RimWorld

RimWorld

Fray of the Fog
192 Comments
meep34524 4 hours ago 
has anyone actually looked into the compatibility between this and elite bionics/quality bionics?
Robert20697 18 hours ago 
Is it weird that I was more upset at the fact that I couldn't tame the Frayhound? The beast's artwork is amazing, and I wanted to see one wandering around in my colony.

Not for the combat potential, but so I can imagine an archotech-designed creature built like a steel mill just deciding "Yeah, sure, I'll join you." after some human casually had a conversation to themselves about playing poker after making calming clicking noises at it.

This last part is purely in my head, you don't have to actually add it in: I keep imagining it interacting with pawns who have Fraytech augmentations, infused or not, like it's trying to communicate through the implants? What would it do to a fully Fraytech-enhanced pawn?
Not Dvdyyz  [author] 31 Jul @ 9:21pm 
iirc fur should appear in bulk goods traders
Robert20697 31 Jul @ 8:24pm 
It would be cool if there was a ritual to summon a Frayhound. I tried taming the first one I saw and got upset when I later realised the fur is needed in some specific crafts.
Not Dvdyyz  [author] 30 Jul @ 11:04am 
In devmode you should be able to see the debug ticks remaining
Not Dvdyyz  [author] 30 Jul @ 11:03am 
It depends on the body part, more important pieces take longer but they're roughly 30 days
Dietrich 30 Jul @ 10:25am 
I'd love to have some Psycasts of Fray, I've only started using this mod recently but it's a favorite already. Whilst I have no coding knowledge I'm very obsessed with the psycasts and can absolutely brainstorm some stuff if ya need help with that department.

Only question I have is how long do the bionics take to fully integrate with the pawn? Had a pawn fully kitted out and it's been over 30 days and it hasn't advanced or merged yet.
Not Dvdyyz  [author] 30 Jul @ 10:10am 
I don't know what that mod is
Gabriel 30 Jul @ 12:48am 
So is this compatible with Infusion 2 continued?
Servus Ignotus 29 Jul @ 11:42pm 
This mod has become a must have for me lmao. I love it so much
Qui 29 Jul @ 6:56am 
Aha, i found the problem. Something about how I was loading No Missing Parts was preventing it from working properly. Changing my load order fixed the problem. Thank you!!
Not Dvdyyz  [author] 29 Jul @ 6:45am 
It should, maybe double check the options menu?
Qui 29 Jul @ 6:44am 
I actually did just try to install that, but the only 1.6 version of that mod I can find doesn't seem to recognize fraytech bionics. Thank you though!
Not Dvdyyz  [author] 29 Jul @ 6:37am 
That's a vanilla bug look at show hidden hediffs
You need something like Prosthetic No Missing Body Parts
Qui 29 Jul @ 5:17am 
I love this mod immensely, the aesthetic/art is gorgeous and the mechanics seem very well thought-out! Thank you for your work!
If possible, though, could I request that gauntlets/boots be able to be used with the fraytech bionics installed?
Not Dvdyyz  [author] 28 Jul @ 4:01pm 
I'm not exactly sure, make sure you keep a backup save
NandoGIP 28 Jul @ 3:38pm 
F it, this mod looks so cool im gonna risk breaking my save lolol
NandoGIP 28 Jul @ 3:29pm 
What a gorgeous looking mod. I try to not do this but is it safe to add mid-save
vincent_calgari 28 Jul @ 12:44am 
i like the idea of a nascent Archo-mind thats just firgured out how to connect to psy-casters forming a bond with pepole (and being generably unknowable and inhumanly ODD without being cold or mean)
Not Dvdyyz  [author] 26 Jul @ 8:46pm 
I've heard about this issue from bradson and company

let me take a look
calicoh 26 Jul @ 6:50pm 
Hello. This mod is really (really) great, quite pretty, and wonderfully lean. I am sincerely glad you've taken the time to make and continue adding content to it.

Currently, Odyssey gravship rotation causes terrible, no good things to occur with the Ambry. Wall phasing, outright deletion, vomiting items everywhere, etc. I investigated some patches made for other adaptive storage frameworks mods to fix this, and they consist quite simply of changing the thingdef property "rotateable" to "true". Replicating that particular change on the Ambry immediately fixes all issues, in exchange for allowing you to pointlessly rotate the ambry when placing it. I would recommend implementing this by default.

