Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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CEPHE Realism
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Unit Set (New units): Unit Set
Gamemode (Multiplayer): Gamemode
Interface (UI): Interface
Total Conversion: Total Conversion
File Size
Posted
Updated
5.203 GB
20 Apr @ 4:18pm
16 Jul @ 7:56am
29 Change Notes ( view )
You need DLC to use this item.

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CEPHE Realism

Description
ONLY FOR LATE WAR AS OF RIGHT NOW

CEPHE 0.8 !!!!use of 4v4 CEPHE MAP highly reccomended!!! (AI working)
(by YARBAY TALHA and KROENEN)

DO YOU WANT REALİSTİC BATTLES? DO YOU WANT REALİSTİC COSTS?
ALL UNİTS OPEN, YOUR UNİTS İS YOUR STYLE

Friends, some photos are from v0.3 times. The mod looks very good.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3523082102 (Battalion Version)

+Added new sounds(almost all weapons) voices and photos
+Added new textures
+Realistic infantry mechanics and ranges (Rifle, SMG, LMG, HMG, As.Rifles. and more)
+Realistic Anti Tank Rocket Ranges (30m-150m)
+Realistic Tank Battles and speeds
+Realistic Doctrines costs
+Realistic Artillerys ranges and accuracys (2km but worse accuracy)
+Realistic Rocket Artillery ranges and accuracys
+Realistic Costs and Waiting Times
+Better İnterface
+Better Accuracys for tanks
+Big cannons have long reload time
+Unhistoical tanks deleted (Super Pershing, SU100Y, Tiger 1 Porsche,
German KV-1(late),m36b1_gmc_t33)
+Tanks produced in very small numbers, prototype tanks and rare tanks in the army inventory were limited (Ferdinand, T50, T34(57mm), LATE Marder II and (Finland captured tanks(planned)))
+İncreased viewing distance (3x)
+Realistic Planes mechanics
+New Units(planned)
+Historical Penetrations and optic mechanichs(planned)

Plans:
-CEPHE V0.9:
+Early Mid Doctrine Adjustments and Finland Addition
+Additions to the map
+bug fixes and balance adjustments
-CEPHE V1:
+Best balance
+new mechanics
+If the game developers add England, we will add it.

Information for LATE:

USSR:
+established production power and cheapening project
(T34s very cheap and and some tanks are getting cheaper as the years go by)
+KV tanks that had fought and survived in previous years came to support the front!
(periodic and free)
-Panzerschreck was taken from the Soviets and the ace tankers were deleted
Histoical Balance: (122mm AND 152mm TANKS are better for supporting infantry and destroying building positions but worse against tanks)


Germany:
+Germany's Stug production power! (Germany is sending you the Stug III G (10min and free))
+Porsche company previously produced Tiger 1 P --->Ferdinand turns and supports your front
(JUST def. doc.)
-Tiger series tanks prices increased (historical)
Historical balance: The Sturmtiger very expensive and can see as far as rocket launchers and its accuracy has been increased to hit building positions. but it took 5 minutes to reload

USA:
+British tanks came to support America on the front lines! (periodic and free)
+unit cost of American tanks may be expensive,but American production power makes up for it!
(Although the unit price of all American tanks was very high, it was almost 2x cheaper thanks to the production power.)
-Pershing tank, seen less on the battlefield than other American tanks (Pershing comes late)


CREDİTS:

+Wobble's Sound mod @The Small Dog
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3408719680
+WT Sounds @Saxo.dk
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3237458485
+BF Pictures and İnf Voices @Jin Ryang @HangEmHigh
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2829617084
+First Person View Mod V1.5 @Heart of Stone
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3163134589


Special thanks:@That207Guy @SabbelZombie @hanged man (for idea)

Ekstra: Friends, don't worry. I'm not balancing in a biased way. I'm already a brother of yours from Türkiye. Frankly, we didn't fight as Germany, the Soviets and America. I put the profile picture because I liked it. Don't think I'm German fan. A very op German wouldn't be fun. (I am just want realistic mode)
73 Comments
ConcreteMuncher104 16 Jul @ 8:43pm 
awesome mod
Ugotit 16 Jul @ 5:48pm 
Does this work for conquest?
YARBAY TALHA  [author] 16 Jul @ 4:52am 
liberation dlc 15 dollar
s1mple 15 Jul @ 3:40pm 
Hello, I wanted to ask if I can play with this mod with AI for the USA if I don’t have DLC, please tell me? Thanks in advance!!!!
YARBAY TALHA  [author] 12 Jun @ 8:27am 
guys i will add new maps. chkl maps better
KRØENEN  [author] 23 May @ 12:37pm 
@Richard thank you for the feedback mate as for the capture points ive made them and theyre kinda shitty ur right we'll try to fix them a little, we'll look into other things youve said but the city is more important to us as of rn
Richard 23 May @ 9:12am 
@YARBAY TALHA When my friends and I were playing, we noticed a few minor complaints. I think the capture points in the city could be repositioned—they don’t feel quite right, as they seem a bit too close to each other. As for the open field, it could use more cover or concealment. Right now, it’s just a wide-open space, which gives a big advantage to whoever sets up there first. You could just set it up as a farm land put some wheat fields and a few homes. This would give it some cover and the wheat fields gives concealment for Infantry.
Additionally, the swap point with the straight road leading to it feels too exposed. I’d suggest offsetting it slightly so players can't see all the way down the road. Other than that, it’s a great map.
YARBAY TALHA  [author] 23 May @ 6:19am 
@Richard The map will be developed. We designed it to appeal to every player. I'm curious about your ideas :)
Richard 22 May @ 10:15am 
@YARBAY TALHA I see so its only the one map. Thanks!