Ravenfield

Ravenfield

(full in desc)demo Abandoned Factory from war thunder
30 Comments
TheVeritasAlliance 28 May @ 2:14pm 
Awesome! Reallyw anna see it with trees. Tnks for all the work man.
RettoKeissu  [author] 27 May @ 4:22pm 
"new" version: added trees. but most importantly, this version is a "hot" fix of previous version' optimisation. optimisation is much better now as i set occlusion culling correctly, moreover, now i added LOD system to little objects so like some hundreds of objects cut if you stay too far from them.
RettoKeissu  [author] 25 May @ 7:34am 
@TheVeritasAlliance I see! Thank you for feedback! I will try to add more optimisation measures in future tho. With in-game map editor it could be already like 10 fps for any PC lol. Yup I made assets in blender importing to unity:steamhappy:
TheVeritasAlliance 25 May @ 12:54am 
Here it goes: In the area of vehicle combat, Raven (red) seems to have a small advantage when it comes to number of tanks killed versus Eagle (blue), but thats it. It was a little heavy on my video card, but thats because its an older NVIDEA one. Overall, lots of fun! Love the work put into making the assets, did you import them from Blender or made them in Unity?
TheVeritasAlliance 23 May @ 8:42pm 
roger that
RettoKeissu  [author] 23 May @ 7:38pm 
@TheVeritasAlliance thx!!!!!!! vehicle.. i guess something diverse works to see how map works for every kind of battle. i placed all kinds of vehicles on the map tho
TheVeritasAlliance 23 May @ 7:31pm 
Damm dude... you are making those assets too beautiful! I'll try to give the map some testing and comment back a report, since we reached the weekend and I am temporarily not being drowned in Uiversity stuff lol. Just tell me the vehicle configs you consider ideal for testing.
RettoKeissu  [author] 23 May @ 7:23pm 
one more update: i placed these objects around the map. looks cool. added planes and boats. boats may clash into terrain i guess cus i setted its pathfinding incorrectly but i dont have time to test it now
RettoKeissu  [author] 17 May @ 11:53am 
Update. New things: I placed all new models and made it a battlefield so you could watch what have I been modelling in Blender past two weeks. Also 100 factory copies placed in air to test if it will be laggy
RettoKeissu  [author] 13 May @ 6:46am 
(there wasnt daily update before last weekend cause i was just making models but not added them on map so there wsnt anything new visually)
Dexstar 5 May @ 4:16pm 
@RettoKeissu lol yup, might also be the largest urban map on the workshop
RettoKeissu  [author] 5 May @ 2:38pm 
@Dexstar yeah lol sweden must be magnum opus-like
Dexstar 5 May @ 2:31pm 
so before you do sweden, you gotta know all the tricks and tips for optimization cause that's like the final boss of urban maps lol
Dexstar 5 May @ 2:30pm 
@RettoKeissu yup, and you can even go further in optimization but little by little (so next map should be even more optimized than this one)
RettoKeissu  [author] 5 May @ 9:40am 
@Grandslayer yeah i learned lots of optimisation things recently:balloon: :balloon: its not the full map tho, there will be much more things
Grandslayer 5 May @ 9:08am 
the fact my shitty laptop can run this speaks to your great coding
RettoKeissu  [author] 3 May @ 3:52am 
@TheVeritasAlliance yeah!:balloon: thank you!
TheVeritasAlliance 3 May @ 3:51am 
Amazing! Are you making the assets yourself Retto??
RettoKeissu  [author] 3 May @ 3:46am 
weekly update!!!!!!!!!!!!!!!!!!!!!!!!!!!! lots of buldings added
Sergeant McKitty =✪= 2 May @ 9:22am 
Indeed a WT map
Essaint 26 Apr @ 7:52pm 
Zesty
RettoKeissu  [author] 26 Apr @ 4:33pm 
@m1lk1r1ll о, ок. спасибо за информацию. по поводу редактора вообще согласен, мало внимания к нему
RettoKeissu  [author] 26 Apr @ 2:33pm 
@Dexstar oh cool!
Dexstar 26 Apr @ 12:57pm 
now that you have a discord server, i can explain more in detail on how to optimized the object combining in blender, since steam messages are well odd to use lol, but basically it's the texture that's can be made into one instead of 10 textures (instead of each object having it's own independent texture, they can share it in blender)
RettoKeissu  [author] 26 Apr @ 11:13am 
@m1lk1r1ll и это действительно так! В смысле я делал карты во внутреннем редакторе, но вот эту и прошлую делаю в юнити плюс блендере. Гораздо лучше. Более того, внутриигровой редактор очень плохо оптимизирован:steamsad:
RettoKeissu  [author] 25 Apr @ 4:37pm 
@Titanus:RCHeart::RCHeart::RCHeart::RCHeart::balloon::balloon:
Dexstar 25 Apr @ 4:33pm 
@RettoKeissu most likely, urban vehicle maps are popular (there isn't many on the workshop)
Titanus 25 Apr @ 3:50pm 
noice
RettoKeissu  [author] 25 Apr @ 3:27pm 
yeah many people asked for this earlier! i hope this one will be more popular than last ones:steamhappy:
Dexstar 25 Apr @ 2:48pm 
damn, one of my favorite maps in wt