Rain World

Rain World

Integrated Aether Ridge
86 Comments
MRBTiger 8 Jul @ 10:28am 
Peak
SecretlySomeLightbulb 4 Jul @ 11:13am 
did station annex always have little nightmares ah screams of pain in the background ambience???
Wayward 29 Jun @ 6:54pm 
would love a gs connection so much!!!
TheDestroyer 20 Jun @ 9:01am 
The main problem is that I usually forget about things like disabling mods and so would probably forget, its fine if you don't its just that in my experience i forget about things like this
SecretlySomeLightbulb 16 Jun @ 9:09am 
is this for msc aswell or can only vanilla scugs use this?
Earthly_Echo 13 Jun @ 7:49am 
Shattered Terrace is originally a lead up from Aether Ridge to Gilded Sanctuary, i don't know the lore of the Gilded Sanctuary mod but the areas are broken in a similar way
Chintt_ 7 Jun @ 5:39pm 
Maybe it's a FAR future version of Salination where the Ice age has passed, and nature has taken over everythig? Or maybe there was another region under Salination that merged with Salination wen it collapsed?? But why the floating rocks from Shattered Terrace??? Is it in the future too????

It's really difficult to tell cause the original Fetid Glen mod was cancelled and nobody (Exept from The Devs) knows how much is left of it in the game.
BLM's Strongest Warrior 7 Jun @ 5:18pm 
I hear that Fetid Glen is supposed to be a future version of Salination.. I don't know if that's true, but I hear a lot of people say it, and it also says that on the Rain World wiki. So maybe food for thought?
Chintt_ 6 Jun @ 2:02pm 
maybe fetid glen was made to be after sain'ts campaing?? Also there's a room that shows the floating rocks from Shattered Terrace(F01), so i have no idea.
May♥may  [author] 6 Jun @ 11:28am 
There's just so many geometry changes for fetid glen that i'm just not sure exactly where it would go for saint... it's also not snowing so I don't think it was intended for saint anyway?

but the real reason why Fetid glend and the surface haven't been touched is because i'm lazy mod dev too busy playing deltarune sorry gamers :papyrus:
Chintt_ 5 Jun @ 1:10pm 
Fetid Glen and The Surface for Saint when??? (Call me crazy but these are my favorite regions of Aether Ridge.:steamsalty:)
May♥may  [author] 4 Jun @ 9:27am 
What mods are you running?
sixer!!! 4 Jun @ 9:07am 
softlocked me when I tried to go to cold storage as watcher :(
Endgerpointer 1 Jun @ 8:53am 
I'll waiting for add to Coral Cave & Gilded Sanctuary gate :D
May♥may  [author] 30 May @ 6:19am 
Why not just disable this mod when playing as Watcher?
TheDestroyer 30 May @ 3:07am 
Is it possible to disable pipes for certain slugcats? If so then could you disable all the gate pipes for watcher? It would be a easy fix and wont cause progression issues, or you could set the karma on the gates to higher than one so watcher cannot use them, this should be easy fix to stop progression issues. (i don't know much about level editing so if it is harder than i think it is i am sorry)
TheDestroyer 13 May @ 11:08am 
I noticed that the rift effects are still in the rift rooms for me also can you remove the snow in tundra fault as the snow should be rain in any campaign outside of saint
Chintt_ 11 May @ 5:04pm 
and, will you replace aerial tremway with fallen tremway on saint's campaing?
Chintt_ 11 May @ 5:01pm 
H13 on Salination and H20 in The Surface should connect to Heat Ducts
rare wubbox 11 May @ 9:29am 
Just wanna say that I support the addition of the Gilded Sanctuary gate
May♥may  [author] 9 May @ 7:25pm 
:steamthumbsup:
Big Sis Moon 9 May @ 7:22pm 
@Kuame_03 on Twitter!
May♥may  [author] 9 May @ 7:17pm 
btw that profile pic is adorable! Could you tell me where you found it/who the artist is?
Big Sis Moon 9 May @ 7:15pm 
Fair! At least they modified them to be able to drown so they won't block underwater passages, and they're more prone to scattering when hitting them or bumping them, but I do see your point about the snails not spawning.
May♥may  [author] 9 May @ 7:12pm 
Counterpoint: they nerfed barnacles by making them vulnerable to snails, but snails don't spawn in salination anyway, so I would say they're not much better than pre-patch in that region specifically. I think the config option is a good idea. I don't now how to set that up, but it could be fun to learn how.
Big Sis Moon 9 May @ 6:48pm 
The barnacles have oddly grown on me a bit, especially since the devs made them less awful to deal with. I'm not experienced with modding but perhaps it could be reconciled by adding a config option in the Remix menu to toggle between the barnacle and snail spawns?
May♥may  [author] 9 May @ 3:45pm 
SI_C07 :steamthumbsup:
rain world ancient 9 May @ 2:24pm 
what room in skylands does this connect to?
May♥may  [author] 9 May @ 8:41am 
Small update today, some changes to creature spawns

+ Moths are in the offscreen den now instead of normal dens
+ Barnacles have been replaced with Snails in Salination

Did you know that all Moths are assigned to normal creature dens? They don't even fit inside them... It's very jarring to watch them spawn at the start of a cycle. Now that they are in the offscreen den, they should actually be able to escape the rain!

