tModLoader

tModLoader

94 ratings
Item Proficiency
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Mod Features: Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
82.244 KB
24 Apr @ 11:08pm
20 Jul @ 11:25am
8 Change Notes ( view )

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Item Proficiency

Description
Non-consumable items that can be used in some way or another now have XP values!
Once these values reach a threshold (viewable in the item's tooltip), they will level up, increasing damage and use speed.
The idea is to make the player more proficient with using items the more they use them.

Some ways to gain XP:
1. Use the item! You slowly gain xp as the item is in use.
2. Defeat enemies! All active players gain xp depending on how powerful they are.
3. Catch critters or go fishing! Yep, even bug nets and fishing rods can earn xp!
4. Break tiles! Digging, chopping trees, or even mowing grass can give your tools xp too!

The specific values used in calculations can be modified to your liking in the mod settings.
Have fun!

NOTE: Minion damage may not scale correctly - if this is the case, this mod (Modify MinionWeaponDamage Patch) can fix it!

(You can support me on Ko-fi! [ko-fi.com])
Originally posted by tModLoader ItemProficiency:
Developed By Lunaros Achyros
53 Comments
at6743076 23 Jul @ 4:31pm 
can you add a infinet level togel
Lunaros  [author] 20 Jul @ 2:18pm 
@2BGoosii
I'm glad you're enjoying it!
That suggestion does make sense. We have popups for +exp but not +lvl... I can definitely fix that.
2BGoosii 20 Jul @ 12:48pm 
I absolutely adore this mod, and has been making my calamity playthrough more enjoyable since if i find a boss to hard i can scale my weapon by grinding.

I suggest making having it make a sound and a text above the player saying "+LVL" Or something close to it whenever the player goes up a level? it would be nice to have since my settings make leveling take time and it would be nice to know whenever i go up. :steamthis:
Lunaros  [author] 20 Jul @ 11:26am 
I think I fixed the random exp everyone was getting. Only tiles that break within the player's radius will give exp now. Keep me in touch for any other bugs that need fixed!
Lunaros  [author] 20 Jul @ 10:55am 
@Стасик BAD ASS
I previously didn't implement size because I didn't think it was a particularly useful stat. Only true melee weapons and some tools would benefit from it afaik. If someone wants it though I guess I'll throw it in the list.
Also - I don't want to make the power increment too small or it will be very difficult to pick the exact number you're looking for with the slider. If you have a very specific number in mind, you can find the .json file in tModLoader's files under ModConfigs and manually edit the number to be as small as you want. Hope this helps.
Стасик BAD ASS 20 Jul @ 1:00am 
Hello, are there any plans to increase the size of the weapon as you level up? and also wanted to be able to change the power by 0.001.
Lunaros  [author] 15 Jul @ 7:24am 
@4malchicken
That seems like a reasonable request. I'll add an item blacklist.
4malchicken 15 Jul @ 4:54am 
I think that this mod is messing with be bucket. Could there be an option to disable the mod for specific item types?
Lunaros  [author] 14 Jul @ 2:01pm 
@GNTplayer
It is theoretically possible, but the effect would be too inconsistent across different uses of projectiles for it to be viable. Projectiles are a lot more widely used than you might think - it's not just Minishark getting a second bullet, it's Zenith calculating more waves of swords, Arkhalis and Terragrim having double slashes, and I'm not even sure how Last Prism would handle it. It would also affect drills and chainsaws iirc. I just think too many weird cases would pop up for it to be a good addition to the mod.
GNTplayer 14 Jul @ 1:35pm 
is it possible that once an item reaches a higher level such as 50 if it is a progectile add another progectile?