Starship Troopers: Terran Command

Starship Troopers: Terran Command

After Klendathu
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Update: 21 Jun @ 9:58am

- Minor texture additions and tuning of several triggers

Update: 11 May @ 7:47am

- Optimized tuning of triggers

Update: 10 May @ 1:35pm

- AI-voicing added

Update: 10 May @ 10:10am

- Tankers will now spawn during the waves (target priorizing)
- Minor changes and adjustments

Update: 10 May @ 8:30am

- Minor changes and adjustments

Update: 10 May @ 5:51am

Update: 10 May @ 5:50am

- Marodeur howitzer will unlock on completing wave 12
- Battle tiers will unlock on completing certain waves
- Offensive timer between wave 9 and 12 reduced from 120 seconds to 90 seconds

Update: 10 May @ 4:57am

- Counter operational unit for the first tanker action changed from marodeur to rocketeer (marodeur is too strong in the early beginning and can be abused for long range firing; this unit will be instead locked until 12th wave completed)
- Firing interval of plasma bugs increased by 15 seconds
- Preparation phase timer is now hidden
- 4th building platform added (in future there will be a side mission to obtain the additional platform)

Update: 3 May @ 11:12am

- Important correction of a location mark that resets itself when editoring the map

Update: 3 May @ 8:30am

- Triggers added that checks the bridge and the monument for the owner; if no infantry(!) is present in the area, the point is returned to Neutral
- Flak grenates locked
- War material increased by 5 each wave from wave 12 on (in order to enable a further vehicle)
- Minor additions