Starbound

Starbound

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StarBooze Reborn
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4.792 MB
1 May @ 8:34am
13 Jul @ 4:45pm
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StarBooze Reborn

Description
This Starbooze Reborn was made by me, years ago, for personal use and to play with friends. And now I’m sharing it with you. I want to make it clear that it is not my intention to infringe on any patents or intellectual property rights — this is an open-source mod. In case of any issues, I kindly ask for respect when communicating and making any requests.

Please understand that my goal is to share this mod with the entire community, as I see no reason to keep it just for myself and my friends. It took me quite some time to recreate it and make it fully functional. I apologize for adding content that wasn’t in the original mod, but due to the need for certain items from other mods, I had to create them from scratch. For example: meadhoney, bamboo, cherry, etc. I also had to add compatibility features requested by the community, and integrate other mods so that they would work together — such as Aging Alien Alcohols, Aging Alien Alcohols Addon, NoLife’s Alcoholism Alpha, and more.

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Please note: it is no longer necessary to install these other mods to run Starbooze Reborn, as all of their recipes were adapted and recreated within Starbooze Reborn. Additionally, some of their items can now be used to create new drinks and other products. I tried to make use of as much of their content as possible, in favor of Starbooze Reborn. The changes made to drinks from these compatible mods include the addition of custom 'BOOZE' status effects — which only work if Starbooze Reborn is installed. If these mods are removed, the affected items will simply become perfectgenericitems.
These additional mods are not required, but they do expand the content and allow you to make full use of the drink creation mechanics proposed by the mod.
You're free to play without them — you just won’t have access to the extra content, okay?
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A special note about Frackin’ Universe:
Nothing in the drinks themselves was changed — nothing at all!
Only their crafting recipes were modified. I didn’t want to interfere with the original mod because, first of all, I’m not deeply familiar with it, and second, adding status effects would likely create confusion. The goal of this mod is simply to bring drinks from other mods into Starbooze Reborn and make them compatible. So don’t worry — removing Starbooze Reborn will not affect Frackin' Universe, Star Wars Awake, or C.C.C.C.C. in any way, okay?
However, for the other mods mentioned above, the drinks have a custom 'BOOZE' status effect that only exists here — so yes, removing Starbooze Reborn will affect them. Please be aware of that!! Also, keep in mind that some of these mods may add biomes, plants, liquids, etc. — and removing them could corrupt your save!

Original Mod: https://community.playstarbound.com/resources/starbooze%E2%84%A2-open-source.1083/
Original Author: kingofcrows

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Every improvement and idea I could add has been added to the mod. And I believe they were welcomed improvements (no one’s complained yet, kkk).
All the ideas I originally had for my personal BOOZE mod ended up here... I truly hope I was able to exceed your expectations for fun gameplay!
That’s something I always aim for in my games, okay? I’m open to criticism and suggestions — I only ask for respect and kindness when you share them.
And if you enjoy the mod, please give it a like, favorite it, and leave a review. That would mean a lot to me.

