RimWorld

RimWorld

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Techprint for Cryptogear
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
470.174 KB
24 Apr @ 3:44pm
9 Jul @ 5:41pm
4 Change Notes ( view )
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Techprint for Cryptogear

In 2 collections by Kimo'
Rimworld
636 items
Kimo's small(-ish) tweaks mods
14 items
Description
What does this mod do?

When visiting the cryptoforge, you'll find a techprint containing the old knowledge of Crypto-smithing.
After applying the techprint and researching the new Crypto Smithing project, you'll be able to construct a brand new cryptoforge at home, and craft your own crypto gear.
Additionally, Blueprint benches that give your pawn an inspiration can now be found in both possible forge layouts, making RNG less impactful

The cryptoforge requires a lvl 12 builder, 1500 gold, 1000 steel, 500 plasteel and 10 advanced component to build. (Subject to change, still a bit unsure about those values)

Compatible with Crypto Weapons: Restored and Crypto Arsenal! Recommended mods, you should check them out!

F.A.Q

Q: There is already a mod that does that, why would I use this one?
A: Yes, Crypto-Tech : Craftable does something similar, But I started to work on this mod before Crypto-Tech : Craftable release, and I am not quite satisfied with it's implementation.
Key differences:
-The techprint spawn naturally inside the cryptoforge, instead of needing to be crafted
-Added Blueprint benches in the forge layout that didn't had any
-Use actual techprints in the research tab
-The new cryptoforge automatically read any recipe that use the base cryptoforge bench from VQE Cryptoforge: Any new recipe added to this bench should automatically be available in the new one.
-A much more reasonable research cost

Q: CE compatible?
A: Yes.

Q: Is it compatible with insert x mod in particular?
A: Yes

Q: Can I add it mid playthrough?
A: You should, although you won't be able to get the techprint if you already completed the Cryptoforge quest. You can either use devmode to spawn the techprint or start a new save.



Credits

Oskar Potocki for donating the undamaged cryptoforge textures.
Special thanks to Sarg and Taranchuk for helping with the techprint generation.
18 Comments
CoolBreeze_75 9 Jul @ 7:35pm 
okay great now i can unbalance 1.6 too :)
Kimo'  [author] 9 Jul @ 5:44pm 
Update:
-Updated to 1.6
-Techprint now spawn inside a hermetic crate instead of lying on the floor!
-Some Defs names have been changed for internal consistancies. If your cryptoforge or research disapeared, you can unlock them again using devmod
Kimo'  [author] 17 Jun @ 6:22pm 
Super nice of him indeed! he is a great guy!
CoolBreeze_75 17 Jun @ 6:00pm 
super nice of oskar to give you the texture!
Kimo'  [author] 3 Jun @ 4:07pm 
@wild You're welcome! Let me know if something else comes up.

@TheSordishMan54 Thank you! That was something that annoyed me too, so I did something about it :)
wild 3 Jun @ 3:57pm 
works as intended now, thank you!
Kimo'  [author] 3 Jun @ 2:28pm 
@wild Should be fixed!
Kimo'  [author] 2 Jun @ 9:01pm 
You're right,, I managed to reproduce the issue, I'll get a look into this tonight probably
wild 2 Jun @ 8:35pm 
i'm not exactly sure what happened, but doesn't seem like anyone can craft any of the gear from the cryptoforge. i can craft things just fine in the ancient cryptoforge, but not the one you can build.

only thing i did that might not be intended was devmoding the techprint onto the map when it didn't spawn. no errors from what i can tell either, crafting/smithing doesn't seem to register.
TheSordishMan54 29 May @ 1:31am 
Well that should teach the VE team a lesson to next time allow something for us to keep something with us... I'm not being rude though but I'll be giving this mod a run in my current save!