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Broke messages in2 parts because of STEAM's character limit btw. X3
I would like 2 see a mar smarter Civ AI dats in no team group, the Civ AI npc will run away if their spooked or sees a player with a weapon in their hand dats not part of GMod's basic weapons of "Physics Gun", "Tool Gun", "Medkit", and "Fist". :3
Also if Civ AI is attacked with GMod's "Fist" weapon dan they will start fighting back with their own fists until they reach like 10 or 20% HP then starts running away. >w>
4 the Com AI type, I would like see it chase player at distance of 30 or 50m and if player runs out of its range it will still keep running ind at direction 4 a few mar seconds be4 stopping and standing 4 like 3~5seconds then return 2 the place where it was originally at. :3
Also if the Com AI npc runs over a weapon, check if weapon's ammo is above 20%, if so then it will pick dat weapon up and start using it, if the current weapon's range is shorter dan the current pivcked up weapon, or if current weapon is out of bullets(which the Com AI npc should drop empty weapons btw), or no weapon being used. ^w^
[PANIC ++] lua/autorun/server/sv_npc_panic.lua:371: attempt to index global 'self' (a nil value)
1. v - lua/autorun/server/sv_npc_panic.lua:371
2. unknown - lua/includes/modules/hook.lua:102