Starship Troopers: Terran Command

Starship Troopers: Terran Command

93 ratings
After Klendathu
   
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25.520 MB
2 May @ 12:24pm
21 Jun @ 9:58am
14 Change Notes ( view )
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After Klendathu

Description
Type of scenario: Attack wave-based defense (city and base), varying attack directions
Difficulty: Medium - Hard (partially simultaneous management)
Estimated playing time: 1 h
Appearing units: Base game bugs (no DLC's), mainly units from MI and a few from Urban Onslaught
DLC's required: Raising Hell, Urban Onslaught
Warning: This map is created with the standard editor, beta may cause errors.
10 Comments
Warrior250 6 May @ 10:21pm 
That said, I am playing this on beta, so that might be the case on the Battle Tier 4.
Warrior250 6 May @ 10:21pm 
Needs another platform, BT4 is pointless. Add Tankers as a new threat, they can't be autotargeted.
Ross Mahon 4 May @ 2:18pm 
Finished too. Less bombardment. Thanks
no one life 4 May @ 6:43am 
i finished map everything is okey now :steamthumbsup:
tonyxfg 3 May @ 6:08pm 
great mission!

I played first version, it's hard, but not impossible.

Plasma Grenadier is a big problem, they killed most of my troopers, but I can't avoid their attack, it's a a game of chance.

at final wave, I have to cancel marauder and change to rainmaker, so that I can stop Scorpion.
Skedar  [author] 3 May @ 1:21pm 
Important correction of a location mark that resets itself when editoring the map.
no one life 3 May @ 12:56pm 
aliens are stuck in central map
Skedar  [author] 3 May @ 5:35am 
Plasma Grenadier firing is adapted to the waves; this means it stops as soon as an attack wave is repelled and will start again with the next attack wave; at the beginning of attack wave 9 it will stop completely, unless the bridge and the monument are captured by the bugs. Firing range and intervall remain untouched.
Ross Mahon 3 May @ 4:40am 
Random bombardment needs to be turned off.
Skedar  [author] 2 May @ 12:36pm 
This map contains a variety of triggers. Please report if anything strange occurs.