Arma 3
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MDH CAS
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Data Type: Mod
Mod Type: Mechanics, Plane
Bestandsgrootte
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178.439 KB
30 apr om 5:08
27 jul om 5:49
23 wijzigingsnotities (weergeven)

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MDH CAS

In 1 verzameling van Moerderhoschi
Arma 3 Mods created by Moerderhoschi
12 items
Omschrijving
MDH CAS is a mod, created by Moerderhoschi for Arma 3. You are able to call in an CAS Strike.

HOW THE ADDON WORKS?
The addon automatically add an Actionmenu entry to call in the CAS Strike.
The CAS plane always targets the nearest threat to player outside the configured minDistance.
If the CAS plane carries AGM missiles it will use 2 of those for AA / Tanks / Wheels in this order.

IS THE ADDON MP COMPATIBLE?
Yes, call it and use it like in SP.

HOW TO CHANGE THE CAS PLANE?
CAS Plane can now be changed in editor VR World, see new Video for details.



HOW TO CHANGE MOD OPTIONS?
you can change some settings in the Moddescription tab


update 2025-07-27:
- added callMode Cursortarget direct
- rearranged callModes for better overview
- added callMode description in the ModDescription Tab
- added displayEventhandler for showing up MDH Mod Tab on map with ctrl + shift + H

update 2025-07-24:
- added callMode Cursortarget
- changed localNameSpace vars to MissionNameSpace vars to secure function of Mod when saveGame and loadGame is used

update 2025-06-22:
- increased BROKEN ARROW Mode CAS Plane interval time to 30 sec
- optimized target selection (small fix)

update 2025-06-18:
- changed minDistance parameter to all friendly players not only CAS caller
- added more distance options for minDistance parameter
- optimized target selection for planes and gunship

update 2025-06-06:
- added support of USAF AC130

update 2025-06-05:
- added call methods Rolling CAS and BROKEN ARROW

update 2025-06-03:
- added support of Blackfish Gunship

update 2025-05-16:
- changed Arma 3 standard CAS plane loadout to 1x Clusterbomb, 1x GBU, 2x AGM and for west and east unguided rocket pods

update 2025-05-15:
- fix: usage of CDLC Spearhead P-47D Thunderbolt M8 Rockets
- fix: usage of CDLC Prairie Fire MiG 19/21 Cannons/MGs
- when debugswitch is on give a hint which weapons will be used and which ones filtered
- added option to deactivate voicemessages

update 2025-05-14:
- added usage of unguided rocket pods
- added usage of pylon machineguns
- added support for CDLC Prairie Fire Napalm bombs
- fix for CUP/RHS A-10 rocketpods
- bombrun optimization now hitting more in center
- now all available Planes with Bombs/Rockets/Missiles/Gunpods of all CDLCs, CUP, RHS should work

update 2025-05-09:
- Optimizations in code, targeting and target selection
- CAS strike can now be called on red smoke found 1000 meter around player
- CAS strike options can be switched in moddescription tab
- CAS debug mode available
- CAS actionmenu entry can now be turned off
- CAS can now be called in moddescription tab



CAS call in action menue only with specific item:
- mdhCASModNeededItemToCall= "B_UavTerminal"

CAS call in action menue entry only on specific object(use unit variable name or unit init):
- mdhCASModCallerObj1
- mdhCASModCallerObj2
- mdhCASModCallerObj3
- mdhCASModCallerObj4
- mdhCASModCallerObj5
(or if you want that only one specific player with the variable name p1 get the action)
- if(!isNil"p1" and {player == p1}) then {mdhCASModCallerObj1= player} else {mdhCASModCallerObj1= "logic" createVehicleLocal [0,0,-50]}

ADDITIONAL FILES
Contents of this download/subscription:
- signature files
- mod description/icons

CREDITS
Armed-Assault.de Crew - For many great ArmA moments in many years
BIS - For ArmA3

You like my mod? Check out my other Mods: Arma 3 Mods created by Moerderhoschi

github: https://github.com/Moerderhoschi/arma3_mdhCAS

You like my work and want to support me?


Paypal[www.paypal.me]

thank you :-)
88 opmerkingen
Moerderhoschi  [auteur] 19 uur geleden 
@itsniko not now but I will think about that

@Stolt CAS AA have to check that but the other two points are not really part of my CAS mod scope. if you want something to get fast from point a to point b try this -> Fulton Recovery / Fulton Recovery (With fulton model and sound)
Stolt 28 jul om 3:01 
hey MDH!

Are you limiting the scope of this mod to just CAS for now? Because it would also be cool to have:

1. CAS jets (or regular jets) armed with AA missiles that can clear our enemy helicopters and aircraft over the AO

2. Transport helicopters that can pick you and your personal squad up at Point A and drop you off at Point B

3. Request a HALO drop for you and your personal squad at any point, like in DRO (with friendly squad AI being able to equip a parachute and knowing how to use it)

IDK how difficult it is to code/programme all of that into the mod but if its feasible, this would be amazing! I use your mod extensively with antistasi and it's an absolute blast!
Moerderhoschi  [auteur] 27 jul om 5:50 
update 2025-07-27:
- added callMode Cursortarget direct
- rearranged callModes for better overview
- added callMode description in the ModDescription Tab
- added displayEH for showing up MDH Mod Tab on map with ctrl + shift + H
itsniko 25 jul om 16:16 
can you make mdh Artillery that let you call types of shells and mortars just like mdh cas please
Moerderhoschi  [auteur] 25 jul om 0:52 
update 2025-07-25:
- renamed callMode Cursortarget to near cursortarget for better clarification
- optimized callMode near cursortarget
Moerderhoschi  [auteur] 24 jul om 9:45 
update 2025-07-24:
- changed localNameSpace vars to MissionNameSpace vars to secure function of Mod when saveGame and loadGame is used
- added callMode Cursortarget

@Megademon57 & @Keepthechange try to start a new scenario and then after a fresh start try to saveGame and loadGame and check if the Mod still works for you. now it should.
Keepthechange 23 jul om 17:58 
i get this error 9 times of out 10 mdhFncCASweapons not found
Keepthechange 23 jul om 9:49 
this mod is great when it works but it often doesnt, i always get an error code
Moerderhoschi  [auteur] 21 jul om 8:39 
I was on vacation but now I'm back.

@Megademon57 thank you for your clear bugreport. I will fix this issue with the next update.

@Stolt CAS with nukes, sounds great 😃. You can't change the CAS plane speed, I need to test if to make this an setting would be a smart idea.

@sir.ghostington yes & no. You can't use the actionmenu entry while controlling a drone but you can call CAS on the map in the Mod description tab.
Megademon57 21 jul om 3:58 
Great mod, one of the bests, but...

I found a problem, when you load a game the CAS doesn't work. It says that the "mdhfncCASWeapons not found". If you can fix this I would be very gratefull.