RimWorld

RimWorld

62 ratings
VPE - Biohazard | Biosoother
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Mod, 1.5, 1.6
File Size
Posted
Updated
3.846 MB
26 Apr @ 12:00pm
3 Jul @ 4:18am
3 Change Notes ( view )
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VPE - Biohazard | Biosoother

In 1 collection by Sentinel
Too many VPE Paths.
11 items
Description
Fight or spread the pollution of the Rim!

Psycasts:

------ BIOHAZARD TREE ------

T1:

Tox-Gland Mutation:
Mutate the target to grant them the ability to spew out tox gas from themselves. Doesn't make them immune to toxic gas.

T2:

Unstable Tox-Mine:
Skip a distant tox IED from a waster colony to your base, the skip process will make that IED unstable, causing it to explode at the slightest touch.

T3:

Toxic Shock:
Skip toxic waste directly inside of the target, greatly reducing their consciousness as well as breathing and moving capabilities. Ignores resistance. Considered an horrible action by the target's faction.

T4:

Manifest Toxic Fallout:
Manifest a cloud of toxic fumes in the area, causing plants to die and toxic buildup on anyone outside for a day.

Manifest Acidic Smog:
Manifest a cloud of acidic smog in the area for a day.

T5:

Induce Toxic Buildup:
Skip toxic waste directly inside of the target, causing them to get poisoned, bypasses resistances. Considered an horrible action by the target's faction.

T6:

Broken Reactor:
Skip a broken nuclear reactor from a distant ruin to your base, the reactor will quickly pollute and create a toxic fallout in the area.

---- BIOSOOTHER TREE ----

T1:

Manifest Polux tree:
Psychically alter a spot of dirt to grow a polux tree sprout.

T2:

Skip Temporary Pollution Pump:
Skip a distant pollution pump from local ruins to help you in the fight against pollution, this pump will instantly clean a small patch of pollution before failing.

T3:

Skip Large Pollution Pump:
Skip a distant pollution pump from local ruins to help you in the fight against pollution.

T4:

Clear skies:
Provoke a blast high in the clouds, dispersing weathers such as fog and rain for a day.

T5:

Tox-Immunization Mutation:
Mutate the target to grant them immunity to toxic buildup at the cost of slight breathing reduction.

T6:

Skip Massive Pollution Pump:
Skip a distant pollution pump from local ruins to help you in the fight against pollution, this pump is self-powered thanks to its waste-fueled internal generators.

T7:

Skip Reconfigured Wastepack Atomizer:
Skip a distant wastepack atomizer prototype to help you disolve wastepacks, requires 1.5kW to run.


These paths can be found in the "Misc" tab and are CE compatible.
32 Comments
Ryuuoo_ 4 Jul @ 5:53am 
Royalty expansion should be on requirements, because required mod requires Royalty.
Sentinel  [author] 3 Jul @ 4:18am 
Update: 1.6 port
Sentinel  [author] 28 Jun @ 2:13pm 
@Ziro Not until VPE gets updated, the steam version isn't and i'm not sure how stable the github version is.
EternalProvidence 28 Jun @ 2:06pm 
work with 1.6?
Imagine12 28 May @ 3:40am 
Thanks, adding this to my run now
Sentinel  [author] 27 May @ 12:26pm 
@Imagine12 it's CE compatible since there is no projectile based abilities, I just reuse the same file template which has a CE folder when I make mods.
Imagine12 27 May @ 7:06am 
Is this really CE Compatible cause I open the folders and the CE patches are empty?
Sentinel  [author] 5 May @ 6:14pm 
@BigGovernment That's intended
BigGovernment 5 May @ 4:13pm 
T2 Biosoother generates toxic packs for me
Steven Legstrong 2 May @ 5:44pm 
I'm radioactive baby!