I feel like the Barnacle removal might be controversial maybe... I just don't like them. Snails are conceptually the same type of obstacle but much less frustrating to deal with. Also, they obviously aren't in the original Aether Ridge, so I don't feel like this really goes against the intent of this mod. But still, let me know if this is not something you like, and if enough people complain then I may change it back!
May♥may  [author] 8 May @ 6:13am 
ah yes, the map... I remember struggling with getting maps to work in the past, but I will look into it and see what I can do for the added rooms.
rare wubbox 8 May @ 1:22am 
Map data for added rooms doesn't seem to exist? Not a big issue I just noticed it
noahwheublein 7 May @ 6:34pm 
finally! thank you!
May♥may  [author] 7 May @ 11:26am 
agreed. I don't play expedition mode very much but I think it would be cool to have it be integrated into that as well! Unless that "watcher expeditions" mod already does that? I haven't used it, so I don't know if it does or not... Still, cool idea!
Mod 7 May @ 10:52am 
I come to thank you for the incredible work you're doing.

Something I'd love to see, if it can be tacked onto the list of maybe's, would be some support for Expedition goals if those aren't already added. Like the "bring pearl to Moon" or "visit Echo" goals, adding some vista spots- it'd be really cool to run through the place for some expedition plays. Maybe even make the vista spots some of the rift locations? That might be neat.
May♥may  [author] 7 May @ 8:38am 
Good news everyone! New update is out! Now the echo is back! Yay!

Thanks to Dag_ed for decrypting the original echo text file!

Other stuff in this update:
- Cosmetic rifts removed (let me know if you find any I missed)
- Some karma flowers removed (the rooms they were in are no longer dead ends and so are no longer needed
- Gates between subregions are now open instead of karma 1 (I think it looks cool).

I had wanted to make the subregion gates usable multiple times per cycle, but I can't seem to get it working correctly... I will continue to work on that!

Oh yeah, and the original aether ridge echo song is back too! It's very pretty <3
May♥may  [author] 28 Apr @ 10:32pm 
The blue liz isn't present in the original mod and it was doing an amazing job of camping the gate as soon as you enter the region. I thought it would be better to have some breathing room when you first enter the region from sky islands. Also yes I personally hate that lizard specifically
BloodyJamPaws 28 Apr @ 10:30pm 
why did you remove that blue lizard? do you have personal hate toward it? what did he do
MRBTiger 28 Apr @ 11:13am 
Awesome mod! Wawa!
Dr.Banana 26 Apr @ 9:49am 
I was quite fine with Aether Ridge being split up, since I don't think having a massive region would mesh well with the Watcher's campaign. Despite that, I have always wanted to play it in its original state.
♡| ~ Emmi ~ |♡ 25 Apr @ 11:35pm 
Gotcha!
May♥may  [author] 25 Apr @ 11:10pm 
as long as you can get to sky islands or sub, then I think any slug can get to aether ridge!
♡| ~ Emmi ~ |♡ 25 Apr @ 11:04pm 
is it only available to Monk Hunter and Survivor? or will it be accessible to MSC Scugs in the future? Maybe even The Seer given their connection to Gilded Sanctuary?
May♥may  [author] 25 Apr @ 12:31pm 
New update out: All 9 arenas from the original mod are back! Check the discussion post for unlock locations! :)
Lucky Bunny 24 Apr @ 4:29pm 
I mean..I hope they get updated, and they just change it so the Watcher versions are left alone and remain the same, but the other slugcats keep their own version, but idk, maybe they'll change the watcher one too
TheLazyCowboy1 22 Apr @ 7:44pm 
...now I'm scared that you might actually try just merging all the world files to make it one big region. That would be cool in a lot of ways, but creature spawns would probably have to be tuned down a lot. I'm not concerned about the long load time, I'm concerned about the game crashing due to memory overload and framerate dropping to 5FPS due to the sheer quantity of creatures. Huh, maybe I need a better computer.
It'd still be very interesting to see you try it, though! Hopefully it'd work fine.
Crowlov 22 Apr @ 7:22am 
I was so, so disappointing when i discovered we couldn't visit Watcher's regions as other scugs. In short, THANK YOU!
bro748 21 Apr @ 9:15pm 
You actually don't need to rename most rooms to put them in one region. The acronym only needs to be in shelter and gate room names to work properly, all the rest of the rooms can have any acronym or no acronym at all, and they'll still function perfectly normally.
七芒Hepta 21 Apr @ 8:50pm 
Aether Ridge(Simplified Version):rwslugcat:
Slithers 21 Apr @ 7:30pm 
did you get permission from kaeporo to port this? since kaeporo will be porting AR in the future
MDG 21 Apr @ 7:02pm 
I think it was Placed Objects Manager [POM] that causes that.