RimWorld

RimWorld

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[RH2] Helldivers: Super Firearms
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Mod, 1.5, 1.6
File Size
Posted
Updated
7.370 MB
18 Apr @ 12:13pm
19 Jul @ 2:06pm
7 Change Notes ( view )

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[RH2] Helldivers: Super Firearms

In 1 collection by Chicken Plucker
Red Horse²
22 items
Description
Ready to liberate.



Features:
- 19 new Helldivers 2 super Firearms
- 9 new Helldivers 2 super support weapons
- 5 new super support packs
- (Jump pack still not added, currently has issues when airborne, sweet liberty)

Notes:
- Custom categories
- Custom workbench
- Custom sound effects, weapon sounds were originally mixed from my own library of licensed sound effects



Frequently Asked Questions:
CE?


No.

Where is SPEAR?
Bugged, just like the real thing

Why is the Sickle so big?
I don't know what you're talking about, citizen. Please contact your democracy officer for PTSD related inquiries.



Recommended with:





Credits:
BlackMarket420 - Weapon art
TMC - Weapon art, apparel art
DanDMan68 - Weapon art
Taranchuk - C# Coding
Lee - C# Coding
Fiendakko - Workbench art
Chicken Plucker - Coding
Arrowhead Games - Helldivers 2
Sheriff - Ko-fi support
92 Comments
Snumbino 11 hours ago 
ty for updating your mods Plucker, your mods are amazing
- Are you guys having issues with weapon volumes being too low in 1.6 for Helldivers firearms?

I think this depends on the weapon being used, or it may be another mod which is causing this for those with issues, i just spawned in a few weapons and made a sound test for me they are quite fine in comparison with vanilla weapons, some are less noisy than others but thats probably intented due to the weapon type.
- What would you like to see in the faction mod that won't need insane coding?

I have something in mind which ive seen in other faction mods, but im not sure if this is something difficult or not, all of them use the system as featured in the royal DLC with the ranks and permits, and since its about helldivers this would fit in perfectly, for reference check out the mod "The Dead Man's Switch", it adds a custom faction with military ranks something like that could be added for SEAF as well, the higher you go in the ranks the the better reinforcements you can call in with the permit system, and since this is also possible in helldivers why not include it ?
@Chicken Plucker

- Whether Helldiver NPCs in the faction should just stay in B-01 armor or have a variety

According to lore the most units arent elite units and the casualities are very high, if you want to add variety to the units it could be done for maybe squadleaders or anything which isnt a regular soldier, the B-01 is quite strong by default, but how about elite bug hunter squads with extraordinary custom armors & special equipment.
synister 21 Jul @ 6:19pm 
I can confirm weapon volume is an issue. With just this mod enabled only projectile impacts are reasonably audible, and weapon firing sounds are very quiet.
Chicken Plucker  [author] 21 Jul @ 4:30pm 
Hey guys, unfortunately the updates aren't coming today for new armors and weapons arriving. Something's come up with work, but I will do my best to squeeze in updates in my free time.

I have begun working on the SEAF faction, give me your thoughts on:
- Whether Helldiver NPCs in the faction should just stay in B-01 armor or have a variety
- What would you like to see in the faction mod that won't need insane coding?
- Are you guys having issues with weapon volumes being too low in 1.6 for Helldivers firearms?

Please let me know, thanks!

@Woktuk - Cheers mate!
Woktuk 21 Jul @ 1:11am 
Thank you for updating!
Chicken Plucker  [author] 20 Jul @ 3:37pm 
Everyone else, thanks for your patience, hope you enjoy the mod. New features to come sometime, just a bit busy
Chicken Plucker  [author] 20 Jul @ 3:36pm 
@MOSSADAGENTKANYEWEST - Character Editor may be confusing the weapon as being in your caravan inventory, rather than being equipped. Drop the weapon then try again. Otherwise mate I think this is a Character Editor issue, rather than on my end.

@Ģ◊иℤ◊⚡ℤ∀муpΛй - Will come someday mate, just got my hands full with irl career and 1.6 updates sadly

@InqJovan - Hi, yes. I took inspiration from Vanilla Expanded in making DMR, semi-auto style weapons fire twice. Bolt actions are more accurate but will fire once. At this time though Helldivers 2 has no bolt action rifle besides Constitution
MOSSADAGENTKANYEWEST 20 Jul @ 3:14pm 
for some strange peculiar reason, when this mod is used in tandem with Character Editor the guns can be equipped but don't fire