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its MUCH more needy for combat, team damage status is only used while game goes off-combat
for my taste, much smaller paper-dolls sitting at that unusable top-left corner would be preferable
radar is for battle
paper-dolls are for planning
sry for english
The squadmate paperdolls are not switched without reason. It's a purposeful aesthetic choice because if you remove Squadmate 4, then you have Squadmates 2 and 3 still active next to the other HUD elements and it looks way better.
2 suggestions:
- Make the gap between front and back paperdolls a little smaller so it's a bit easier identifying them as front/back on the same mech, keep the spacing between the different mechs as is.
- RGB option for fonts, maybe? So it's not as white and shiny? Not sure how feasible that would be.