Crusader Kings III

Crusader Kings III

(UPDATED) EK2: The Trial of Vivec
151 Comments
SquareBeard  [author] 25 Jul @ 6:53pm 
He will, no requirement to play near Morrowind. Might get quickly out of hand if you leave him be too long though!

Invading Morrowind is also fine. You should get some options to interact with the Tribunal as their liege, regardless of faith.
Flavius Stilicho 25 Jul @ 3:26pm 
will Dagoth Ur spawn even if I am on the other side of the continent play a Breton or whatever or making a new empire and invading Morrowind?
ZoneLoner 17 Jul @ 8:24pm 
Thanks for the recommendation, I really only play EK2 for the Dwemer stuff, so any flavor whatsoever helps.
SquareBeard  [author] 17 Jul @ 7:14pm 
@ZoneLoner there's not really anything Dwemer specific, but you can become the Nerevarine as a Dwemer (and potentially get the Dwemer sword Trueflame). You can also ignore the Nerevarine/Tribunal business and just recover the Tools of Kagrenac to study/use/protect, so I think there's a lot of potential for a Dwemer playthrough. I could definitely add more so let me know if you've any ideas.

The mod EK2: Soulless Flame adds a unique dwemer to play or perhaps have as an antagonist to your own. Worth a try if you haven't already.
ZoneLoner 17 Jul @ 1:13pm 
Is there any Dwemer content in this mod?
SquareBeard  [author] 30 Jun @ 1:57pm 
@Piepidie normally you have to be sixth house, old velothi or an incarnate to get access to the decision to take Wraithguard from Vivec. Perhaps in the future I should make it open to characters who have the other tools in their possession.

Until then if you want to fire the event without converting you can copy this into your console and it should work the same:
"effect = {
trigger_event = {
id = vivec_trial.0001
}
hidden_effect = {
remove_character_flag = flag:truce_with_tribunal
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_vivec_brought_to_trial
}
} }"
Piepidie 30 Jun @ 1:45pm 
can i not get wraithguard as a unrelated faction? playing as house cyrodil and have sunder and keening plus i own vivec but no options to get wraithguard appear for me
SquareBeard  [author] 30 Jun @ 1:47am 
There a game rule for Shards for random Gods. Set that off.
Trash Mammal 29 Jun @ 9:55pm 
Lmao loaded this with the Shards mod for more stuff to do as a god and at start the queen of Eastern Skyrim became a god. Loaded Shards before this, any other way to prevent this?
Arsehole Annihilator 25 Jun @ 2:39pm 
I'm sure Red Mountain CK3 decisions have converted many people to those beliefs lmao
MangoCobra 25 Jun @ 1:58pm 
AJ must be furious, since he's basically said that this mod is fascist.
foverlor 20 Jun @ 9:36am 
crikey
SquareBeard  [author] 14 Jun @ 12:23pm 
Yes @MWRK you just need to do use the "Study the Tools" decision. Each time adds to the chance of successfully using them on the heart.
MWRK 14 Jun @ 12:06pm 
Is there a way to increase the odds that you are able to use the heart to become a god? 10% chance seems weirdly low
SquareBeard  [author] 14 Jun @ 5:46am 
Fixed it in the latest update alongside a couple other small additions/fixes. I decided to double the awareness gain rate as you suggested. Thanks again!
Brederik Frandt 14 Jun @ 5:19am 
To be fair, I think the chance stuff is kind of fun here, and in that case you would only need to double the payoff from 5 to 10 (normal) and 10 to 20 (fast).

Anyway, a basic central-limit-theorem argument (which is not strictly speaking the setting we are in, but it is ok for a preliminary estimate) gives that it would be *highly* unlikely to see Dagoth spawn in outside the interval 350-450 anyway, and it would add to the suspense.

But I am good with whatever. 800 years is just too long.
SquareBeard  [author] 14 Jun @ 4:16am 
@Brederik Frandt thanks for taking the time to check the files. You could very well be correct, I'm not sure why there's the 50% chance. I'll look into it today.
Brederik Frandt 14 Jun @ 3:49am 
A quick modding question; it seems to me that in the tov_story_cycle_dagoth file, having the normal spawn rate of Dagoth only gives 5 awareness points every year with a probability of 50%.

