Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

CEPHE Realism
73 Comments
ConcreteMuncher104 16 Jul @ 8:43pm 
awesome mod
Ugotit 16 Jul @ 5:48pm 
Does this work for conquest?
YARBAY TALHA  [author] 16 Jul @ 4:52am 
liberation dlc 15 dollar
s1mple 15 Jul @ 3:40pm 
Hello, I wanted to ask if I can play with this mod with AI for the USA if I don’t have DLC, please tell me? Thanks in advance!!!!
YARBAY TALHA  [author] 12 Jun @ 8:27am 
guys i will add new maps. chkl maps better
KRØENEN  [author] 23 May @ 12:37pm 
@Richard thank you for the feedback mate as for the capture points ive made them and theyre kinda shitty ur right we'll try to fix them a little, we'll look into other things youve said but the city is more important to us as of rn
Richard 23 May @ 9:12am 
@YARBAY TALHA When my friends and I were playing, we noticed a few minor complaints. I think the capture points in the city could be repositioned—they don’t feel quite right, as they seem a bit too close to each other. As for the open field, it could use more cover or concealment. Right now, it’s just a wide-open space, which gives a big advantage to whoever sets up there first. You could just set it up as a farm land put some wheat fields and a few homes. This would give it some cover and the wheat fields gives concealment for Infantry.
Additionally, the swap point with the straight road leading to it feels too exposed. I’d suggest offsetting it slightly so players can't see all the way down the road. Other than that, it’s a great map.
YARBAY TALHA  [author] 23 May @ 6:19am 
@Richard The map will be developed. We designed it to appeal to every player. I'm curious about your ideas :)
Richard 22 May @ 10:15am 
@YARBAY TALHA I see so its only the one map. Thanks!
YARBAY TALHA  [author] 22 May @ 6:57am 
@Richard It's only at the bottom for battle zones sir. We'll bring it for domination and last stand in the future.
Richard 21 May @ 9:09pm 
where are the cephe maps I only see one of them?
YARBAY TALHA  [author] 21 May @ 10:36am 
@ChalinTai kanka valla menzilleri değiştiren modlarla düzgün çalışmaz. bu modun birlik çağırma menüsü ve eklediği harita genelde işleyişi bozmaz. arkadaşlık isteği attım kankam, kabul eder misin? discordu atarım sana. bu oyunu oynayan türkler az. hem sen de burdaki 6 7 arkadaşla tanışmış olursun.
ChalinTai 21 May @ 8:18am 
kanka başka hangi modlarla çalışır?
YARBAY TALHA  [author] 20 May @ 1:50pm 
Fixed the bug of not being able to dig trenches on the CEPHE map. Additions were made to the map. Officer binoculars are working properly. PLANES HAVE REALİSTİC SPEEDS AND MECHANİCHS
YARBAY TALHA  [author] 5 May @ 9:58am 
@swbobkillerws If you destroy 2 tanks with the super pershing tank and withdraw it from the front and put the su100y on the front and don't let it fight, I can add you.
swbobkillerws 5 May @ 8:36am 
SU100Y was use in moscow battle
swbobkillerws 5 May @ 8:34am 
super pershing T26E4 was deployed in 2 exemplars in europe sorry for your Unhistoical
KRØENEN  [author] 3 May @ 11:47am 
@Shiro Yazumak this mod is not suitable for missions its only for multiplayer
Shiro Yazumak 3 May @ 4:57am 
why does my game keep hard crashing when i load the karkov mission EVERY TIME
KRØENEN  [author] 30 Apr @ 3:17pm 
@Koreenium i got the same cpu its not poor plus i can get 100 frames its probably another problem on you
YARBAY TALHA  [author] 30 Apr @ 2:37pm 
@Koreenium You can try lossless scaling. Format your computer and watch fps increase videos on the internet.
Koreenium 30 Apr @ 12:02pm 
My poor 5800x3D can't handle this. Single core usage keeps hitting 100% which causes game to freeze for a second after every few dozen seconds. Vanilla game seems to work just fine. Not sure what to do.
Beratov Karakoviç 30 Apr @ 11:30am 
tamamdır iyi çalışmalar
YARBAY TALHA  [author] 30 Apr @ 10:45am 
@beratkarakas777aaaCS.ARMY discorda gelir misin kardeş ve senin dediğini yapacağız ama historical penetrasyon yaparken deneyeceğiz. olmazsa kusura bakma oynun mekanikleri böyle
Beratov Karakoviç 30 Apr @ 9:19am 
beyler tank savaşları açısından bir sorun daha var ben hangi tanka sıkarsam sıkayım t34 ıs-2 phanter fark etmez her zaman 1-2 mürettebat ölüyor max 3 ölüyor o da nadir t34 gibi küçücük bir tanka 88mm atıyorum mürettebat sanki hiçbirşey olmamış gibi görevine devam ediyor:D penetrasyn olduğu sürece 75mm ve daha büyük toplar tank gibi içi sıkışık bir yerdeki tüm mürettebatı öldürür (karşıdaki maus olmadığı sürece) daha gerçekçi olması için bunu ayarlayabilirmisiniz:D War thunderın atış simülasyonlarından yararlanabilirsniz. Teşekkürler
YARBAY TALHA  [author] 29 Apr @ 12:04pm 
artillery accuracys and doctrine costs reworked
RogueTiger 28 Apr @ 9:07am 
+Unhistoical tanks deleted (Super Pershing, SU100Y, Tiger 1 Porsche,
German KV-1(late),m36b1_gmc_t33)

No like this >:( not that i used them much if ever.
