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@Megademon57 thank you for your clear bugreport. I will fix this issue with the next update.
@Stolt CAS with nukes, sounds great 😃. You can't change the CAS plane speed, I need to test if to make this an setting would be a smart idea.
@sir.ghostington yes & no. You can't use the actionmenu entry while controlling a drone but you can call CAS on the map in the Mod description tab.
I found a problem, when you load a game the CAS doesn't work. It says that the "mdhfncCASWeapons not found". If you can fix this I would be very gratefull.
Just wondering, what is the speed of the aircraft? Is it possible to customize the speed to (e.g. have aircraft got at 400, 600, 750 or 900 or 1000 kmph)?
Or would that make it too difficult for the aircraft to lock on in time to launch missiles/drop bombs accurately?
@John Democracy if you called CAS and want to abort it, after calling set the options
"Set behaviour when no red smoke found" = abort CAS
"Set CAS call mode" = direct at red smoke
"Set CAS arrival time in sec" = 15
then it should abort in a few seconds. after that set the options back to your needs.
CAS call only with specific item: set variable mdhCASModNeededItemToCall, to e.g. = "B_UavTerminal"
@John Democracy
- Rolling CAS mean, player call CAS one time and after arrival + timeout(standard 1 min) it's calling automatically the next CAS until no enemy targets left (No need to manually call CAS again when targets left at the AAO)
- BROKEN ARROW mean, player call CAS one time and after arrival + 30sec it's calling automatically every 30 sec the next CAS until 9 planes unloaded or no enemy targets left (Its an emergency call to quick bring large firepower down to the ground)
@RedJay no, such a feature is not planned.
- increased BROKEN ARROW Mode CAS Plane interval time to 30 sec
- optimized target selection (small fix)
- changed minDistance parameter to all friendly players not only CAS caller and added more distance options
- optimized target selection for planes and gunship
some people frequently asked for it so. when you start arma 3 with USAF AC130 Mod loaded and call in the Gunship it will now spawn the AC130 instead of the Blackfish
- added call methods Rolling CAS and BROKEN ARROW
see new video for BROKEN ARROW action -> https://www.youtube.com/watch?v=yt3ESsoeHYI
- support of Blackfish Gunship
see new video for Gunship action -> https://www.youtube.com/watch?v=VGR5O66pr2I
but when i am done with it i will work on the Blackfish Gunship implementation and other suggestions of Stolt.
a lot of work atm.
Multiple CAS planes supporting at the same time.
Either coming in from the same direction, or from opposition directions!
Another suggestion: Rolling CAS support. You call in a broken arrow, and CAS support jets arrive automatically until you call them off!
https://iili.io/38lPPMg.png
1. No rush, but I hope that in the future there will be an option to change the voice lines depending on the side of the caller (BLUFOR, REDFOR, INDFOR).
2. Compatibility with the V-44X Blackfish Gunship allowing caller to request for loitering CAS at a certain number of minutes within a certain radius.
I'm also wondering what is the numbering of the side for when saving a CAS plane loadout (i.e. Save as MDH CAS Plane West 1,2,3)?
- changed Arma 3 standard CAS plane loadout to 1x Clusterbomb, 1x GBU, 2x AGM and for west and east unguided rocket pods
- fix: usage of CDLC Spearhead P-47D Thunderbolt M8 Rockets
- fix: usage of CDLC Prairie Fire MiG 19/21 Cannons/MGs
- added option to deactivate voicemessages
- when debugswitch is on give a hint which weapons will be used and which ones filtered
- added usage of unguided rocket pods
- added usage of pylon machineguns
- added support for CDLC Prairie Fire Napalm bombs
- fix for CUP/RHS A-10 rocketpods
- bombrun optimization now hitting more in center
- now all available Planes with Bombs/Rockets/Missiles/Gunpods of all CDLCs, CUP, RHS should work
see new video for Napalmaction -> https://www.youtube.com/watch?v=A1dCrgTw7sk
- added option enable / disable actionmenuentry to save CAS planes
- added option Set CAS timeout
- added option Set CAS arrival time
- added option Set CAS planetype
- added option Set behaviour when no red smoke found
- added option Set CAS call mode (near caller / CAS mapMarker / near target red smoke / direct at red smoke)
https://iili.io/38lPPMg.png
https://youtu.be/v1_2FNbuSj4?t=231
Currently say, if I want to use your mod with RHS, I need to get RHS + Project RACS/SLA because none of the RHS planes have AGM's by default, except for the Project SLA Mig-27. Also, none of the CUP planes have AGM's either which so I have to use vanilla planes as a workaround. Generally this isn't an issue as shown above I've found a workaround - but if we could set custom loadouts for planes to use with MDH CAS then that would be a great QOL improvement!
If this is something you've already done then let me know because I've been busy with work so I haven't played your mod since last week!