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I hope the author approves.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1823320745
I recently picked up SE after a verrrry long break. The new DLC parts have given it a new lease of life for me and I have been getting a lot of things up to modern standards. Haven't started the Ifrit yet though - big job!
Especially the worlds that are no longer opening.
Thanks.
Crew is always going to be a matter of debate; some of the main builders only actually consider a couple even on a large vessel, assuming that the crew will be more or less a token to supplement the ships own systems. I'm at the other end of the scale, following more of a BSG/Star Wars approach of having a very manual input at all stages. The Ifrit in fact actually fell below my intended crew numbers (there just simply wasn't the space in the awkward hull).
All just lore fluff of course!
P.S. I think that you've gone seriously overboard with crew number and consoles. I believe that the weaponry shall be split into 2 or 4 groups, and put under mass-control script such as GFCS, so the whole arsenal can be used and targeted by four people at maximum.