MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Precision HUD
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7.235 MB
4 May @ 8:58pm
13 Jun @ 5:16pm
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Precision HUD

Description
Precision HUD is my attempt at making a personal heads-up display that suited my needs and gameplay without overcomplicating things and providing too many optional features. Initially starting out as a remake of an old crosshair mod called Precision Sights by MindlessVictim, it expanded into a fully formed HUD that takes a lot of inspiration from the original launch version of the HUD for the game. The current HUD we have was added in one of the DLC updates never did it for me and upon seeing the images of the old HUD I decided it was time to replicate with some updated features. The goal was to make a clean, easy to read, and unobstructive HUD that gives back the player's field of view. This mod MUST override YAML.

FEATURES
- Remade crosshair reticle from the old Precision Sights mod that takes less space in the center screen.
- Crosshair can read out to 10,000 meters away (or likely any possible distance in the game), better friend/foe/neutral identification, and a popup for the reticle's target name has been restored from cut code.
- HUD elements have been moved more closely to the screen edges and all backgrounds are now hidden to clear out the center screen for better field of view.
- Minimap has been moved to the top left corner of the screen. Throttle, jump jet, and heat gauges are moved next to the player's paperdoll just like in the launch HUD.
- Compass now uses correct headers and direction markings. Degree heading text added as well.
- Torso rotation meter has been moved from under the crosshair and is now attached underneath the crosshair.
- Comms Popup and Objective Panel now respect the mech's power state and respond to ECM-type interference.
- Mech target popups will now show its current heat level. Vehicle and turret target popups will now show its current health.
- Airstrike indicator is now right above the player's paperdoll (or Coyote's tactical menu element).
- Mod option to hide portraits from the Comms Popup.
- Mech paperdolls only show the rear torsos on the rear paperdoll now.
- Lancemate and objective text now tightly encircle the minimap.
- An MW4-style HUD flickering effect will occur when the player's mech approaches overheating (thanks to Merlock). Can be disabled via mod options.
- Integrated lancemate paperdolls (thanks to Hesto2) can be activated via mod options. Recommended these remain disabled for co-op users.
- Added pop-up warnings for weapons that require lock-on to fire and weapon jams.
- Changed the BAP/ECM circle around the player map indicator.
- Added retroactive adjustments to the weapon panel headers if YARW is active.
- Added mod option to manually set the position of the full-size battle grid.

For the full Precision HUD experience, get the following mods:
- Circular Minimap by Merlock
- Alphanumerical Grid by MWStarch1ld
- Lancemate Status Bar by yrrot
- Portrait Distortion Effect by Lt47
- Throttle Gauge w/ Line Markers by CommandDork
- Colorized Heat Gauge by CommandDork
- Remove Social Icon by Celestial
- No Blue Capture Ring by Celestial
- Remove Green Pickup Zone Ring by Celestial
- More Subtle Artillery Marker by Lt47
- Yet Another Weapon+Yet Another Weapon - Addon and Fixes by czolee93/Me (for the individual weapon panel listings)

COMPATIBLE WITH
- Armor Green by Fireflywater
- Advanced Zoom by Bobbert
- Enhanced Cooldown Pips by Diji/WolfEagle1
- Battlegrid Orders by Hesto2
- Yet Another Revamped Weapon by LittleTex115 (for similar individual weapon panel listing improvements)

PARTIALLY COMPATIBLE MODS
- No Dialog HUD by MetalBeardMecha will need to override this mod.
- Alternate Fonts by Furo causes some text spacing issues on the Comms popup currently.

INCOMPATIBLE MODS
- All other full HUD reworks like VonHUD, HUD Keyword, DUH HUD, or HUD DIY.
- Compass Numbers/Headings (integrated)
- Proper Rear Paperdoll (integrated)
- No UI Backgrounds (integrated)
- Better Lance Status/Lancemate Paperdolls (integrated)
- Minimap Topography (broken mod)
- Dynamic Paperdoll (broken mod)
- Crosshair replacers are currently incompatible due to recent updates made in the Crosshair.

KNOWN ISSUES
- The Weapon List tends to jump around a bit depending on how many weapons are loaded into it. Working on finding out a way to have it only push upwards as more weapons are added.
- Battlegrid might not be centered if you're not using a 4:3/16:9 resolution scale display.

CREDITS
- Merlock for allowing me to integrate his code for the flicker HUD overheat effect and general guidance with figuring out how to make the HUD the way I wanted it.
- Hesto2 for providing me Lancemate Paperdolls' source for integration.
- MindlessVictim for the original Precision Sights mod which propelled me into making this.
Popular Discussions View All (1)
7
5 May @ 6:46pm
Load Order
endersblade
26 Comments
MeltingPotOfFriendship 13 Jun @ 6:28pm 
Hey, could you link the mods you recommended listed or start a collection for them? Searching them up turns up zilch. At the very least, put a link to them if you can.
vanga the tinny 7 Jun @ 12:02am 
honestly the crosshair this adds is my favorite part this adds. it enables much cleaner target aquisition compared to vanilla.
DeadRaiser  [author] 4 Jun @ 3:38pm 
@Pisaka no. Not even a chance. I like where I have it now and I won’t be changing it.
Pisaka 4 Jun @ 11:02am 
any chance for option of return radar to center?
its MUCH more needy for combat, team damage status is only used while game goes off-combat

for my taste, much smaller paper-dolls sitting at that unusable top-left corner would be preferable

radar is for battle
paper-dolls are for planning

sry for english
DrakoMT 2 Jun @ 5:57am 
Beautiful
DeadRaiser  [author] 27 May @ 3:55pm 
@Swanky for your suggestions, no I will not be doing either of those. This is my personal HUD and I am only sharing it for others to use. I will not be making additional changes unless I want to make them.

The squadmate paperdolls are not switched without reason. It's a purposeful aesthetic choice because if you remove Squadmate 4, then you have Squadmates 2 and 3 still active next to the other HUD elements and it looks way better.
Swanky 27 May @ 1:55pm 
Also, if squad paper dolls are active, 3rd and 4th squad member's mechs are switched in the bottom.
Swanky 27 May @ 2:17am 
Great mod, that'll replace the old standard with Hesto's that I've been using since forever.
2 suggestions:
- Make the gap between front and back paperdolls a little smaller so it's a bit easier identifying them as front/back on the same mech, keep the spacing between the different mechs as is.
- RGB option for fonts, maybe? So it's not as white and shiny? Not sure how feasible that would be.
American Pie 15 May @ 5:27pm 
that is a REALY cool mod
Skull cool 15 May @ 1:00am 
Unfortunately, your mod doesn't work with MW2 Betty Ultimate, just replacing it with the original. BUT there are no critical errors.