With a spawn requirement of 2000 such points, does that not mean that it would take approximately 800, and not 400, years of non-cultist gameplay for him to spawn in? Of course, these numbers are greatly reduced by active worship, seeing that sacrifices give 50 points each and the 10-year-cd piety event give you 100 every time.

I am a modding neanderthal, so I apologize if I read any of these things wrong.

Thanks!
SquareBeard  [author] 13 Jun @ 2:06pm 
With a strong enough late-game army it should be possible to beat them head on, though it's probably smarter to try and wait for Dagoth, cut off their power yourself, or avoid confronting them directly.
the pope 13 Jun @ 12:24pm 
is there any possible way to counter the living gods MAA or is it best to wait for dagoth or play cat and mouse with the tribunal
SquareBeard  [author] 12 Jun @ 3:50am 
@Brederik Frandt thanks for the comments! there are no hidden requirements other than if you've already severed the heart he won't awake at all. Use "event dagoth_revived.0001" to manually trigger it if that's not the case.

The Ai will attempt becoming incarnates (more likely once Dagoth has spawned) but will often go to Red Mountain unprepared. You can give a promising one Kagrenac's Tools and they might succeed.

Might be a bit tricky but I can try and add a cap. Atm there's a decent cooldown to their spawn event and they should disband at the end of the war, so it's unlikely to get more than 2 unless there's been a long war with Vivec/Almalexia sieged down repeatedly.
Brederik Frandt 12 Jun @ 3:04am 
Also, it seems like there should be a cap on the amount of living gods granted as units to the Tribunal. I think I fought at least five of them at the same time. Pretty tough
.
Brederik Frandt 12 Jun @ 2:47am 
Hi there,

I really appreciate all the work you have been doing on this.

Now, a question. Are there any reqs on Dagoth spawning in? I have had two games now with spawn times set at 200 and 400 years, without Dagoth arriving within 500 both times. Are there any hidden reqs attached to following the Sixth House and using their unique decision paths?

Also, is it possible for the AI to go through the incarnate quest line if I choose not to?

Thanks!
SquareBeard  [author] 10 Jun @ 10:27am 
@MWRK you need to have a high enough level of devotion (Paragon of Virtue I think?)
MWRK 10 Jun @ 10:08am 
Thanks for the response! I'm also having an issue with the incarnate decision - I can't seem to get the final amount of xp for being a follower/champion of azura. I have both the follower and champion trait, but its always greyed out.
SquareBeard  [author] 9 Jun @ 1:31pm 
@Smokin' Chief just checked and seems to be working for me. 76% chance of success is the highest it goes, so perhaps you were just unlucky. If you're reloading to the same date and reattempting the decision without waiting a month or so you'll get the same outcomes.
Smokin' Chief 9 Jun @ 11:38am 
I seem to always die when attempting to cure corpus, despite my chance of success being really high. Any reason this could be?
SquareBeard  [author] 8 Jun @ 3:17pm 
@MWRK there are no Tribunal rulers that appear on the map, although you interact with them through events/activities and they might react if you disturb their cities.
MWRK 8 Jun @ 12:57pm 
Are the tribunal supposed to be in game at the start, or do they spawn in when the invasion starts?
SquareBeard  [author] 7 Jun @ 4:00pm 
@galofir if you drive out the Tribunal then there's a scripted Temple collapse, where 1 ruler is chosen and gets a short event chain over 5ish years to make reforms (e.g. persecution of the ashlanders). You also get the option to switch to that character if you want.

