Arma 3
CO12: Quan Loi
14 Comments
flankymanga 21 May @ 3:57am 
I was using garbage collector mod for the dead removal.
bardosy[HUN]  [author] 20 May @ 9:50pm 
I will double check it again, but I do a dead remover script (actually only for the VC units). Maybe too many US body? Or a MOD cancel my script.
Luigisiv 20 May @ 9:40am 
But yeah could do with the dead bodies disappearing as it slows down too much in places
Luigisiv 19 May @ 1:17pm 
Wow!!!! Loved it!
flankymanga 19 May @ 12:21pm 
What a mayhem this was. But a good mission1
Komodo 18 May @ 9:26am 
i see about the body removal script, it might not have worked for me since i played with ACE
all gud
bardosy[HUN]  [author] 17 May @ 9:54pm 
@Komodo: thanks for the feedback!
1. Oddly there IS a script for removing dead bodies (after a little time and if there is no any player near to it). I dont know why it wont run on your side.
2. It's the SOG DLC's own support module. I cannot (and dont want to) interfere with it. My guess they do it for realism(?) But not sure. When I playtest it, I estimate it by experience. (maybe I test it too much time and had enough experience)
3. That is true. And I wanted to add a script to re-ammo the AI. But in my tests AI soldiers died in high number and there is a script to give them AI recruits if they are man shortage. So new soldiers had enough ammo. But thanks for remembering me for this. (I also had to fix the transport mission's convoy somehow)

@Johnnyboy: Thank you! I didnt test SOG AI in this one, bc it more static, but your mod is life saver in patrol missions. Thank you test it for me in this mission too!
Johnnyboy 17 May @ 9:14pm 
That was a super fun slug fest. Thank you Bardosy. I used SOG AI and had my team leapfrog back and forth across the line.
Komodo 17 May @ 4:35pm 
holy shit was that one of the best defense scenarios of all time!
Hella fun, around the 40min mark i thought it might not end or something got broke...they came in like a tsunami!!

Feedback:
-The performance was quite low esp as it went on with the amount of bodies and airstrikes, maybe if u could consider deleting old units after a set time to cleanup would help

-Maybe some sort of timer or messages about how close support is about to arrive

-I know its meant for co-op originally but when playing solo the AI ran out of ammo at the end

ty bardosy, glad ure back with SOG scenarios

10/10
Johnnyboy 5 May @ 9:57am 
Bardosy releases a mission in 2025! This is great news!
bardosy[HUN]  [author] 5 May @ 1:28am 
Hey Variable! Sorry I didnt test it on dedicated server, just on my PC (SP and LAN coop - alone).
But the mission is very-very simple. The only mechanicks is a script generate the VC waves... So I dont think ACE or anything can interfere with it. The only thing what I didnt test is what hapen if many player fight, bc the wave script detect the ammount of players and create more VC squads. But If you play with my Alamo mission, this math is exactly the same here as there.
Variable 3 May @ 10:57pm 
Bardosy is back!!! Yeah!!!
Bardosy, will it work on a dedicated server, running ACE?
Komodo 27 Apr @ 1:27pm 
bardosy is back, hell yeah