Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then I don't know what is causing the issue. These mods should work. I tested them multiple times.
This is most porbably caused by mods overwriting eachother. To prevent/fix that:
1. Open the game.
2. Navigate to the "Extras" Tab. Then select the "Workshop".
3. Click on the "Subscribed" Tab. You should see all the mods that you have downloaded from the workshop.
4. Scroll until you find the mod you have problems with/is not working.
5. Make sure the mod is Enabled. You can check it by looking at the "Enabled" checkbox at the right side of the mod's name bracket.
6. Using the white arrows on the right side of the mod's name bracket, move the mod to the very top of the mod list/above the mod that you suspect was overwriting it. This will ensure that THIS mod overwrites all the other ones, that could've wanted to overwrite it instead.
Neither do combine units (all included) nor rebels.
mild mental confusion when I see what weapons these replace
So if you have this mod, you don't need the standalone versions of the Hopper Mine and Turrets?
Kindly go look at the mods that change the Civil Protection units.
Luckily for that front is that there are mods that do give you more ammo without the need for scripts, like this one for example.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3437377912
@HECU
I wouldn't be blaming Forlorn if they didn't do that last one, I know I wouldn't just because that comes off as telling someone what to do.
you could replace the crowbar with a Soviet Hatchet
And Replace the Airboat Already.
No, since the Workshop breaks custom scripts for some reason
At the moment they only sport a Polish armbands and Solidarność Walcząca symbols. You can get it from my Propaganda and Decals mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3397137452
As I suspected, the mod You linked up is a weapon replacement in disguise. So it WILL sadly conflict with this one
We'll see.
I'll take a look at this mod. Althoug I suspect it is actually a weapon replacement in disguise
Just to clarify what I meant with the animations question, would mods like this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3368291003
work just fine? Because I recall that you did make your own set for some of the weapons in the package.
Unless You meant that, as an Eli replacement, he would violently die at the hands of the advisors in EP2?
Wałęsa was at the time the de-facto leader of the Solidarity Movement and one of the very first POIs arrested and interned when the Martial Law began. In that context he would fit as a replacement for the Resistance leader.
I'm looking into replacing the Barricades with sandbags and custom walls. I also might try making a Wałęsa replacement for Eli, since a lot of people are asking for it
There should be no animation conflicts, since the weapons (even the default ones) all have their own animations that are compiled with the .qc file, as opposed to NPCs, that use shared ones.
As for the sounds, the only ones that have custom ones are the SVD, AKM and Wódka Bugbait
I never saw the original upload hence why I asked here, this would be the first time I saw that.
Another question is if these use custom animations or work with other addons that change the animations for the weapons, same for sounds as well, just covering bases since I have a few mods that cover animations and sounds.
I originally considered the Dragunov as a replacement for Crossbow. But I thought that a one-shot SVD would look weird, and I already settled on the RWGŁ-3 for that one. So I decided to do something different and replace the Revolver with it instead, since it's powerful and has a magazine.
I read all the comments even if I don't reply. I am aware that A LOT of people had complaints about this under the original upload, but I stand my ground.