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all gud
1. Oddly there IS a script for removing dead bodies (after a little time and if there is no any player near to it). I dont know why it wont run on your side.
2. It's the SOG DLC's own support module. I cannot (and dont want to) interfere with it. My guess they do it for realism(?) But not sure. When I playtest it, I estimate it by experience. (maybe I test it too much time and had enough experience)
3. That is true. And I wanted to add a script to re-ammo the AI. But in my tests AI soldiers died in high number and there is a script to give them AI recruits if they are man shortage. So new soldiers had enough ammo. But thanks for remembering me for this. (I also had to fix the transport mission's convoy somehow)
@Johnnyboy: Thank you! I didnt test SOG AI in this one, bc it more static, but your mod is life saver in patrol missions. Thank you test it for me in this mission too!
https://imgur.com/a/iyfwenJ
Hella fun, around the 40min mark i thought it might not end or something got broke...they came in like a tsunami!!
Feedback:
-The performance was quite low esp as it went on with the amount of bodies and airstrikes, maybe if u could consider deleting old units after a set time to cleanup would help
-Maybe some sort of timer or messages about how close support is about to arrive
-I know its meant for co-op originally but when playing solo the AI ran out of ammo at the end
ty bardosy, glad ure back with SOG scenarios
10/10