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- CUP_Vehicles_LoadOrder
- CUP_Weapons_LoadOrder
Will have to do some digging/get in touch with the devs to see if there is a solution.
@D. Schultz OPTRE is definitely on the list, just haven't quite got round to it yet
@Rekkulani Its config level changes, so probably needs loading on both client/server. You're welcome to test it though and report back!
You can see the effects if you go into Zeus and change the units general skill as they are shooting.
It's a big, vague, complex system that doesn't entirely make sense to me, but its what I've observed through testing.
As for recoil - its outside the main scope of this mod, but I might look into it in the future as a possibility.
"Vanilla Vehicle-mounted HMG Turret"
There are many turrets in vanilla game, there is a simple M2 on offroad car and there is also a Machine Gun with thermal optics inside an MRAP. Hence the question - does your mod take into account the current optics on stationary weapons or not?
I would prefer that turrets with scopes did not lose their accuracy, since it is realistic, while other machine guns, without optics would not be so accurate.
I think the changes you mention came in the TacOps update a while back. I've hated AI turrets since then...
Mods and DLCs also frequently redefine dispersion for their turret weapons, so only changing the vanilla inheritance does nothing for a lot of them.
Tldr: better coverage and compatibility, more dispersion.
I'd wager its another mod overriding the burst defines in the configs, which I haven't touched. If you can narrow it down I might be able to take a look, but no promises.
Could also be 3CB but I haven't started looking at changes for that yet!
Though yeah, with this mod we'll be able to fight BTRs and the like without getting instantly shredded by their HMGs.
Also, a lot of the crows or tank coax versions of the weapons are identical to the non-laser ones, so will be hard to pick apart and configure separately. I will add it to the list of potential improvements though for sure.
I've always hated the AI turret accuracy in A3. Particularly if you play with mods for suppression, it just leaves no room for error with the vanilla setup. If the AI turret can see you, you will die.
i want these to remain accurate since, well, they use lasers to get a range, whilst nerfing ai accuracy with things like a kord on a car
The AI cheating with turrets because weapon sway isn't present really messes the game up. Good on you for expanding this mod.