nede abominations
-Added a new tradition to the Giants

Update: 30 Jun @ 3:08am

-Little fixes

Update: 28 Jun @ 12:29pm

-Fixed Tall Totems faith to have patron deities

Update: 27 Jun @ 4:01am

6/27 Update
-Added new heritage and culture: Giants!
-Added new religion for said Giants, Tall Totems
-Added new Giant Barbarians MaA and unlocked Mammoth MaA for Giants
-Shi-ra Khajiit, Direnni Altmer, and Marsh Orcs have been removed : (
-Blind Minotaur now have pale eyes instead of a clipping eyepatch
-Various little fixes and changes
-Various county culture changes because I will forever be indecisive
-Removed Woke

Update: 7 Jun @ 1:10am

ACTUALLY fixed Hobgoblin issues this time. For real. Please believe me.

Update: 7 Jun @ 12:47am

Reverted previous band-aid fix, added a new cultural tradition "Brute Strength" for Minotaurs and Ogres. Hobgoblins now have the correct goblin MAA and innovations. Other little fixes.

Update: 27 May @ 4:27pm

Ogres and Minotaurs will always be able to create at least one MaA.

Update: 27 May @ 2:17am

Changed an issue with the Retooled Dwemer Machines Tradition limiting the wrong kind of MAA in size. Also fixed some typos and strange wordings in the Minotaur localizations.

Update: 26 May @ 1:50pm

Another little hotfix, sorry haha. Fixed typos in the Senchalese description and changed the Men-of-Tor language to Ald Cyrodiilic for flavor.

Update: 26 May @ 1:40am

Quick fix to give Minotaur and Ogre MAA upkeep cost. Woopsie.