I would (personally) very much like for this to accompany more rotations of the ambry visually, because it's a cool looking thingamabob, and I'd like to see it from other angles. This involves genuine work, so I naturally have no expectations in this regard.
Not Dvdyyz  [author] 26 Jul @ 5:43pm 
Sorry if that was a bit misleading

I'm not entirely against the idea but I would need to actually design a full set of psycasts for something like that and that seems a bit much
ImNotCreat1ve 26 Jul @ 2:44pm 
fair enough, thanks for the info!
Not Dvdyyz  [author] 26 Jul @ 2:29pm 
Sorry I guess those got deleted at some point

No it just adds eltex costs to certain recipes at the moment
ImNotCreat1ve 26 Jul @ 7:31am 
what is the compatibility with Vanilla psycasts expanded? Is it a new psycast tree?
Not Dvdyyz  [author] 20 Jul @ 3:14pm 
@Irkalla in vanilla, power armor is 30% on the body and 65%+ on the helmets, reaching a highest of 98% on the cataphract armor (this seems to be intentional balance)

I did not want to devalue vacuum resistant xenotypes by making a readily available armor better than cataphract but I don't have a lot of experience with odyssey myself so I am not entirely sure how annoying it is currently

I am trying to keep an eye on the balance for the glare weapons since they have either large AoE or absurd range
Irkalla 20 Jul @ 2:28pm 
One minor thing I noted with the new powersuit: The full suit with the visor helmet doesnt seem to give full vacuum protection. So I opened QOL mod and checked stats, the suit gives 30% and I dont recall exactly on the helmet but it was below 70%. So my fraytech augmented supersoldiers are slowly dying in vacuum. Easy enough to fix with QOL mod, just keep in mind. I'll check my mod setup tomorrow if something tampered with that though.

Otherwise they give a bunch of neat buffs while still being well balanced

Glare rifle definitely needs aim cooldown and warmup time modifiers i.e. from implants etc, then its a pretty sick gun. Probably intended to be used together with other Fraytech gear.
Nova Solarius 20 Jul @ 11:02am 
@EstusBot: if you go all the way to the top of the page, directly above the name of the mod, you see "RimWorld > Workshop > Not Dvdyyz's Workshop." If you click on Dvdyzz's name, you are taken to a page that shows all mods they have made. Alternatively, here are their other two Rimworld mods:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3341551589
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3359672272
EstusBot 20 Jul @ 8:15am 
I want to see if you've made anything else, but your profile is private so I can't see your workshop :(
Not Dvdyyz  [author] 19 Jul @ 2:35pm 
@Irkalla thank you for the feedback, glad to hear you didn't find any problems I missed (so far)
Rotborne 19 Jul @ 2:32pm 
Ooooh alright, thank you!
Not Dvdyyz  [author] 19 Jul @ 2:28pm 
@Rotborne frayhounds appear like thrumbos, no idea how they work with gravships moving around unfortunately

@yeetman1241 should have vacuum resistance like the vanilla power armors
Rotborne 19 Jul @ 2:22pm 
Hey i'm just curious, where and how can i find frayhounds? i'm 3 years into a gravship colony and haven't seen any
yeetman1241 19 Jul @ 12:45pm 
So can the armor work on space
Irkalla 19 Jul @ 12:27pm 
Okay the new fraytech powersuit looks really good and performs really well in combat, I am really looking forward to what else gets implemented, the visuals, the sound design of the weapons, the theme its really amazing
Not Dvdyyz  [author] 19 Jul @ 12:15pm 
You should ask CE
I don't use it so I can't balance it
yeetman1241 19 Jul @ 9:36am 
CE compatability just asking
Irkalla 18 Jul @ 4:55pm 
Damn. I am looking forward to using the new gear. Love the look of it
Not Dvdyyz  [author] 18 Jul @ 4:48pm 
Let me know if you guys find issues with the armor

So far I've only found one but I don't know if it's because of something I did
Not Dvdyyz  [author] 17 Jul @ 1:35pm 
Working on a body armor right now, and there's an already finished new helmet for the update
Irkalla 17 Jul @ 9:21am 
Damn its already updated.

Wonder if there will be a proper power armor/marine armor that matches the helmet at some point. Love the gear
Wratten 17 Jul @ 1:45am 
Love this mod!

Would be so cool to see a full fraytech warcasket at some point
Sharp Kisses 16 Jul @ 1:37pm 
just wanted to say, this is probably the best looking mod I have installed and I have like 500 mods. these sprites are GORGEOUS
TheGreatOwl 14 Jul @ 10:50am 
i REALLY like this, any recommends for mods that pair well?
Not Dvdyyz  [author] 13 Jul @ 3:45pm 
I just updated the workshop graphics to hopefully answer that question more comprehensively
FelipeGames2000 13 Jul @ 3:32pm 
WHÆT?
What in the name of Horax did I unknowingly install??
Thekiborg 13 Jul @ 3:28pm 
Yeah, be a good boy and read the workshop comments.
Not Dvdyyz  [author] 12 Jul @ 1:08pm 
no
Thekiborg 12 Jul @ 12:50pm 
Hey man i appreciate the new update where the fray appears, targets a pawn and does things steam's tos does not allow me to say to them in a room for 2 days straight until he's mpreg and passes out from dehydration but it happens a bit too often. I have had triplets six times in a year all caused by the fraystrap. Could you nerf it a bit? Thanks!
Not Dvdyyz  [author] 12 Jul @ 7:55am 
I appear to have forgotten the vacuum resistance of the helmet

Will fix