Arma 3
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Turret Tweaks
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Data Type: Mod
File Size
Posted
Updated
16.026 KB
3 May @ 5:19am
27 May @ 1:53am
6 Change Notes ( view )

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Turret Tweaks

In 1 collection by Jamio
MF2041
70 items
Description
This mod drastically reduces the accuracy of AI using turrets.

I always hated the way that a barely-competent AI could laser you at any range with a stabilised or vehicle-mounted gun, so yeah. This mod isn't realistic, but if you cared enough about that, you wouldn't be using this mod.


Features:

It mainly covers machine guns, but includes a select few autocannons and will include more as I update them.

The effect should also apply to vehicle mounted turrets too, as well as coaxial machineguns.

The tweaks have no effect on player-manned turrets. Turret accuracy is still subject to your AI skill settings, but overall accuracy should be reduced.

Compatibility with ACE should be built-in as all my testing is done with ACE loaded.


Currently supported mods/DLCs:

Vanilla
  • Vehicle-mounted HMG Turret
  • Mk30/Mk30A/M2
  • M134
  • All MBT coaxial guns

CUP
  • PKM/DSHKM/KPVT/PKT/KORD
  • M2/L2A1
  • MG3
  • ZU-23 Cannon (2A14)

Western Sahara
  • ZU-23 (Shielded)

RHS
  • PKP/PKT/KORD/NSV/KPVT
  • M2/M240

SOG:PF
  • SGM/DSHK/M1910/RPD/DP27
  • M2/M1919

Spearhead 1944
  • MG34/MG42/FM 24 29
  • M2/M1919A4/M1919A6




Planned Features
  • Compatibility for all remaining cDLCs w/ turrets - SOG, GM, CSLA
  • Compatibility for RHS, OPTRE, 3AS
  • Accuracy tweaks for autocannons
  • Mod variants for high/medium/low accuracy debuffs
  • Mod variant that retains stabilised gun accuracy
  • Taking requests for mods that aren't covered by the vanilla tweaks

Known Issues
  • DP28 and RPD turrets from SOG have odd dispersion. Usable but definitely requires more tweaking.


Credits:

JWebmeister for his original jw_config - I simply expanded on this to cover more inheritances, DLCs and mods.

Popular Discussions View All (2)
10
27 Jun @ 3:07am
PINNED: Requests
Jamio
5
2 Jul @ 3:33am
PINNED: Bugs, Issues and Adjustments
Jamio
73 Comments
Jamio  [author] 28 Jul @ 7:14am 
@HBAOplus Not currently. I believe it will be possible to distinguish the two for the most part, and it is on the list of things to do, but I most likely won't get round to it for a while.
HBAOplus 23 Jul @ 2:05am 
Hi, just wanna know, when used this mod, does HMGs mounted on remote control weapon stations (with fire control sys) still have higher accuracy than those human operated ones (eg. M2HBs on rooftop of HMMWVs in 1993 Mogadishu )?
Lenovo 4 Jul @ 9:05pm 
Can't wait for the "Mod variant that retains stabilised gun accuracy" version of the mod. I believe that this would be the perfect mod for those who want realism. A mod that has a slightly turned down effect for turrets that are not remote controlled while the remote controlled versions act like vanilla. It would be almost perfect. Great mod btw. :steamthumbsup::steamthumbsup::steamthumbsup:
Jamio  [author] 2 Jul @ 3:30am 
@Shepherd of Fire I will at some point for sure.
Reticuli 1 Jul @ 5:13pm 
Addon 'JM_turrettweaks_cup' requires:
- CUP_Vehicles_LoadOrder
- CUP_Weapons_LoadOrder
Shepherd of Fire 1 Jul @ 3:00am 
eventually looking at the RHS ZSUs as well?
Jamio  [author] 24 Jun @ 1:31am 
@HappyRooster007 There's an easy fix for that. It's called "not using this mod".
HappyRooster007 23 Jun @ 2:33pm 
I tried this and the turrets are too inaccurate. This make game too arcadish.
Jamio  [author] 18 Jun @ 6:05am 
@PoToo funnily enough that's what I was looking at doing next. From what I've seen though the weapons on these drones are not tied to the turret in the same way - so my normal method does not apply here.

Will have to do some digging/get in touch with the devs to see if there is a solution.
PoToo 14 Jun @ 2:04pm 
Hi, I wanted to suggest Western Sahara's AP-5 drone, its accuracy can be a bit too much