Ravenfield

Ravenfield

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(full in desc)demo Abandoned Factory from war thunder
   
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43.550 MB
25 Apr @ 2:17pm
4 Jun @ 2:28am
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(full in desc)demo Abandoned Factory from war thunder

Description
full version released: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3493142432&searchtext=

frequent updates of the developing in my discord server: https://discord.gg/paKdg5FwhP
ok so i cant say if i will make it but i will try until the world's end.

week 1 version contains minimap and 142 copies of first building i made. its all have 24850 objects and 2130 of them have collision. its a test to test if your pc could actually handle the map when its done. i assume there will be something like that objects in the end (or even more).

week 2 version have just some new buildings. supposedly very light for pc.

week 4 version: all decoration models created. 100 factory objects added to check if map will be laggy.

week 5 version: i placed these objects around the map. looks cool. added planes and boats. boats may clash into terrain i guess cus i setted its pathfinding incorrectly but i dont have time to test it now

week 6 day 2 version: added trees. but most importantly, this version is a "hot" fix of previous version' optimisation. optimisation is much better now as i set occlusion culling correctly, moreover, now i added LOD system to little objects so like some hundreds of objects cut if you stay too far from them.

week 7 version: textures across the map added

map updates every thursday or friday.

subscribe to not miss the release!~
30 Comments
TheVeritasAlliance 28 May @ 2:14pm 
Awesome! Reallyw anna see it with trees. Tnks for all the work man.
RettoKeissu  [author] 27 May @ 4:22pm 
"new" version: added trees. but most importantly, this version is a "hot" fix of previous version' optimisation. optimisation is much better now as i set occlusion culling correctly, moreover, now i added LOD system to little objects so like some hundreds of objects cut if you stay too far from them.
RettoKeissu  [author] 25 May @ 7:34am 
@TheVeritasAlliance I see! Thank you for feedback! I will try to add more optimisation measures in future tho. With in-game map editor it could be already like 10 fps for any PC lol. Yup I made assets in blender importing to unity:steamhappy:
TheVeritasAlliance 25 May @ 12:54am 
Here it goes: In the area of vehicle combat, Raven (red) seems to have a small advantage when it comes to number of tanks killed versus Eagle (blue), but thats it. It was a little heavy on my video card, but thats because its an older NVIDEA one. Overall, lots of fun! Love the work put into making the assets, did you import them from Blender or made them in Unity?
TheVeritasAlliance 23 May @ 8:42pm 
roger that
RettoKeissu  [author] 23 May @ 7:38pm 
@TheVeritasAlliance thx!!!!!!! vehicle.. i guess something diverse works to see how map works for every kind of battle. i placed all kinds of vehicles on the map tho
TheVeritasAlliance 23 May @ 7:31pm 
Damm dude... you are making those assets too beautiful! I'll try to give the map some testing and comment back a report, since we reached the weekend and I am temporarily not being drowned in Uiversity stuff lol. Just tell me the vehicle configs you consider ideal for testing.
RettoKeissu  [author] 23 May @ 7:23pm 
one more update: i placed these objects around the map. looks cool. added planes and boats. boats may clash into terrain i guess cus i setted its pathfinding incorrectly but i dont have time to test it now
RettoKeissu  [author] 17 May @ 11:53am 
Update. New things: I placed all new models and made it a battlefield so you could watch what have I been modelling in Blender past two weeks. Also 100 factory copies placed in air to test if it will be laggy
RettoKeissu  [author] 13 May @ 6:46am 
(there wasnt daily update before last weekend cause i was just making models but not added them on map so there wsnt anything new visually)