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Sandbox options to check for harvestable crops and seed-bearing crops have been added.
Do you mean that you'd like the crops to be highlighted with a square when they're ready to be harvested?
For detailed information on cold-hardy, please refer to the Farming Wiki mod linked below.
You can find specific data for all crops there.
(If a crop does not have a "cold hardy" entry, it means the crop is not cold-hardy.)
If a crop is cold-hardy, it should be able to survive even during winterthough I haven't tested it myself.
Your quick answer is really appreciated btw, and there is no irony or undertones to anything i'm writing, just thanks alot!
I came up with a simpler solution and updated the mod right away.
By syncing with the outdated temperature system that's no longer used,
crops will no longer die from a curse if they were planted in the proper season, have enough water, and the temperature is above 10°C.
From what i could read it was that every single crop received the curse debuff since the game was not doing it's seasoncheck correctly, missing a "not" somewhere. But, hey, i'm not really good at touching code beyond R, so i can't read lines that well.
Any help or updates to your mod you make are really welcome!
if you experienced a curse despite not over-fertilizing or planting season, it’s likely because — in addition to the conditions I mentioned in my previous comment —
each crop also has specific months where a curse can occur.
You can refer to the mod I made for detailed crop information here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473886171
If I remove the curse months from all crops,
the remaining conditions are manageable by the player,
so I’ll consider implementing that approach.
I checked the code after reading your comment, and it seems the issue is as follows:
One of the conditions for crop health to decrease is:
"If the temperature is below 10°C and the crop is not cold-hardy."
However, the temperature is not being pulled from the current Project Zomboid temperature system, but from an outdated system that doesn't work properly.
As a result, crop health decreases regardless of actual temperature.
Normally, if the crop isn’t cursed, the negative health effects are offset by positive factors.
But if the crop is cursed, the negative effects are doubled while the positive ones are halved, so they can no longer cancel each other out.
Saddly the mod to fix it was removed from the workshop for some reason.
No, aside from crops dying when the mildew level is 60 or higher,
this mod only provides information it does not change any game mechanics.
Please check the following conditions under which a crop can become cursed:
1. When the crop has been fertilized 3 or more times.
2. If the sandbox option "Plant Growing Seasons" is enabled, and the crop is outdoors, not in its planting season, and is not cold-hardy.
3. If the sandbox option "Plant Growing Seasons" is enabled, and the crop is outdoors during winter, and is not cold-hardy.
Ah, I understand now.
You meant that it's hard to be 100% sure about the frame rate difference because the number of rendered squares is different.
Some parts of the translation were a bit unnatural.
If you have any other issues or suggestions for improvements, feel free to leave a comment.
Thank you!
Hope you understand what i mean and sorry if i didnt express myself correctly earlier.
Cheers.
I'm having trouble understanding the part about the number of squares being different.
Red square = dying crop (Health 30 or below)
Orange square = crops with disease (at least one of mildew, flies, slugs, or aphids)
Blue square = current water level is below the amount needed for growth
Other cases = no square displayed
If the location is different, then it's normal for the visible squares to differ, since the crop conditions are different.
https://i.imgur.com/PJJ3fNY.png
As you can see in the screenshot from the link, there doesn't seem to be any issue with display even when there are a lot of crops.
Either way, awesome work, please keep it going.
Cheers.
I was aware that the more crops that needed to be displayed, the more the frame would drop,
but it took some time to find a better solution.
After the update, the frame drops should be significantly reduced.
Thanks for the report!
Secondly, i want to give you some feedback, while testing the mod, on a new test save, if you spawn in the McCoy Estate, it has an farming area on the back of the house, with alot of ready to harvest and cultivated areas, i tested the mod there, i dont know if it depends on the amount of the squares it detects, but my FPS dropped from 120/130 to 15/20, then i tested in another farm areas, and it didnt detect the same amount of squares, and this didnt happen, so i dont know, i figure i should let you know this.
Keep the awesome work.
Cheers.
It's a vanilla bug
nope
Since the goal is simply to provide more information, there are no plans to change the system.
- кнопку полить
- кнопку добавить удобрение
- кнопку лечить
- кнопку собрать урожай
Меня лично очень напрягает текущая система фермерства: сначала нужно посмотреть информацию о растении (два дейстия мышкой), потом что бы полить ещё 3-4 действия на каждое растение