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Even if Starbooze Reborn is removed, those drinks will continue to function normally in Frackin’.
As for the cherry item, it also exists in both mods without conflict. In Starbooze Reborn, it's simply named sbr_cherry, so there’s no overlap. You can rest assured — in Frackin', only the recipes were altered. Now, for the other mods, yes — I did add custom booze status effects to all of their drinks. However, if those mods are removed, the affected drinks automatically turn into perfectgenericitems, because their base data only exists within those specific mods.
So there’s no risk of crashes or conflicts — just missing items if the required mods aren’t present.
Aging Alien Alcohol Addon
Aging Alien Alcohols
Arcana
Betabound!
Frackin' Universe
My Enternia 2.4: Alta Hobbies
Neb's Snails!
NoLife's Alcoholism Alpha
[00] 0x7ff7d176b4f3 (StarException_windows.cpp:97) Star::captureStack
[01] 0x7ff7d1769f5c (StarException_windows.cpp:192) Star::StarException::StarException
[02] 0x7ff7d18e7c09 (StarItem.hpp:13) Star::ItemException::ItemException
[03] 0x7ff7d18e49be (StarItem.hpp:13) Star::ItemException::format<Star::String>
[04] 0x7ff7d18f22c0 (StarItemDatabase.cpp:545) Star::ItemDatabase::itemData
[05] 0x7ff7d18f23d1 (StarItemDatabase.cpp:187) Star::ItemDatabase::itemFriendlyName
[06] 0x7ff7d1e84b98 (StarAlgorithm.hpp:243) Star::sortByComputedValue<Star::List<Star::ItemRecipe,std::allocator<Star::ItemRecipe> >,<lambda_a6858c9fa2171f0c1ec26b06e02e0bea> >
[07] 0x7ff7d1e8b7a9 (StarCraftingInterface.cpp:747) Star::CraftingPane::determineRecipes
[08] 0x7ff7d1e8f85c (StarCraftingInterface.cpp:352) another exeption
Right now I’m pausing Starbooze to focus on my mods and these gaps, then return to finish it. I want to test ideas for trees to keep gameplay fun but not too hard. Also, vanilla drinks should have more effects, but I’m afraid to change and get backlash. That’s why I focused on drink production to earn money early on, but later you can craft better unique drinks to shift focus from money to effects haha.
- Several Starbooze trees have the image of drooping leaves (banana or coconut plants, for example).
- I'd like you to consider the alien biome, in addition to the forest, garden, and jungle biomes, so that fruit trees can appear.
- It would be interesting to see kelp trees that produce seafood on planets with oceans.
- Finally, there are metal, rock, and crystal trees. Could some be created that produce fruit?
When I restarted it worked, I don't know that there was changes was not being saved and the object was still the same, but now I delete the old Pak and add the new to test in the mods folder. Ok should not be the same as there was with you, but .. It is not hard to try. Ahh I only have one question you already have a list of all objects with problem?
Do it slowly or, as I said before, release it and have the people who download it help with the errors. No matter how much I think it's perfect, we always miss something. I'm trying to release my reborn mod and my personal mods... I still have doubts and fears, but I know I will release them. So don't worry about time either.
[Error] Could not load recipe /recipes/starboozereborn/sb_oldingbeerker/sb_distillery/distilliery
Ex: distilliery in Starbooze it's called sbr_distilliery and if you have Frackin Universe or Star Wars Awaken, these are two mods that have Starbooze, you can update these items for Starbooze Reborn.
[13:19:11.668] [Error] Could not instantiate item '[carbonatedwaterMFM, 3, {}]'. (ItemException) No such item 'carbonatedwaterMFM'
[13:19:11.753] [Error] Could not load recipe /recipes/distillingMFM/appleciderMFM.recipe: (ItemException) No such item 'redapplejuiceMFM'
[13:19:11.759] [Error] Could not load recipe /recipes/starboozereborn/sb_oldingbeerker/sb_distillery/distilliery rum/whiterum.recipe: (ItemException) No such item 'whiterum'
[13:19:11.784] [Error] Could not load recipe /recipes/starboozereborn/sb_oldingbeerker/sb_fermenter/fermenter beer/darkbeer.recipe:
will post what i mean
[0] 7ff750f9a213 Star::captureStack
[1] 7ff750f98f9e Star::StarException::StarException
[2] 7ff750fa51ca Star::AssetException::format<Star::AssetPath>
[3] 7ff750fb1972 Star::Assets::getAsset
[4] 7ff750fada2b Star::Assets::bytes
[5] 7ff7515e5d78 Star::LuaRoot::ScriptCache::loadScript
[6] 7ff7515e5cc1 Star::LuaRoot::ScriptCache::loadContextScript
[7] 7ff7515e587e Star::LuaRoot::createContext
[8] 7ff7515d14b7 Star::LuaBaseComponent::init
[9] 7ff75117d8ae Star::Monster::init
[10] 7ff75151901e Star::WorldServer::addEntity
[11] 7ff7514d4b3a Star::SpawnerWorld::spawnEntity
[12] 7ff751364f73 Star::Spawner::spawnInCell
[14] 7ff751365846 Star::Spawner::update
[15] 7ff751533f69 Star::WorldServer::update
[16] 7ff75153a0a6 Star::WorldServerThread::update
[17] 7ff751539a8b Star::WorldServerThread::run
[18] 7ff750f96d9e Star::ThreadImpl::runThread
[19] 7ff84120e8d7 BaseThreadInitThunk
[20] 7ff841d7c5dc RtlUserThreadStart
[11:07:07.617] [Error] UniverseServer: World CelestialWorld:-109879655:936056445:-148252113:10 has stopped due to an error
[11:07:07.617] [Info] UniverseServer: World CelestialWorld:-109879655:936056445:-148252113:10 shutdown, kicking 1 players to their own ships
-Yeastwater in the fermenter recipes
-The wheatsprout in the cherry sapling recipe
A few other issues I noticed:
-It seems I am unable to find the malt recipe in campfire anymore, is it moved to elsewhere?
-Might also want to provide some guidance on where to craft the tablets for water filtration too.
-Brewing station does not seem to work when 10 wooden logs are provided to it
Nonetheless, good work with the mod
I hope you enjoy it, there were a lot of changes and improvements in the mod. xD