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Not for the combat potential, but so I can imagine an archotech-designed creature built like a steel mill just deciding "Yeah, sure, I'll join you." after some human casually had a conversation to themselves about playing poker after making calming clicking noises at it.
This last part is purely in my head, you don't have to actually add it in: I keep imagining it interacting with pawns who have Fraytech augmentations, infused or not, like it's trying to communicate through the implants? What would it do to a fully Fraytech-enhanced pawn?
Only question I have is how long do the bionics take to fully integrate with the pawn? Had a pawn fully kitted out and it's been over 30 days and it hasn't advanced or merged yet.
You need something like Prosthetic No Missing Body Parts
If possible, though, could I request that gauntlets/boots be able to be used with the fraytech bionics installed?
let me take a look
Currently, Odyssey gravship rotation causes terrible, no good things to occur with the Ambry. Wall phasing, outright deletion, vomiting items everywhere, etc. I investigated some patches made for other adaptive storage frameworks mods to fix this, and they consist quite simply of changing the thingdef property "rotateable" to "true". Replicating that particular change on the Ambry immediately fixes all issues, in exchange for allowing you to pointlessly rotate the ambry when placing it. I would recommend implementing this by default.
I would (personally) very much like for this to accompany more rotations of the ambry visually, because it's a cool looking thingamabob, and I'd like to see it from other angles. This involves genuine work, so I naturally have no expectations in this regard.
I'm not entirely against the idea but I would need to actually design a full set of psycasts for something like that and that seems a bit much
No it just adds eltex costs to certain recipes at the moment
I did not want to devalue vacuum resistant xenotypes by making a readily available armor better than cataphract but I don't have a lot of experience with odyssey myself so I am not entirely sure how annoying it is currently
I am trying to keep an eye on the balance for the glare weapons since they have either large AoE or absurd range
Otherwise they give a bunch of neat buffs while still being well balanced
Glare rifle definitely needs aim cooldown and warmup time modifiers i.e. from implants etc, then its a pretty sick gun. Probably intended to be used together with other Fraytech gear.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3341551589
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3359672272
@yeetman1241 should have vacuum resistance like the vanilla power armors
I don't use it so I can't balance it
So far I've only found one but I don't know if it's because of something I did
Wonder if there will be a proper power armor/marine armor that matches the helmet at some point. Love the gear
Would be so cool to see a full fraytech warcasket at some point
What in the name of Horax did I unknowingly install??
Will fix