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- renamed callMode Cursortarget to near cursortarget for better clarification
- optimized callMode near cursortarget
- changed localNameSpace vars to MissionNameSpace vars to secure function of Mod when saveGame and loadGame is used
- added callMode Cursortarget
@Megademon57 & @Keepthechange try to start a new scenario and then after a fresh start try to saveGame and loadGame and check if the Mod still works for you. now it should.
@Megademon57 thank you for your clear bugreport. I will fix this issue with the next update.
@Stolt CAS with nukes, sounds great 😃. You can't change the CAS plane speed, I need to test if to make this an setting would be a smart idea.
@sir.ghostington yes & no. You can't use the actionmenu entry while controlling a drone but you can call CAS on the map in the Mod description tab.
I found a problem, when you load a game the CAS doesn't work. It says that the "mdhfncCASWeapons not found". If you can fix this I would be very gratefull.
Just wondering, what is the speed of the aircraft? Is it possible to customize the speed to (e.g. have aircraft got at 400, 600, 750 or 900 or 1000 kmph)?
Or would that make it too difficult for the aircraft to lock on in time to launch missiles/drop bombs accurately?