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Sandbox options to check for harvestable crops and seed-bearing crops have been added.
Do you mean that you'd like the crops to be highlighted with a square when they're ready to be harvested?
For detailed information on cold-hardy, please refer to the Farming Wiki mod linked below.
You can find specific data for all crops there.
(If a crop does not have a "cold hardy" entry, it means the crop is not cold-hardy.)
If a crop is cold-hardy, it should be able to survive even during winterthough I haven't tested it myself.
Your quick answer is really appreciated btw, and there is no irony or undertones to anything i'm writing, just thanks alot!
I came up with a simpler solution and updated the mod right away.
By syncing with the outdated temperature system that's no longer used,
crops will no longer die from a curse if they were planted in the proper season, have enough water, and the temperature is above 10°C.
From what i could read it was that every single crop received the curse debuff since the game was not doing it's seasoncheck correctly, missing a "not" somewhere. But, hey, i'm not really good at touching code beyond R, so i can't read lines that well.
Any help or updates to your mod you make are really welcome!