Total War: WARHAMMER III

Total War: WARHAMMER III

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Cryswar's Characters - Legendary Lords FLC - Re-upload
   
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Tags: mod
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11.585 MB
27 Apr @ 11:49am
15 Jun @ 6:11am
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Cryswar's Characters - Legendary Lords FLC - Re-upload

Description
First all credit and thanks goes to Cryswar for his great mod and giving me permission to post this re-upload.

please like visit and like the original mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3034400389

I would also like to thank KIng Phrox for keeping the mod going.

This has been updated for 6.1.2 with the following changes:

Septic Claw faction changes have been removed from the mod as it was a cause of one of the crashes.

All buildings for the Spirits of Shanlin faction have been removed as they were game breaking and i could not fix, the technology changes have been left in place, possibly will be removed in the future if crashes occur.

Note:

Cryswar's Characters + Leaders of Legends Compatibility Patch still works, ignore missing mods in WH3MM.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3034591549


Recommended to start new campaign, I was able to load a few old saves but the changes broke most.

Please post any bugs and i will do what i can to address them.

Popular Discussions View All (1)
1
18 Jun @ 1:40am
Bug Reports go here
Ralkorin
55 Comments
Sarge 15 Jul @ 8:11pm 
Would it be possible to get a version that just adds the lords and defeat traits so it is more compatible with other mods?
Aku 14 Jul @ 6:16am 
We all appreciate the work you've been doing to try to fix this
yeah if u cant dont push urself we shall wait patiently :)
Kentathor 9 Jul @ 5:23am 
Take your time Ralkor. Shanlin doesn't need much, just a special lord that boost animals. But just rip them out if it's a hassle. Don't push yourself, real life is more important.
Yeah spirits of shanlin causing crash on turn 2 for me ...hard crash even when im playing with any other faction
Ralkorin  [author] 8 Jul @ 9:13pm 
I am dealing with some family issues atm and the mod has taken a back seat, I am still working on it when i have the time. the next step is to completely remove everything but the LL and Cernunnos will likely be deactivated or have more generic buffs. most likely removed as i cant figure out what is broken in the faction.

I am going to try and knock some stuff out over the weekend if I can.

I think the mod will be more compatible with other things once i clean it up.
Warcommissar1 6 Jul @ 6:38am 
good first steps, you will get it working eventually
Einalast 5 Jul @ 6:01pm 
so much crash going on with this. Sadly, I came to use it for Shianlin but they had to have been removed from some content. So I guess I won't use this, it's not worth crashing every so often for this. It's trully sad cuz the original mod seemed intresting and your work isn't small at all considering all the instability it probly was a nightmare to make it kinda working in the first place.
futonrevolution 29 Jun @ 11:26pm 
Drycha but glamoured Cathayans instead of Wood Elves & Beasts to fit with the lore of Wai-Li Village or Winter Palace Pretenders but with minor Cathayan factions instead of Kislev could be interesting, but I've got no idea how much work that'd take. The trap of starting with positive relations with Nakai is an issue. Maybe start allied to the two nearby minor Cathayan factions, so that you're running around defending your Heathlands from Nakai, Gelt, pirates, Zhao Ming, etc.
futonrevolution 29 Jun @ 11:25pm 
Spirits of Shanlin just rebuild those buildings and it crashes again.

Trying a Spirits campaign now. The "overview" button for the Jungles of Chi'an doesn't function. The Offices are empty, but has a lord named Zaltothios that isn't in the recruit pool. There's no way to hire anything that Cernunnos buffs. Defenders of the Great Plan gives a trade agreement. No Forest Health from the starter Beastmen, modded Wyrmkin, or DotGP. Kelledria in Wai-Li Village and a nearby Gnoblar Horde did give Forest Health.

Six turns in, there's been no crashes from recruiting the Glade Guard and fighting autoresolve or manual battles with them. The Withering spell is labeled as just "Hex" and is affecting all enemies in range.