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You would be pledging fealty to Super Earth (Armed Forces) and the support drops for the faction would literally feel like a resupply as if it were in Helldivers 2. Hell, even a permit like dropping in 2 EATs would make total sense as its the stratagem system but in Rimworld.
This part is shit I'm not suggesting, just shit thats cool to think about. just sharing ideas.
(Hoping Combat Extended does their magic patching this mod, calling in EATs or if ever, a Stalwart with ammo sounds sick. As for balancing, I'd probably make it bio-coded to whoever called it in so you don't spawn free weapons.
Regarding the SEAF faction helldiver units, I was thinking (going off of similar vanilla "pawn" types) Helldivers should rock the similar black and yellow armors to keep things feel uniform.
Elite gunner type pawns in the faction rock the B-01, Elite "sniper" types rock the SC-34, and the Elite "Heavy gunner" type puts on the FS-23 heavy armor just to keep things consistent.
I also want to add, it'd feel reasonable as the more specialized armor sets make me feel as if they are seasoned helldivers who have specialized in what they are good at, and for the common drops/raids/assistance, SEAF would send these fresh helldivers in these sort of drills to get more field experience. It'd make my pawns with max drip feel experienced and unique while also giving a bit of variety for the faction.
I think this depends on the weapon being used, or it may be another mod which is causing this for those with issues, i just spawned in a few weapons and made a sound test for me they are quite fine in comparison with vanilla weapons, some are less noisy than others but thats probably intented due to the weapon type.
I have something in mind which ive seen in other faction mods, but im not sure if this is something difficult or not, all of them use the system as featured in the royal DLC with the ranks and permits, and since its about helldivers this would fit in perfectly, for reference check out the mod "The Dead Man's Switch", it adds a custom faction with military ranks something like that could be added for SEAF as well, the higher you go in the ranks the the better reinforcements you can call in with the permit system, and since this is also possible in helldivers why not include it ?
- Whether Helldiver NPCs in the faction should just stay in B-01 armor or have a variety
According to lore the most units arent elite units and the casualities are very high, if you want to add variety to the units it could be done for maybe squadleaders or anything which isnt a regular soldier, the B-01 is quite strong by default, but how about elite bug hunter squads with extraordinary custom armors & special equipment.
I have begun working on the SEAF faction, give me your thoughts on:
- Whether Helldiver NPCs in the faction should just stay in B-01 armor or have a variety
- What would you like to see in the faction mod that won't need insane coding?
- Are you guys having issues with weapon volumes being too low in 1.6 for Helldivers firearms?
Please let me know, thanks!
@Woktuk - Cheers mate!
@Ģ◊иℤ◊⚡ℤ∀муpΛй - Will come someday mate, just got my hands full with irl career and 1.6 updates sadly
@InqJovan - Hi, yes. I took inspiration from Vanilla Expanded in making DMR, semi-auto style weapons fire twice. Bolt actions are more accurate but will fire once. At this time though Helldivers 2 has no bolt action rifle besides Constitution
https://github.com/CombatExtended-Continued/CombatExtended/pull/3873
Armour/Apparel is being patched as well of course.
@AdaChanDesu - Greetings, Helldiver. I've just ran a test and the Punisher is acting just as Lady Liberty intended. I say reload the game and make sure the workshop has re-downloaded all files including the latest update's.
What do you mean by "additional weight load effect"? Do you mean they get negative mass? And "hundreds of units of carrying capacity" sounds incorrect because none of them go beyond 100.
The feature is mainly for when CE team patches the mod so that Helldivers can carry massive quantities of ammo like in-game, otherwise they'd be encumbered by all the heavy weapons and etc. May reduce the numbers later but please get back to me.