Rain World

Rain World

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Integrated Aether Ridge
   
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30.241 MB
17 Apr @ 12:13pm
9 May @ 8:29am
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Integrated Aether Ridge

Description
So, Aether Ridge was one of my favorite region mods from back in the day before downpour. When I saw it in the screenshots for the Watcher DLC I was super excited to finally have a port of this legendary region for modern versions of rain world!

Unfortunately the version of Aether Ridge that we got in the DLC is lacking in many regards (in my opinion)! The entire region, which was notorious for being enormous, has now been sliced up into 5 separate small regions that do not connect to each other in the way they were originally meant to. All of the lore pearls, echos, and gate connections are gone as well. Personally, I think this is a BAD way to experience Aether Ridge. but sadly this is now the first time experience for many players.


Ok, enough of the tirade, what is this mod?

This is an attempt to restore Aether Ridge to the way it was prior to the Watcher (or at least as close as I can manage). That means re-adding gates to Sky Islands and Subterranean, lore pearls, and most importantly reconnecting all the subregions so that our beloved desalination rig can be whole once more!

One concession though: since the subregions were moved into their own region prefixes, moving all the rooms back into a single region would require renaming every single room file. Since I do not have the know-how to automate that or the free time to do it manually, I will compromise and add gates where the subregions used to connect. It's not a perfectly faithful fix, but this is the only way I can maintain my sanity while doing this.

This mod is intended to be used while playing as vanilla slugcats. Having gates for Watcher would allow them to access sky islands and sub, which is not intended and would probably cause progression issues, if not game breaking bugs! So, consider only using this mod while playing as Monk, Survivor, or Hunter!

I will not be making any new content in this mod. Everything will either be pulled from the Watcher's version of AR or from the old version on RainDB!

It would be really funny if it turns out the original creator is planning to upload a direct port of AR to the workshop, which would make all this obsolete... But as much as I hope and pray that we get an official port, I feel like AR's inclusion in this condition in a paid DLC is kinda the nail in the coffin for that hope.


Currently implemented:
- Echo + unique echo song (Special thanks to Dag_ed for decrypting the echo dialogue!)
- Unlockable arenas
- Lore pearls
- Sky Islands gate + rooms leading up to the gate
- Subterranean gate + rooms leading up to the gate
- Gates connecting all AR subregions together* as they did prior to Watcher
*Mostly. Since there can't be more than two gates between the same two regions there are two connections between "Aether Ridge" and "Heat Ducts" that are no longer with us. I tried to keep the connections that seemed the most impactful.
- Restored the old versions of rooms WARE_I01x, WARG_G06, AND WARG_G22
- Removed the blue lizard in WARF_A01
- Disconnected rooms leading to Fallen Tramway (Saint version of Arial Tramway)
- Removed cosmetic rifts from rooms that have portals for Watcher

Planned:
- Re-add gate to Coral Caves
- Re-add region art
- Make subregion gates usable multiple times per cycle
- Maybe re-add gate to Gilded Sanctuary?
- Maybe restore old color palette in Cold Storage?
- Maybe make unique gates instead of copying the same one?

Let me know if I missed any connections or if it's broken or anything else important! Have a nice day!
Popular Discussions View All (2)
7
24 May @ 8:53am
Bug reports!
May♥may
1
25 Apr @ 12:35pm
All collectable locations!
May♥may
86 Comments
MRBTiger 8 Jul @ 10:28am 
Peak
SecretlySomeLightbulb 4 Jul @ 11:13am 
did station annex always have little nightmares ah screams of pain in the background ambience???
Wayward 29 Jun @ 6:54pm 
would love a gs connection so much!!!
TheDestroyer 20 Jun @ 9:01am 
The main problem is that I usually forget about things like disabling mods and so would probably forget, its fine if you don't its just that in my experience i forget about things like this
SecretlySomeLightbulb 16 Jun @ 9:09am 
is this for msc aswell or can only vanilla scugs use this?
Earthly_Echo 13 Jun @ 7:49am 
Shattered Terrace is originally a lead up from Aether Ridge to Gilded Sanctuary, i don't know the lore of the Gilded Sanctuary mod but the areas are broken in a similar way
Chintt_ 7 Jun @ 5:39pm 
Maybe it's a FAR future version of Salination where the Ice age has passed, and nature has taken over everythig? Or maybe there was another region under Salination that merged with Salination wen it collapsed?? But why the floating rocks from Shattered Terrace??? Is it in the future too????

It's really difficult to tell cause the original Fetid Glen mod was cancelled and nobody (Exept from The Devs) knows how much is left of it in the game.
BLM's Strongest Warrior 7 Jun @ 5:18pm 
I hear that Fetid Glen is supposed to be a future version of Salination.. I don't know if that's true, but I hear a lot of people say it, and it also says that on the Rain World wiki. So maybe food for thought?
Chintt_ 6 Jun @ 2:02pm 
maybe fetid glen was made to be after sain'ts campaing?? Also there's a room that shows the floating rocks from Shattered Terrace(F01), so i have no idea.
May♥may  [author] 6 Jun @ 11:28am 
There's just so many geometry changes for fetid glen that i'm just not sure exactly where it would go for saint... it's also not snowing so I don't think it was intended for saint anyway?

but the real reason why Fetid glend and the surface haven't been touched is because i'm lazy mod dev too busy playing deltarune sorry gamers :papyrus: