MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Precision HUD
26 Comments
MeltingPotOfFriendship 13 Jun @ 6:28pm 
Hey, could you link the mods you recommended listed or start a collection for them? Searching them up turns up zilch. At the very least, put a link to them if you can.
vanga the tinny 7 Jun @ 12:02am 
honestly the crosshair this adds is my favorite part this adds. it enables much cleaner target aquisition compared to vanilla.
DeadRaiser  [author] 4 Jun @ 3:38pm 
@Pisaka no. Not even a chance. I like where I have it now and I won’t be changing it.
Pisaka 4 Jun @ 11:02am 
any chance for option of return radar to center?
its MUCH more needy for combat, team damage status is only used while game goes off-combat

for my taste, much smaller paper-dolls sitting at that unusable top-left corner would be preferable

radar is for battle
paper-dolls are for planning

sry for english
DrakoMT 2 Jun @ 5:57am 
Beautiful
DeadRaiser  [author] 27 May @ 3:55pm 
@Swanky for your suggestions, no I will not be doing either of those. This is my personal HUD and I am only sharing it for others to use. I will not be making additional changes unless I want to make them.

The squadmate paperdolls are not switched without reason. It's a purposeful aesthetic choice because if you remove Squadmate 4, then you have Squadmates 2 and 3 still active next to the other HUD elements and it looks way better.
Swanky 27 May @ 1:55pm 
Also, if squad paper dolls are active, 3rd and 4th squad member's mechs are switched in the bottom.
Swanky 27 May @ 2:17am 
Great mod, that'll replace the old standard with Hesto's that I've been using since forever.
2 suggestions:
- Make the gap between front and back paperdolls a little smaller so it's a bit easier identifying them as front/back on the same mech, keep the spacing between the different mechs as is.
- RGB option for fonts, maybe? So it's not as white and shiny? Not sure how feasible that would be.
American Pie 15 May @ 5:27pm 
that is a REALY cool mod
Skull cool 15 May @ 1:00am 
Unfortunately, your mod doesn't work with MW2 Betty Ultimate, just replacing it with the original. BUT there are no critical errors.
Alan 13 May @ 5:50pm 
Unfortunate. I tried the von UI and Iike this one better, but I can't read the weapon/ammo section in the bottom right without giving myself a headache. Thanks for responding.
DeadRaiser  [author] 13 May @ 3:27pm 
The HUD should autoscale to whatever resolution you're on, but if it's too small for 1080p than that's not something I can commit to since this is the way I wanted the HUD to look. The only thing I'd recommend is double-check your resolution settings to make sure nothing got incorrectly changed
DeadRaiser  [author] 13 May @ 3:25pm 
Not without compromising the look of the HUD no
Alan 13 May @ 12:46am 
I take it that's a no, there is not a way to resize the UI scale?
DeadRaiser  [author] 12 May @ 7:57pm 
@Alan I'm using a 1080p monitor and it's fine for me
Alan 12 May @ 3:30pm 
Is there someway to make the UI scale larger? Even with resolution at 1920x1080 it's too small for me.
Quantity + Quality 11 May @ 7:54pm 
This is a great mod. I like that it doesn't clutter up my UI. The color scheme is nice too.

Best part is the status of my lancemates, which want to know frequently. You have to enable it in Mod Options (and also disable for co-op, as it crashes the game according to docs).

Kudos to the creator.
DeadRaiser  [author] 8 May @ 7:13pm 
@Skull cool yeah just leave things the way they are. Don't worry about it. Let Precision HUD override it as it's supposed to and you're fine.
Skull cool 8 May @ 6:58pm 
Okay, it just shows a conflict with your modification.
DeadRaiser  [author] 8 May @ 6:45pm 
@Skull cool no that's an entirely different mod and not related to the HUD at all.
Skull cool 8 May @ 6:43pm 
Hi, you have a cool and convenient mod, but are you planning to integrate with MW2 Betty Ultimate?
DeadRaiser  [author] 6 May @ 12:03am 
Working out the kinks in the HUD. Will have an update out tomorrow
Shockwave S08 5 May @ 6:30pm 
Having the same issue, but on my Steam Deck's 1280x800 (16:10) screen.
endersblade 5 May @ 4:10pm 
No, not using ultrawide. As far as I know, I'm using this, circular minimap, and coyote missions, the only mods that should be doing anything to the HUD. Playing at 3840 x 2160 (4K) resolution. Just posted my load order. Please let me know if there's something wrong.
DeadRaiser  [author] 5 May @ 3:49pm 
@endersblade are you using Ultrawide? If so I have to readjust things to get it working.
endersblade 5 May @ 3:02pm 
Having a weird issue with this...using just this mod, my minimap is HUGE, and the lance commands overlap it. If I use the circular minimap, the lance commands are bumped up out of the top of the screen.