XCOM 2
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[WOTC] Reliable Knockback
   
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2 May @ 9:46am
1 Jul @ 5:13pm
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[WOTC] Reliable Knockback

Description
Your ever-ending frustration over attempting to push over ADVENT that seem to have their feet glued to the floor?

Perhaps now you can dust off those knockback abilities you've thrown in the trash so long ago...

This mod fixes the knockback effect, so that units actually get thrown around instead of getting stuck on curbs, grass, floors ect, please the see the video above

This mod is part of the BETA Community Highlander mod v.1.30 so users can remove this mod if they are using the CHL

What's been done
  • Units shouldn't get stuck on map geometry as much
  • Units can take fall damage when knocked down from heights
  • Units can land on other units, dealing damage
  • Debug setting to see the path of a knockback

Compatibility
  • Overrides basegame classes X2Effect_Knockback and XComGameStateContext_Falling
  • Won't work with any mod abilities with custom effects that have subclassed X2Effect_Knockback


This is not a fully tested mod, so if you notice any irregularities then please tell me

Thank you, I hope you enjoy this mod!
8 Comments
Furu  [author] 7 Jul @ 6:55am 
This mod is now part of the BETA Community Highlander v.1.30 mod, so if you are using that version, you don't need to use this mod
Furu  [author] 1 Jul @ 5:18pm 
I've updated the mod that fixed a garbage collection crash, I'm very sorry about that... I thought X2Effect was an instanced class, so I could store variables there, I suppose not...

Please note that this mod might become part of the Community Highlander mod some time in the future, so if you want to wait, you don't have to install this mod.

If it does become part of CHL, I might make this mod private, since by this mod overriding base game classes, any changes in same classes in CHL will not work
Furu  [author] 10 May @ 3:26pm 
@Frog_Sage I tried reproducing it and couldn't get my game to crash, perhaps some other mod overrides same classes as this mod and thus conflicts with one another... Anyway I've added a note to the description to enable the mod for a new campaign
Frog_Sage 9 May @ 4:05pm 
Installed this mid-campaign and got CTD's on skyranger load after a mission. Disabling the mod fixed the issue. I usually have 200+ mods running so no saying what the conflict as. Just thought i'd let you know.
Furu  [author] 3 May @ 6:33pm 
I've uploaded a demo to showcase the difference between vanilla and this mod, please see it above
Furu  [author] 3 May @ 5:31pm 
@william09703 I think that mod is only for death animations working properly
@Austere Hare You don't need to do anything, this mod should work out of the box so units are actually knocked back a few tiles instead of getting stuck on geometry and getting up on the same tile they were standing on
Austere Hare 3 May @ 12:37pm 
how would i add this to a sword? :lunar2020halodragon:
william09703 3 May @ 12:10pm 
does this fix the same thing from Heavy Weapons Knockback Fix mod?