Arma 3
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CO12: Quan Loi
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Cam Lao Nam
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.726 MB
27 Apr @ 8:48am
6 Jul @ 12:48am
3 Change Notes ( view )
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CO12: Quan Loi

In 1 collection by bardosy[HUN]
Vietnam coop/sp missions by bardosy
9 items
Description
Infantry, USMC mission. Two squad hold the fence outside of Quan Loi FOB. Vietcong waves attacking the FOB.
Playable as Singleplayer or Coop 09 MP.

Situation:
Some CIA spooks been runnin’ a slick little cover op out in the boonies, stirrin’ up trouble with the locals. Quan Loi’s the FOB holdin’ it all together—medevac birds haulin’ out the hurt, firebase tubes poundin’ the bush, and supply runs keepin’ the grunts in the fight. It’s the lifeline for them Company boys, and they’re countin’ on us to keep it hummin’. Trouble is, the VC brass caught wind and they’re gunnin’ to take this place out. Charlie’s got his eyes on Quan Loi, and he’s bringin’ the whole damn circus—NVA too, if the rumors hold. Brass says we can’t let this dirt strip fall, so they’re droppin’ Bravo Company—us—in the hot seat. We’re here to hold the line, no matter how deep the suck gets.

Mission:
Bravo Company’s got the word from higher: hold Quan Loi at all costs. We’re detachin’ 1st Platoon—two squads of you hard-chargin’ grunts—to man the fence line outside the FOB. You’re the outer perimeter, the first wall Charlie’s gonna slam into. Intel says VC infantry’s comin’ in hot from the west, hittin’ us in waves like a damn monsoon. Your job’s simple but ugly: dig in, keep them dinks off the wire, and stop ‘em cold. Hump them M16s, rig the claymores, and don’t let those black-pajama bastards get a foothold. You hold that line, you keep the FOB breathin’—no retreat, no slackin’.

Features:
* Arsenal
* Air Support
* Custom Music (written for this mission)

14 Comments
flankymanga 21 May @ 3:57am 
I was using garbage collector mod for the dead removal.
bardosy[HUN]  [author] 20 May @ 9:50pm 
I will double check it again, but I do a dead remover script (actually only for the VC units). Maybe too many US body? Or a MOD cancel my script.
Luigisiv 20 May @ 9:40am 
But yeah could do with the dead bodies disappearing as it slows down too much in places
Luigisiv 19 May @ 1:17pm 
Wow!!!! Loved it!
flankymanga 19 May @ 12:21pm 
What a mayhem this was. But a good mission1
Komodo 18 May @ 9:26am 
i see about the body removal script, it might not have worked for me since i played with ACE
all gud
bardosy[HUN]  [author] 17 May @ 9:54pm 
@Komodo: thanks for the feedback!
1. Oddly there IS a script for removing dead bodies (after a little time and if there is no any player near to it). I dont know why it wont run on your side.
2. It's the SOG DLC's own support module. I cannot (and dont want to) interfere with it. My guess they do it for realism(?) But not sure. When I playtest it, I estimate it by experience. (maybe I test it too much time and had enough experience)
3. That is true. And I wanted to add a script to re-ammo the AI. But in my tests AI soldiers died in high number and there is a script to give them AI recruits if they are man shortage. So new soldiers had enough ammo. But thanks for remembering me for this. (I also had to fix the transport mission's convoy somehow)

@Johnnyboy: Thank you! I didnt test SOG AI in this one, bc it more static, but your mod is life saver in patrol missions. Thank you test it for me in this mission too!
Johnnyboy 17 May @ 9:14pm 
That was a super fun slug fest. Thank you Bardosy. I used SOG AI and had my team leapfrog back and forth across the line.
Komodo 17 May @ 4:35pm 
holy shit was that one of the best defense scenarios of all time!
Hella fun, around the 40min mark i thought it might not end or something got broke...they came in like a tsunami!!

Feedback:
-The performance was quite low esp as it went on with the amount of bodies and airstrikes, maybe if u could consider deleting old units after a set time to cleanup would help

-Maybe some sort of timer or messages about how close support is about to arrive

-I know its meant for co-op originally but when playing solo the AI ran out of ammo at the end

ty bardosy, glad ure back with SOG scenarios

10/10