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(Btw loving this mod)
As in, disable the +exp messages, or prevent the item from leveling up if the max level is changed?
I'm glad you're enjoying it!
That suggestion does make sense. We have popups for +exp but not +lvl... I can definitely fix that.
I suggest making having it make a sound and a text above the player saying "+LVL" Or something close to it whenever the player goes up a level? it would be nice to have since my settings make leveling take time and it would be nice to know whenever i go up.
I previously didn't implement size because I didn't think it was a particularly useful stat. Only true melee weapons and some tools would benefit from it afaik. If someone wants it though I guess I'll throw it in the list.
Also - I don't want to make the power increment too small or it will be very difficult to pick the exact number you're looking for with the slider. If you have a very specific number in mind, you can find the .json file in tModLoader's files under ModConfigs and manually edit the number to be as small as you want. Hope this helps.
That seems like a reasonable request. I'll add an item blacklist.
It is theoretically possible, but the effect would be too inconsistent across different uses of projectiles for it to be viable. Projectiles are a lot more widely used than you might think - it's not just Minishark getting a second bullet, it's Zenith calculating more waves of swords, Arkhalis and Terragrim having double slashes, and I'm not even sure how Last Prism would handle it. It would also affect drills and chainsaws iirc. I just think too many weird cases would pop up for it to be a good addition to the mod.
For information, the issue occurs even if i disable every others mods.
I didn't use it or click and only the weapons i am holding gain XP.
Have you already meet this issue ?
When are you looking to update? Thanks.
I just noticed a weird behavior for the fishing rods (at least demonite one, I haven't tested others), when I do a quest from the Angler, and catch the quest fish I get a -+100 exp, and that actually reduces the exp of the fishing rod, it can even get to negative numbers if the rod is low in exp.
Summon weapons indeed have a hard time earning xp - there's no way to access the original item that summoned a minion without going through a lot of trouble with code, so for almost all methods of earning xp, it is granted to the player's currently held item and not necessarily the one used. I've been trying to come up with a solution to this.
As for Challenge Vaults, I'm not sure exactly what goes on with that mod, but if tiles are consistently being destroyed in the background or certain code is running in the wrong spot, xp could be earned in who knows what way. In the future I might allow players to choose what actions earn xp and in what ways to try to prevent this
I don't know Russian and I don't trust google translate enough, but if anyone's willing to supply localization for it I'll add it
Ah, I forgot about that part, thank you for the reminder - modifying minion damage like this is actually a known issue with tML itself! This bug can be fixed with this mod (Minion ModifyWeaponDamage Patch) . Glhf!
I suppose it is. I wasn't looking around for other mods when I made this one, it was just an idea I had
@𝔐𝔲𝔯𝔞𝔫 I didn't check axes in the last update, thanks for the heads up
didnt happen to other tools, but only axe.
tho i disabled tool level up in config..
and i think recent update was broken, so can you please fix this?
That's understandable, and a good solution to the overscaling problem, but in order to implement that I'd have to hardcode which bosses allow which levels, and take modded bosses into consideration as well - long story short, I think figuring out all the math for that would be unnecessary when I can simply allow you to edit stat scaling to your own liking (which is already possible). As such, this mod's intention is more to add silliness to the game and let you have fun with your favorite weapons that don't generally scale to endgame otherwise. I may play around with a more "formal" version of this kind of levelup feature in a future mod.