Project Zomboid

Project Zomboid

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[B42/41] Improved Farming Info Window
   
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26 Apr @ 7:05am
18 Jul @ 1:40pm
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[B42/41] Improved Farming Info Window

Description


When the info window is open, crops within a 10x10 tile area around the character are highlighted as follows:

Dying crops = Red square
Diseased crops = Orange square
Thirsty crops = Blue square
harvestable = Green square
seed-bearing = Green square

The highlights disappear when the window is closed.
You can choose which types to display in the sandbox settings.



This mod improves the farming information window without requiring the use of farming debug cheats.

Requires Farming Level 3 to view the current growth stage.
Requires Farming Level 3 to check how many times fertilizer has been applied.
Requires Farming Level 3 to view the crop's health.

Additionally, this mod prevents crops from dying when the mildew level exceeds 60.


[B42] Farming Wiki

This mod is recommended for use alongside the Build 42 farming system,
as it provides a UI for viewing detailed information about all registered crops.

Workshop ID: 3470852353
Mod ID: ImprovedFarmingInfoWindow
34 Comments
yayie 12 Jun @ 11:40am 
Perfect. 10/10
yayie 12 Jun @ 11:36am 
wow, thank you. I'll check it out.
SkyBlue  [author] 12 Jun @ 11:00am 
@yayie
Sandbox options to check for harvestable crops and seed-bearing crops have been added.
yayie 12 Jun @ 9:27am 
@SkyBlue Yes but only when its in Blooming Stage, the final stage. The one where we can get seeds when harvested.
SkyBlue  [author] 12 Jun @ 9:17am 
@yayie
Do you mean that you'd like the crops to be highlighted with a square when they're ready to be harvested?
yayie 12 Jun @ 5:41am 
Love the mod. Thank you, however, could you add an indication when the crops is blooming? For example, if I select an info for a crop, it will tell me which crops are not healthy (pest flies etc) but in similar fashion, I want it to tell me which one is blooming.
SkyBlue  [author] 16 May @ 10:41pm 
@Estredar
For detailed information on cold-hardy, please refer to the Farming Wiki mod linked below.
You can find specific data for all crops there.
(If a crop does not have a "cold hardy" entry, it means the crop is not cold-hardy.)

If a crop is cold-hardy, it should be able to survive even during winterthough I haven't tested it myself.
Estredar 16 May @ 10:34pm 
Ok, so about winter wheat, barley and flax, can these grow right now? They are best planted in october, but temperature is already reaching in the negatives C right now. Are these cold-hardy or doomed to be planted outside their season and die anyway?

Your quick answer is really appreciated btw, and there is no irony or undertones to anything i'm writing, just thanks alot!
SkyBlue  [author] 16 May @ 10:30pm 
@Estredar
I came up with a simpler solution and updated the mod right away.
By syncing with the outdated temperature system that's no longer used,
crops will no longer die from a curse if they were planted in the proper season, have enough water, and the temperature is above 10°C.
Estredar 16 May @ 10:27pm 
Ok, i see your point, which crops are cold-hardy though? I expect that, if i plant something in its "best" month and that month happens to be september (lemongrass), then it will live to its harvest considering i gave it compost at the two growth stage i got before my whole field died... or am i getting it all wrong

From what i could read it was that every single crop received the curse debuff since the game was not doing it's seasoncheck correctly, missing a "not" somewhere. But, hey, i'm not really good at touching code beyond R, so i can't read lines that well.

Any help or updates to your mod you make are really welcome!