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TVSI-Phoenix Ifrit Battleship
   
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Type: World
File Size
Posted
Updated
1.851 MB
25 Nov, 2014 @ 8:22am
26 Dec, 2014 @ 6:29am
3 Change Notes ( view )

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TVSI-Phoenix Ifrit Battleship

In 1 collection by Tristavius
Tristavian Shipyards Inc
21 items
Description
Tristavian Shipyards Inc: Ifrit Battleship (Light Modding)
Revision: 1
Date: 27/12/2014
Version: 01.062

See forum thread http://forums.keenswh.com/post/tristavian-shipyard-inc-6997264?trail=15 for full details.

Please also check out my other crafts which can be found in my Workshop. Enjoy!


NOTES

None


MODS IN USE

TVSI-Tech Buttons
TVSI-Tech Mod Repack
TVSI-Tech Phoenix Branding
TVSI-Tech Static Viewscreens
Darth Biomech – Titan Engine
DeadTech – CatWalk Pack
DeadTech – MessHall Pack
SSI – Regent Stairs


CURRENT CONTENT

TVSI Ifrit Battleship (Rev 1)


DESCRIPTION

The Ifrit Battleship is a craft that almost didn’t make it off the production lines. With many of Tristavian Shipyard’s engineers allocated to other projects, construction of the Ifrit has been behind almost from laying the frame. Since completion of the Pilatus, work was stepped up on the half-finished Ifrit with engineers recalled from other projects including the newly formed TVSI-Tech division. Built at a Phoenix Shipyards Forge facility, the Ifrit is designed to make use of existing allied facilities for construction and maintenance.

The hull represents an experiment in a different vessel shape; a long, narrow form factor giving the ship a very small front-on profile and lending itself to an old wet-navy style broadside combat profile. The Ifrit is also the first TVSI vessel to make use of components purchased from private contractors rather than the core market. While these modifications are primarily non-critical systems, the shape of the vessel dictated the use of a deeper engine, more suited to a ship this size.

A similar size to the Phoenix Fleet Systems ‘Phoenix’ Battleship, the Ifrit is designed to form a slightly heavier-hitting but much less independent battleship for use within supply lines. With 72x Size3 Turret Hardpoints the ship provides heavy hitting firepower, backed up by a respectable 48x Size1 Point Defence Hardpoints. Turrets are extremely scattered around the hull providing no single weak spot for disabling the weaponry. The heaviest firepower can be directed broadside with very few turrets being able to track fore or aft. Finally, a broadside of 11 rocket launchers port/starboard provide close-range damage against heavier vessels. A low number of ammo magazines limit the effective range of the Ifrit, restricting it to defensive or fleet-supported roles.

Equipped with a double hull of heavy and light armour, with re-enforced critical systems and a minimum 4-way redundant conveyor system, the Ifrit is extremely difficult to disable. Ammo storage is split 3 ways between the two nacelles and a keel magazine while power is split 3 ways between two banks of three in main engineering and a single bank or two in the bows. With an eye on many of the new weapon systems entering the market, TVSI engineers designed the Ifrit with space for additional forward facing weapon systems in the bow, along with excess power to future proof against additional installations. Finally, the Ifrit is equipped with a small hanger facility designed to hold a single squadron of 4/2 compatible fighters. With only basic maintenance facilities and a crowded hanger floor, the ship is not intended to function as a combat carrier.

Internally, a small Navigation Bridge and senior officer quarters form A-Deck, whilst the much larger B-Deck consists mostly of crew quarters and facilities, including a large communal mess hall and galley centrally. Stairs from the Navigation Bridge link down directly into the Combat Bridge at the stern of B-Deck. C-Deck contains many of the ships operational facilities, from a large main engineering at the stern to the hanger in the middle and fire control in the bows. The hanger is flanked by a pilot ready room, Pri-Fly control and a small, unlinked manufactory for spare fighter parts. Access to the nacelles provides access to the ammunition magazine stored there. D-Deck consists solely of an instrument room and crawl-spaces running the length of the vessel for maintenance and access to hidden instruments. Due to the large number of facilities needed and the fairly compact hull, the Ifrit has a crowded and Spartan interior.

The revision 1 model incorporates several small changes with new TVSI-Tech parts as well as an upgrade to the docking system.


CHANGE LOG

26/12/2014: Updated entrance to TVSI-Standard Docking Mechanism. Added Viewscreens to Combat Bridge. Added hanger door buttons to Hanger. Added various branding images around the ship. Added interior turrets to Combat Bridge. Added Self-repair Projector. Minor conveyor and armour changes.
17 Comments
Tristavius  [author] 13 Jan, 2021 @ 3:43pm 
I look forward to having a look around!
Aggelus 13 Jan, 2021 @ 11:08am 
Recovered and modernized.
I hope the author approves.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1823320745
Dwarf-Lord Pangolin 13 Jan, 2021 @ 11:08am 
It's awesome to hear you're back, Tristavius!
Aggelus 13 Jan, 2021 @ 10:53am 
Thank you, I will start recovering your ships soon.
Tristavius  [author] 13 Jan, 2021 @ 9:55am 
Sure! Usual credit/link and you're quite free to do whatever :D

I recently picked up SE after a verrrry long break. The new DLC parts have given it a new lease of life for me and I have been getting a lot of things up to modern standards. Haven't started the Ifrit yet though - big job!
Aggelus 12 Jan, 2021 @ 5:56am 
Ola Tristavius would like to ask your permission to send some of your oldest work.
Especially the worlds that are no longer opening.
Thanks.
NexeL 4 Feb, 2017 @ 9:47pm 
what skybox did you use for this world? I really wanna know. And the ship looks pretty good too.
Dwarf-Lord Pangolin 9 Jun, 2016 @ 11:29am 
Of course the Ifrit is the preferred target for PMWs; if you aim for excellence, you must aim -at- excellence. ;)
Tristavius  [author] 8 Jun, 2016 @ 8:52pm 
On the forums the Ifrit has becomes the de-facto standard for PMW testing - there's just something about it that seems to make everyone want to blow it up! Guess I'll choose to take it as a compliment :P

Crew is always going to be a matter of debate; some of the main builders only actually consider a couple even on a large vessel, assuming that the crew will be more or less a token to supplement the ships own systems. I'm at the other end of the scale, following more of a BSG/Star Wars approach of having a very manual input at all stages. The Ifrit in fact actually fell below my intended crew numbers (there just simply wasn't the space in the awkward hull).

All just lore fluff of course!
Cheetah 8 Jun, 2016 @ 10:12am 
Woo. Won't you mind if I take it for testing of my heavy torpedoes for my bomber? While they do punch through 30 layers of heavy armor and shred an Argentavis from nose to butt, they still didn't see actual combat employment against properly-built battleship.

P.S. I think that you've gone seriously overboard with crew number and consoles. I believe that the weaponry shall be split into 2 or 4 groups, and put under mass-control script such as GFCS, so the whole arsenal can be used and targeted by four people at maximum.