Helping the Tribunal as the Nerevarine can also have a (small) change to the faith.
galofir 7 Jun @ 2:23pm 
is there a way reform the temple and if yes what is at it?
SquareBeard  [author] 6 Jun @ 3:58pm 
Thanks @Zaczac121 ! If you've got any more cool ideas for it just let me know.
Zaczac121 6 Jun @ 1:15pm 
Based updated version. Thanks for continuing my mod dude.
SquareBeard  [author] 1 Jun @ 3:00pm 
Very quick update for a reported issue.
- Fixed a problem with an event causing non-dunmer to become ashlanders
- If an argonian player king/empire already controls the county where the argonian uprising would spawn, they are instead given the option of leading the uprising themselves (can expand on in future if there's interest)
- Update of Path of Incarnate tooltip to prevent confusion.
SquareBeard  [author] 31 May @ 1:25am 
@Delta 23 I just answered that question. "You need to have the worshipper or champion of Azura trait, so select Azura as your patron not just have her in your pantheon."
Delta 23 30 May @ 6:16pm 
abit stuck with one of the steps, im at max piety but apparently I cant take it because I dont honor azura? do I need to join her cult?
SquareBeard  [author] 30 May @ 11:23am 
@Requiem glad that you're enjoying the mod, that'd be great! Sent you a friend request if you wanted to chat about it more.
Requiem 30 May @ 3:05am 
Great mod,
I was actually working on making a mod to revive house Dagoth ( and making the title a Great house one, with those mechanics) as well as adding unique tombs and buildings to Vardenfell.

Its just a personal mod (and likely will always be), although after having a lot of fun on this one (and the connected themes) I wondered if you would be interested to use some of the icons i drew for the buildings?
d2ws_ 28 May @ 5:31am 
Oh my I feel stupid now! LMAO
SquareBeard  [author] 28 May @ 4:57am 
@d2ws_ Thanks, you're not the first so I should probably make it clearer. You need to have the worshipper or champion of Azura trait, so select Azura as your patron not just have her in your pantheon.
d2ws_ 28 May @ 4:34am 
Mod's amazing, good work. However I can't do the last Nerevar based desicion to do with piety, stuck on 19xp for the trait and dagoth ur doesn't appear for another 150 years, got max piety level and around 8500 piety, any fix or have i just not got enough piety?
SquareBeard  [author] 27 May @ 5:14am 
@MortalAboveGods thanks for your enthusiasm! Justifying the made-up age of a made-up character isn't something I do much but here goes.

The age of Dagoth Ur when he awakes (468) is copied directly from the age he was when he died at Red-Mountain (in accordance with base Elder Kings - they included a dead historical character). Dagoth Ur was defending Resdayn from invaders in 1E 416, which makes him at least 284 years old at 1E 700. Considering he was also head of House Dagoth by 1E 416, it is entirely reasonable to assume he was 184+ years old when defending Resdayn, which justifies the age. Whilst high, he was an early Chimer, and as such probably could have lived a much longer lifespan than 2E dark elves.

The entire point of this mod is "alternate history" where Dagoth Ur awakes earlier. If you want to rp an earlier Tiber Septim, you can. Otherwise I'm sure the EK2 team will eventually add him/other start dates as they did to the og Elder Kings.
MortalAboveGods 26 May @ 3:48pm 
Is this mod hugely inaccurate? Dagoth's age shown in the screenshot isn't correct. His first death at the Battle of Red Mountain was in 1E 700. Also when the Dwemer vanished. He should be FAR older than 501 years old by the time 2E 484 comes around... Not to be THAT nerd. In the actual lore Dagoth Ur awakens in 2E 882 and the Tribunal starts to weaken. Tiber Septim, AKA Talos conquers Tamriel in 2E 895. Just 13 years after Dagoth's awakening. We should get a new start date to fix all this. It will involve some speculations but you could make Tiber Septim's conquest a playable event series as well. Becoming a divine and all that. Make the start date set on Dagoth's return. And Tiber Septim will be in early conquest still. Leaving you to finish the job if you play as him. And that would mean you would have the opportunity to fight Tiber Septim's empire as the great Dagoth perhaps.
SquareBeard  [author] 26 May @ 2:48pm 
@Delta 23 Trial of Vivec works with the current version of elder kings (so revert your game to 1.15 and subscribe to both for it to work)
Delta 23 26 May @ 11:48am 
it is with just elder kings, did not know I had to revert to get the mod to work, if I have to revert then wont this mod not work?
Joker Deng Xiaoping 26 May @ 11:21am 
yoooooooo!!!!!!!!!!! this sounds so good. Time for a new playthrough
SquareBeard  [author] 26 May @ 3:02am 
@Delta 23 with this mod activated or just EK2? Have you reverted to 1.15?
Delta 23 25 May @ 5:40pm 
anyone else having issues with elder kings crashing when you are trying to boot it up?
SquareBeard  [author] 25 May @ 3:07pm 
It's a section in the description above
galofir 25 May @ 2:43pm 
what faq?