RimWorld

RimWorld

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The Dead Man's Switch - AncientCorps
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Mod, 1.5, 1.6
File Size
Posted
Updated
24.940 MB
23 Apr @ 6:28pm
12 Jul @ 8:08pm
14 Change Notes ( view )
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The Dead Man's Switch - AncientCorps

In 1 collection by AOBA
Universe of the Dead Man's Switch
7 items
Description
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years. Now, the underground military facilities built for total war are operating once again.

Ancient automatroid war machines are gathering on the surface. However, we still don't know who their enemy is...
















Author’s words
First of all, I would like to thank you all for your support, which allowed me to re-add the contents that were removed when the DMS was released due to production time issues. Although many contents and texture designs are already very different from the original plan three years ago, and in the process of making this module, I had to remove things that seriously extended the workload, but I believe that this will not affect your love for the Dead Man Switch and Fortification series :3

This year is the second year after the official release of the Dead Man Switch, and it is also the time when I started to work on my graduation thesis. The days after completing the module will also be another challenge, but I believe everything will get better!

So without further ado, I hope you can enjoy. _Aoba 2025/4/24



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
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Popular Discussions View All (1)
0
12 hours ago
Bug & Error Issues
Kiterain Salvatore
257 Comments
Kiterain Salvatore 13 hours ago 
今天更新后报错了
AOBA  [author] 13 hours ago 
@黄瓜妖精若叶睦 要,因為大地圖系統跟VEF的耦合性很高。
黄瓜妖精若叶睦 14 hours ago 
1.6古代机兵前置还是需要原版拓展框架么
budgetcommander 11 Jul @ 5:55pm 
I love the idea of giving a mech cockpit the profile of a Soviet tank turret. I wouldn't expect it to work as well as it does.
ETCannonFodder 11 Jul @ 6:55am 
群爆炸了还有新群吗
AOBA  [author] 10 Jul @ 3:29am 
@伊莎玛拉v我50 子武器可以切換選擇之後設置停火。
...so uhhh...why can a Mushketeer completely shrug off a dragoon shotgun's buckshot with CE installed?
E1S4 8 Jul @ 7:46pm 
Is it safe to add mid game?
伊莎玛拉v我50 8 Jul @ 10:17am 
希望作者下次更新能为棱堡加一个开关emp释放的选项,现在我家里躺五六架棱堡,监狱一暴动就立马放一堆emp,炸不到暴动小人还把监狱里能烧的都烧了。带出去打架也容易把大脑里装一堆仿生体的机械师搞休克,打地下设施也是,emp不带停的,敌方机兵都适应了,还一直放,很快就点炸了那堆油桶,然后设施温度飙升,最后只能开发者解决。 但是棱堡设计的太帅了,重火力也很有安全感,只能说这emp是个美中不足的点,希望作者能更新一下
Connor 5 Jul @ 8:19am 
Just so yall know, from my experience, this is absolutely not compatible with CE. it will pop up a window saying its incompatible and clear your mod list.