Crusader Kings III

Crusader Kings III

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(UPDATED) EK2: The Trial of Vivec
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17 Apr @ 3:31pm
27 Jun @ 5:48pm
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(UPDATED) EK2: The Trial of Vivec

Description
This is an update and extension of the original mod by Zaczac121 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2924972741&searchtext=vivec

Morrowind-centred submod for Elder Kings 2
This mod introduces a large number of decisions and story-driven events to the Morrowind region. As a High Velothi or Sixth House cultist, put the Living God Vivec on trial for his betrayal and work to tear down the entire Tribunal.

Prepare for Dagoth Ur's return, fulfill the Nerevarine Prophecy, use the Tools of Kagrenac for your own purpose, or remain a faithful servant of the Living Gods. If sufficiently devoted and talented (high prowess) you may earn the trust of Almalexia and become an honourary member of Almalexia's Hands, working with her to undermine Dagoth's invasion.

Original Features:
  • Dagoth-Ur stirs under Morrowind and depending on game rule setting will awaken after around 400, 200 or 15 years (or not at all)
  • Bring Vivec to trial via a new decision as a High Velothi or Sixth House cultists
  • Take the three tools of Kagrenac from Vivec and Red Mountain and use them on the Heart of Lorkhan

New Features:
  • Read into ancient prophecies and follow the path of the Incarnate (you require at least 15 learning for the decision to appear)
  • Unite the Great Houses as Hortator, be named Nerevarine of the Ashlanders, and fulfill the rest of Azura's Prophecy
  • New activity to seek an audience with Almalexia if sufficiently devoted (or you are the ruler of Morrowind), where you can ask for blessings.
  • If alive, the Tribunal will halt Dagoth Ur's early advance with the Ghost Fence. This scales with ALMSIVI power (this is actually base EK2, just check the fervor equilibrium of the Tribunal Temple) which Dagoth will slowly erode with various decisions of their own, including unleashing Blight Storms and the dread corprus disease
  • The Tribunal Temple starts with some extra MAA's and will be aided by the Great Houses and ALMSIVI blessings during defensive wars
  • A dynamic event chain where you can confront Dagoth Ur in Red Mountain and resolve the story in a bunch of different ways depending on your character
  • As a member of the Sixth House, work to hasten Dagoth Ur's awakening and prepare Vvardenfell for their return.

Compatibility
No overwrites or changes to the GUI so should be compatible with pretty much everything. Obviously have Elder Kings installed. Put this at the end of your load order.
You should also be able to throw this onto an existing save HOWEVER make a backup save just in case and you'll likely have to manually start the invasion:
  • Open the console and copy and past (without quotation marks):
    "effect = {
    trigger_event = {
    on_action = dagoth_revived_gain
    }
    trigger_event = {
    on_action = tribunal_event_troops_start
    }
    }"
  • Press Enter
  • Now do the same with "event dagoth_revived.0001"

FAQ
I want more to do as a God. I've integrated support for tuyrh333's brilliant mod Shards. Load it before this mod if you'd prefer the "Become a Divinity" decision to be hidden as debug, otherwise load order shouldn't matter.
Does it work in multiplayer? It should do.
How do I do X? Please check the walkthrough discussion first. If that doesn't help I'll do my best to answer in the comments.

Translations
Traduction automatique en français incluse, même si elle présente probablement des problèmes.
Включен автоматический перевод на русский язык, хотя, возможно, с ним есть некоторые проблемы.

Quality Still Not-Assured
There are likely some bugs / localisation and balance issues.
If there are any issues/suggestions let me know and I'll look into them as soon as possible.

Also try out my other mod, Landless Opportunities (compatible with EK2) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3465715649
Popular Discussions View All (3)
41
30 Jun @ 2:46pm
Suggestions
SquareBeard
16
28 Jun @ 5:11am
Bug Reports
SquareBeard
0
19 Apr @ 5:02pm
Walkthrough
SquareBeard
151 Comments
SquareBeard  [author] 25 Jul @ 6:53pm 
He will, no requirement to play near Morrowind. Might get quickly out of hand if you leave him be too long though!

Invading Morrowind is also fine. You should get some options to interact with the Tribunal as their liege, regardless of faith.
Flavius Stilicho 25 Jul @ 3:26pm 
will Dagoth Ur spawn even if I am on the other side of the continent play a Breton or whatever or making a new empire and invading Morrowind?
ZoneLoner 17 Jul @ 8:24pm 
Thanks for the recommendation, I really only play EK2 for the Dwemer stuff, so any flavor whatsoever helps.
SquareBeard  [author] 17 Jul @ 7:14pm 
@ZoneLoner there's not really anything Dwemer specific, but you can become the Nerevarine as a Dwemer (and potentially get the Dwemer sword Trueflame). You can also ignore the Nerevarine/Tribunal business and just recover the Tools of Kagrenac to study/use/protect, so I think there's a lot of potential for a Dwemer playthrough. I could definitely add more so let me know if you've any ideas.

The mod EK2: Soulless Flame adds a unique dwemer to play or perhaps have as an antagonist to your own. Worth a try if you haven't already.
ZoneLoner 17 Jul @ 1:13pm 
Is there any Dwemer content in this mod?
SquareBeard  [author] 30 Jun @ 1:57pm 
@Piepidie normally you have to be sixth house, old velothi or an incarnate to get access to the decision to take Wraithguard from Vivec. Perhaps in the future I should make it open to characters who have the other tools in their possession.

Until then if you want to fire the event without converting you can copy this into your console and it should work the same:
"effect = {
trigger_event = {
id = vivec_trial.0001
}
hidden_effect = {
remove_character_flag = flag:truce_with_tribunal
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_vivec_brought_to_trial
}
} }"
Piepidie 30 Jun @ 1:45pm 
can i not get wraithguard as a unrelated faction? playing as house cyrodil and have sunder and keening plus i own vivec but no options to get wraithguard appear for me
SquareBeard  [author] 30 Jun @ 1:47am 
There a game rule for Shards for random Gods. Set that off.
Trash Mammal 29 Jun @ 9:55pm 
Lmao loaded this with the Shards mod for more stuff to do as a god and at start the queen of Eastern Skyrim became a god. Loaded Shards before this, any other way to prevent this?
Arsehole Annihilator 25 Jun @ 2:39pm 
I'm sure Red Mountain CK3 decisions have converted many people to those beliefs lmao