Victoria 3

Victoria 3

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[1.9] Waddle War Rework
   
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2 May @ 3:57pm
2 Aug @ 9:30pm
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[1.9] Waddle War Rework

Description
msg me on discord if you have any suggestions or complaints @waddleking (pls rate)
btw i actually use the patch notes

war kinda sucks rn, so i changed a few things:

War Exhaustion:
  • instead of going from 100 to -100, it goes from 100 to 0, meaning no more infinite wars because you didnt take some puppets territory or whatever
  • changed war exhaustion from occupation to scale positively at low occupation (scaled by how well you are doing in the war)
  • changed war exhaustion from wargoals to scale positively, where the biggest penalty being where you've lost 100% of battles and all wargoals are occupied (pretty bad)
  • countries with no wargoals against them will also take a scaled penalty
  • these are affected by the number of manpower losses
  • having your capital occupied will have a penalty
  • war exhaustion from casualties is slighty lower
  • war exhaustion from lobby clout is increased in both the positive and negative direction

  • regain a very small amount of war support from winning battles, and lose it from losing battles


(its easier to knock out countries that have no real commitment to the war as there is a scaled penalty against them for having no wargoals against them)


War Support:
  • NEW value that is SEPERATE from vanilla war support (for wargoals)
  • calculated from legitimacy, interest groups, laws, movements, and radicals/loyalists
  • this value with grant you a military modifier based on how much war support you have


(a liked government will result in high war support)


Dismantle Empire wargoal:
  • unlocked by political agitation
  • can be used on great powers (you have to be a great power or have one on your side)

  • releases all subjects
  • releases all cultures with over 1% presence in the country and less than 80 acceptance (with some exceptions)
  • each culture gets their homelands excluding the homelands of the origin's primary culture (unless they have a 33% majority)
  • the country will have similar laws and governments to the country that released them
  • if there are nearby non subject countries with the same primary culture, they will be absorbed into that country instead
  • will give a good modifier to the enforcer granting legitimacy and prestige, whereas the loser gets a modifier with negative prestige and legitimacy and support to extremist movements, but more military tech speed

  • infamy based on population, maneuvers based on gdp of the target nation (capped at 90 with excess being added to infamy at a factor of 0.5)
  • the ai will be more likely to do this if there are more than two GPs against them
  • the modifiers in the war screen are VISUALLY the wrong way (idk its vanilla fault)


(thank you @N64GC for making the icon for this wargoal)


(what would happen to russia if it was dismantled in 1836 (in a real game you can't do that since you don't have the tech))


Join Wars treaty article:
  • a country will join all ongoing wars of the other
  • can only join if there are no enemies that are subjects, allied to (including defence pacts and gaurantee independence) or have a truce with the joining country




Transfer Claims article/wargoal:
  • transfers all claims in a strategic region to another country
  • can be enforced as a wargoal






Army Stuff:
  • increased devastation from battles (now 1%)
  • increased kill rate slightly on later tech
  • decreased the increase of number of officers in tech progression (easier to conscript your population and minorities)
  • increased attrition of armies 'exiled' in enemy territory (ENCIRCLEMENTS ARE SO BACK)


Battles:
  • strategic objectives are more favoured
  • commanders favour picking their own units
  • removed RNG elements from land battle size
  • added extra combat width for great power capital cities


Battle Conditions:
  • chemical weapons (kill rate and morale damage)
  • chemical defence (negative morale loss)

  • miscommunication (morale loss)
  • highly coordinated (morale damage)
  • artillery barrage (kill rate)
  • delaying tactics (negative morale loss and morale damage)


Political Stuff:
  • winning/losing a war will give you loyalists/radicals respectively, scaling with wargoal impact
  • winning/losing will also increase/decrease subject liberty desire, scaling with wargoal impact
  • cultural secessions will encourage others of the same culture in other countries to secede


(small increase under 'events and other reasons' for losing a small war (~one wargoal for russia))


Diplomacy:
  • conquer infamy state reduced by 20%
  • protectorate infamy increased by 50% (still less than conquering outright)
  • reducing autonomy infamy halved to compensate
  • regime change infamy reduced (because its literally useless)
  • taking homeland states is 75% off

  • 80% infamy refund for war goals that are dropped (due to a country capitulating or negotating peace without enforcing their wargoal)
  • infamy cost for making something a primary is now 20%
  • maneuver cost for making something a primary is now 40%

  • changed infamy modifiers






Events:
  • occupying the capital of a power equal or above to you
  • either getting your capital sacked or left alone
  • resistance in occupied territory
  • propaganda
  • racism


(rip paris)


Other:
  • now able to add wargoals in cut down to size plays and civil wars
  • changed gui to represent manpower rather than battalions
  • increased effect of embargoes and being at war on trade advantage
  • colonies can't change colonisation law
  • fixed commander select weights from vanilla so traits are more considered


(of course the battalion number is displayed on the zoomed out version of the map, but up close you get the real numbers)
41 Comments
Theoretician 31 Jul @ 11:46am 
@Archscientist K I always read them too and value them!
WaddleKing  [author] 27 Jul @ 8:59pm 
unfortunately i dont think disabling white peaces specifically for an article wargoal is possible right now, (maybe in future).
for the bidirectional dismantling the AI should add the wargoal (if they have the tech), and i dont think they should get it for free and not have to pay maneuvers and infamy cost.
it kinda sucks rn that we have to do all cb modding through treaties since wargoals are still not changeable at all pretty much
Aero 27 Jul @ 7:11pm 
I think that the dismantle empire cb should prevent white peaces and be a both way thing if possible (so if the person starting the war loses they get dismantled) since i dont think any great power would allow an opponent that publically stated they intend to utterly destroy them and their empire to get away with it should the coin flip
nickrood45 27 Jul @ 11:57am 
MeToo!
Archscientist K 27 Jul @ 10:34am 
I always read them too! Never stop writing them. I love mods with proper documentation
Necrotes 27 Jul @ 10:03am 
I read the change notes :)
WaddleKing  [author] 27 Jul @ 9:32am 
sorry about that
Archscientist K 27 Jul @ 9:26am 
Yeah, it was pretty much making it a normal formable haha
Thank you for fixing it, fren ^^
WaddleKing  [author] 27 Jul @ 9:23am 
upped the percent, and already existing formables shouldnt be in there but PBC slipped through since its technically not a formable you do it through a journal entry (i think, i havent played peru)
WaddleKing  [author] 27 Jul @ 9:20am 
fixed