Half-Life 2

Half-Life 2

68 ratings
PRL '81: Firearms All-In-One Pack
   
Award
Favorite
Favorited
Unfavorite
type: assets
contains: materials, models, sounds
Tags: turrets
File Size
Posted
Updated
157.968 MB
2 May @ 9:16am
1 Jun @ 4:54am
3 Change Notes ( view )

Subscribe to download
PRL '81: Firearms All-In-One Pack

In 1 collection by ForlornBuccaneer69
PRL '81 Pack
35 items
Description
UPDATE - Added the Hopper Mine and Floor Turret

This mod is an All-In-One Pack containing all the weapons that i made/ported, intended for the PRL '81 Experience. This means that you don't have to download the separate weapon mods.

The Following is a list of replaced weapons:

1. Pistol - replaced by the Polish P-64 "Czak" Pistol
2. Revolver - replaced by the Soviet SVD Dragunov/Al-Kadesiah Marksman Rifle
3. SMG1 - replaced by the Polish PM-63 "Rak" Submachine gun
4. AR2 OSIPR - replaced by the Soviet AKM Assault Rifle
5. Shotgun - replaced by the Soviet KS-23 Shotgun
6. Crossbow - replaced by the Polish RWGŁ-3 Tear Gas Grenade Launcher
7. Grenade - replaced by the Soviet F-1 Fragmentation Grenade
8. RPG - replaced by the Soviet 9K34 Strela-3 MANPAD
9. Bugbait - replaced by the Polish Wódka
10. Alyxgun - replaced by the Czechoslovak Vz. 61 Škorpion Submachine gun
11. Emplacement Gun - replaced by the Soviet PKM Machine Gun
12. Hopper Mine - replaced by the Soviet TM-46 Landmine
13. Floor Turret - replaced with a custom PKM Turret

If you want the SVD to shoot while zoomed in, you have to bind a key to the toggle_zoom command. For example, if you want to bind the t key, type the following into the console: bind t toggle_zoom.

Credit goes to the following:

1. P-64
- YumYumShisha[gamebanana.com] and Mantuna[gamebanana.com] - making the original mod.[gamebanana.com]
- Me - editing the mesh and textures, pistol ammo box

2. SVD
- Insurgency: Modern Infantry Combat Dev Team - original model and animations
- Me - porting, .357 ammo

3. PM-63
- Treyarch and Activision - developing and Publishing CoD: BO;
- Moon - porting the original model to G-Mod.
- Me - porting, firing animation, ammo box

4. AKM
- Mising Information Dev Team - original model and animations
- Me - porting, magazine ammo

5. KS-23
- Treyarch and Activision - developing and Publishing CoD: BO;
- Moon - porting the original model to GMod;
- Me - porting

6. RWGŁ-3
- Josh Z. - making the Original Mod
- Me - porting, grenade launcher assembly, reload animation, grenades and ammo

7. F-1
- New World Interactive - developing Insurgency
- Me - porting

8. Strela-3
- Treyarch and Activision - developing and Publishing CoD: BO;
- Moon - porting the original model to GMod
- Me - porting, missile prop

9. Bugbait
- Me - everything besides the labels

10. Škorpion
- Treyarch and Activision - developing and Publishing CoD: BO;
Moon - porting the original model to GMod;
- Me - porting

11. PKM
- Li Zheng[sketchfab.com] - making the original model[sketchfab.com]
- Me - porting, floor turret body.

12. TM-46
- lineQ[sketchfab.com] - making the original model[sketchfab.com]
- Me - porting



Legal Stuff:
"PKM Machine Gun" (https://skfb.ly/6UMRU) by Li Zheng is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Land Mine TM-46" (https://skfb.ly/prnvv) by lineQ is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).




39 Comments
Peterkragger 5 Jul @ 6:04am 
I agree with @idkwhatnick. Dragunov should replace the crossbow
Idkwhatnick 3 Jul @ 12:49am 
Wouldn't a Nagant revolver be better instead of the SVD?
giorgibob152 29 Jun @ 1:29am 
Try testing them with full pack downloaded and okay episode 1
giorgibob152 29 Jun @ 1:28am 
Are you sure?
ForlornBuccaneer69  [author] 28 Jun @ 11:54am 
@giorgibob

Then I don't know what is causing the issue. These mods should work. I tested them multiple times.
giorgibob152 28 Jun @ 11:24am 
I only have your mods enabled....
ForlornBuccaneer69  [author] 28 Jun @ 10:10am 
@giorgibob

This is most porbably caused by mods overwriting eachother. To prevent/fix that:
1. Open the game.
2. Navigate to the "Extras" Tab. Then select the "Workshop".
3. Click on the "Subscribed" Tab. You should see all the mods that you have downloaded from the workshop.
4. Scroll until you find the mod you have problems with/is not working.
5. Make sure the mod is Enabled. You can check it by looking at the "Enabled" checkbox at the right side of the mod's name bracket.
6. Using the white arrows on the right side of the mod's name bracket, move the mod to the very top of the mod list/above the mod that you suspect was overwriting it. This will ensure that THIS mod overwrites all the other ones, that could've wanted to overwrite it instead.
giorgibob152 28 Jun @ 10:05am 
This doesn't work on episode 1-2.
Neither do combine units (all included) nor rebels.
iafelix209 15 Jun @ 11:08am 
Vodka for bugbait 🤣
AAgunTheAlex 4 Jun @ 1:47pm 
I wish volvo made it easier to change the weapon icons in the anniversary update, because I get
mild mental confusion when I see what weapons these replace