RimWorld

RimWorld

449 ratings
Fray of the Fog
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Mod, 1.5, 1.6
File Size
Posted
Updated
7.690 MB
18 Apr @ 7:34am
27 Jul @ 2:25pm
13 Change Notes ( view )

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Fray of the Fog

Description
Adds assorted things related to Fray, an eccentric archotech signal that has taken a liking to your colonists.




Inspired by mods like Archotech Expanded, Fray of the Fog aims to introduce a young hyperintelligence to the post-Anomaly DLC pantheon that grants players the ability to craft resources, equipment, and bionics leading into the endgame.

Pierce the psychic fog with new ultratech research and make contact with the gold-blooded Endless Waves. Her love and frenzy will grant your colonists favor beyond human reckoning.



















• Arms - Enhanced melee speed
• Legs - Jump ability
• Eyes - Enhanced psychic sensitivity, aiming and learning
• Heart - Improved baseline performance
• Liver - Regeneration
• Spine (Requires Biotech) - Enhanced mechanitor stats

• Ultravigor gland (Requires Big and Small) - Enhanced size and non-passion learning
• Psyskin gland - Enhanced heat resistance, scaling with psychic sensitivity
• Altermind jaw - Work speed boost ability
• Psymind assistant (Requires Biotech) - Enhanced consciousness and mech gestation speed











Balance can change with feedback or new additions as I do not subscribe to the notion that archotech content should just be blatantly overpowered. If you encounter any issues, help me fix them with logs or steps to reproduce!



• Biotech
• Odyssey - Unique weapon traits, vacuum resistance
• Vanilla Psycasts Expanded - Eltex added to certain recipes
• Adaptive Storage Framework
• Big and Small



• Long melee mechanoid
• Warcasket weaponry
• Purifier machine capable of converting anomaly materials



Some of the textures in the preview images are from Vanilla Expanded, SimpleStairs and Pavimentum. If you want to try to remove a thing, try Cherry Picker.

Known Issues
• Unconfirmed: infusion bionics likely don't work with quality or integrated bionics since the hediff changes





Art and designs by Dvdyyz
190 Comments
Not Dvdyyz  [author] 8 hours ago 
iirc fur should appear in bulk goods traders
Robert20697 9 hours ago 
It would be cool if there was a ritual to summon a Frayhound. I tried taming the first one I saw and got upset when I later realised the fur is needed in some specific crafts.
Not Dvdyyz  [author] 30 Jul @ 11:04am 
In devmode you should be able to see the debug ticks remaining
Not Dvdyyz  [author] 30 Jul @ 11:03am 
It depends on the body part, more important pieces take longer but they're roughly 30 days
Dietrich 30 Jul @ 10:25am 
I'd love to have some Psycasts of Fray, I've only started using this mod recently but it's a favorite already. Whilst I have no coding knowledge I'm very obsessed with the psycasts and can absolutely brainstorm some stuff if ya need help with that department.

Only question I have is how long do the bionics take to fully integrate with the pawn? Had a pawn fully kitted out and it's been over 30 days and it hasn't advanced or merged yet.
Not Dvdyyz  [author] 30 Jul @ 10:10am 
I don't know what that mod is
Gabriel 30 Jul @ 12:48am 
So is this compatible with Infusion 2 continued?
Servus Ignotus 29 Jul @ 11:42pm 
This mod has become a must have for me lmao. I love it so much
Qui 29 Jul @ 6:56am 
Aha, i found the problem. Something about how I was loading No Missing Parts was preventing it from working properly. Changing my load order fixed the problem. Thank you!!
Not Dvdyyz  [author] 29 Jul @ 6:45am 
It should, maybe double check the options menu?