YARBAY TALHA  [author] 28 Apr @ 6:56am 
@TT33 we will fix it
KRØENEN  [author] 28 Apr @ 6:55am 
@TT33 we will look into it
TT33 28 Apr @ 6:45am 
hello,sir
I think you should readjust the accuracy of the howitzer. The current low accuracy will cause too much dispersion at close range, which has resulted in my howitzer hitting the ground multiple times during firing and killing the infantry next to it。
YARBAY TALHA  [author] 28 Apr @ 4:34am 
@Bulletkin The mechanics of the game do not allow this, but we will try, sir.
Bulletkin 28 Apr @ 4:05am 
Any plans to be able to switch between direct and indirect fire on multi purpose guns? Things like the su-122, Zis-3, Wespe
YARBAY TALHA  [author] 27 Apr @ 6:42pm 
I'll look at the prices of German artillery again. I'll try to make them realistic. (I need one day) (And Kroenen will make the city bigger. He will add indestructible ruins so that the infantry can breathe.)
YARBAY TALHA  [author] 27 Apr @ 6:41pm 
ALL TROOPS have been repriced (More realistic and I scanned all sources with ChatGPT.) I WILL REFRESH THE DOCTRINE PRICES IN 3 DAYS. THEY ARE CURRENTLY AT THE OLD PRICING (I have taken into account the critical ones. and very simple flat pricing)
Beratov Karakoviç 27 Apr @ 1:55pm 
yanıt için teşekkürler ve şu HE mermi olayınıda düzeltebilirseniz çok iyi olur sovyet su-152 (122mm,152mm kullanan herhangi bir tank) aşırı derece hasar veriyor tanka ve mürettebata tek bir HE mermisi tanktaki mürettebatın neredeyse hepsini öldürüyor daha gerçekçi olması için sadece merminin çarptığı yerdeki mürettebat ölse daha iyi olur(yani sürücü bölmesine çarpan bir HE mermi sadece sürücüyü öldürmeli veya tarete çarparsa taretteki mürettebatı vs) bu dediğime 12.8cm lik jagdtiger da dahil
YARBAY TALHA  [author] 27 Apr @ 11:50am 
@beratkarakas777aaaCS.ARMY dostum bu gece fiyat güncellemesi yayınlancak. delişleri ayarlayacağız
Beratov Karakoviç 27 Apr @ 11:34am 
Arkadaşlar tarihsel doğruluk açısından atölyede ki en iyi mod diyebilirim çok iyi iş çıkarmışsınız ama bazı şeyler çok abartılı:D Tiger 2 88mm kwk43 ile min 190 deliyor(600 metrede) oyunda ama panterin ön zırhını delemiyor:D 82mm ön zırh+55 derece açı=140mm civarı koruma verir böyle küçük ayrıntılara takılıyorum tanklara takıntılıyım biraz şimdiden teşekkürler (anlatmaya çalıştığım şey tiger 2 nin 600m den bile delebilmesi panteri:D)
YARBAY TALHA  [author] 27 Apr @ 9:51am 
@Koreenium If your computer is not good, you can format it and turn off things that consume the most fps, such as shadows, grass and view distance. Unfortunately, this game itself is not optimized at all. The game developers can solve this. You can install fps-boosting Gates of Hell mods.
Koreenium 27 Apr @ 6:31am 
Nice! I love it but I am having performance issues with the game which sucks.
KRØENEN  [author] 26 Apr @ 4:54pm 
@Dr. Oz The Great And Powerful no
Do the changes in this mod work for conquest?
KRØENEN  [author] 26 Apr @ 11:07am 
@TT33 as of right now our mod only focuses on late war so if you play early or mid war mod would be broken
TT33 26 Apr @ 10:53am 
I am not criticizing your mod. If there is any misunderstanding, I would like to clarify it here.
I found another issue with the mod introduction when using German tanks (such as 38t), AP and HE ranges of the smaller cannon are not consistent. I hope you can check if there is any problem I mentioned.
KRØENEN  [author] 26 Apr @ 10:20am 
@TT33 we focus on making the game realistic and balanced mg ranges will be reduced
MİT 26 Apr @ 10:11am 
Elinize sağlık beyler
YARBAY TALHA  [author] 26 Apr @ 9:33am 
nfantry pricing and artillery accuracys have been adjusted. In the next update, I will adjust the prices across the board based on HISTORICAL SOURCES (I can use Chatgpt). For example, Artillery will become cheaper, which is why the infantry prices have been reduced.
TT33 26 Apr @ 9:26am 
Why is HE's range much lower than AP?
This resulted in AT's killing range of tanks covering almost half of the map.
And I think this mod should reduce its range appropriately to provide playability, otherwise most of the time it will be shooting at the spawn point.
TT33 26 Apr @ 9:14am 
more than 400m
KRØENEN  [author] 26 Apr @ 8:16am 
@TT33 what is the range of browning m1917 we will fix it