On the advice of friends, I created a Ko-fi for anyone who wants to support my projects: https://ko-fi.com/1100ross
139 Comments
1100Ross  [author] 22 Jul @ 7:48am 
Good morning @Tenet. Thank you for the suggestion — I’ll make that change to avoid any future issues. The funny thing is that nothing was actually replaced. For example, the Frackin’ Universe drinks only had their crafting recipes modified — the status effects still come from Frackin’ itself.
Even if Starbooze Reborn is removed, those drinks will continue to function normally in Frackin’.
As for the cherry item, it also exists in both mods without conflict. In Starbooze Reborn, it's simply named sbr_cherry, so there’s no overlap. You can rest assured — in Frackin', only the recipes were altered. Now, for the other mods, yes — I did add custom booze status effects to all of their drinks. However, if those mods are removed, the affected drinks automatically turn into perfectgenericitems, because their base data only exists within those specific mods.
So there’s no risk of crashes or conflicts — just missing items if the required mods aren’t present.
Tenet 22 Jul @ 5:46am 
yes, but will be better if you write in description what will be overrided in other mods so i can check this mods firstly. as i see you override Frackin booze. so its will be good if you check that all FU booze content is reachable. i also receive "cherry" item not found error but i think its not ur mod make that. c.c.c.c.c i have too.
1100Ross  [author] 21 Jul @ 8:19am 
Good morning @Tenet. Ahh, I understand the error now. This error occurs due to the sbr_oldingbeerker object. What it does is transform items and objects that contain starbooze. It is an open-source mod and some mods have assimilated it, e.g., Frackin Universe, Star Wars Awaken, and c.c.c.c.c To avoid this, create this object to avoid errors that could occur if the player uses it. These errors in the log are the crafting system looking for the items for this recipe and not finding them, resulting in an error. Don't worry, this will appear. If you notice any errors regarding the recipe or material item, let me know, as I don't play with Frackin, okay?
Tenet 20 Jul @ 10:51am 
i have
Aging Alien Alcohol Addon
Aging Alien Alcohols
Arcana
Betabound!
Frackin' Universe
My Enternia 2.4: Alta Hobbies
Neb's Snails!
NoLife's Alcoholism Alpha
Tenet 20 Jul @ 10:42am 
Fatal Exception: (ItemException) No such item 'sbr_beerkeg'
[00] 0x7ff7d176b4f3 (StarException_windows.cpp:97) Star::captureStack
[01] 0x7ff7d1769f5c (StarException_windows.cpp:192) Star::StarException::StarException
[02] 0x7ff7d18e7c09 (StarItem.hpp:13) Star::ItemException::ItemException
[03] 0x7ff7d18e49be (StarItem.hpp:13) Star::ItemException::format<Star::String>
[04] 0x7ff7d18f22c0 (StarItemDatabase.cpp:545) Star::ItemDatabase::itemData
[05] 0x7ff7d18f23d1 (StarItemDatabase.cpp:187) Star::ItemDatabase::itemFriendlyName
[06] 0x7ff7d1e84b98 (StarAlgorithm.hpp:243) Star::sortByComputedValue<Star::List<Star::ItemRecipe,std::allocator<Star::ItemRecipe> >,<lambda_a6858c9fa2171f0c1ec26b06e02e0bea> >
[07] 0x7ff7d1e8b7a9 (StarCraftingInterface.cpp:747) Star::CraftingPane::determineRecipes
[08] 0x7ff7d1e8f85c (StarCraftingInterface.cpp:352)
another exeption
Tenet 20 Jul @ 10:19am 
Caused by: (ObjectException) No such object named 'signpub' thats all wat i receive in logs
1100Ross  [author] 20 Jul @ 6:37am 
Good morning @Tenet. I recently tested Frackin + Starbooze Reborn and didn't encounter the error you mentioned. Both the signpub recipe and the sign are present in the scenario. I had to download Frackin because I had already changed all the folders and item names so everyone could use the mod together. Could you please be more specific about where the error occurred?
Tenet 19 Jul @ 6:24pm 
when i launch it with FU i cant reach science outpost. signpub(booze pub part) doesn exist
1100Ross  [author] 14 Jul @ 5:12pm 
Good evening @Rnova2. I get where you’re coming from. I had the same idea, but at first tried to keep it close to original Starbooze. As in the description, I added some ideas from my mod. About trees: I thought each biome could have a type or use existing ones; also create new ones where missing. Then give them a purpose—original mod only uses them for schnaps and juices. Like liquidbeer was only for beer, I changed it to liquidalcoholic so all drinks use it. I added maxhealthboost60 and salveheal effects to give reason to craft them.

Right now I’m pausing Starbooze to focus on my mods and these gaps, then return to finish it. I want to test ideas for trees to keep gameplay fun but not too hard. Also, vanilla drinks should have more effects, but I’m afraid to change and get backlash. That’s why I focused on drink production to earn money early on, but later you can craft better unique drinks to shift focus from money to effects haha.
Rnova2 14 Jul @ 1:12am 
Hi, I apologize for not giving too many details, but there's a limit to the number of words I can use in a comment, so I'll try to summarize my post:

- Several Starbooze trees have the image of drooping leaves (banana or coconut plants, for example).

- I'd like you to consider the alien biome, in addition to the forest, garden, and jungle biomes, so that fruit trees can appear.

- It would be interesting to see kelp trees that produce seafood on planets with oceans.

- Finally, there are metal, rock, and crystal trees. Could some be created that produce fruit?