Project Zomboid

Project Zomboid

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Zombies are still people, in a way
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5 May @ 2:18pm
27 Jun @ 4:20pm
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Zombies are still people, in a way

Description
Zombies are still people, in a way — a mod for Project Zomboid (build 42) that turns zombies from mindless shufflers into connoisseurs with a sense of smell sharp enough to detect your fear, sweat, and that tuna sandwich you dropped three days ago. Forget carefree strolls through the apocalypse—these deadheads now have PhDs in tracking, and you’re their favorite lab rat. This mod will make you regret ever crawling out of bed in this godforsaken world.

What bloody circus awaits you?
A nose like your mother-in-law sniffing out gossip:
  • Zombies can smell you, corpses, and even a dead rat from across town. Wind, temperature, distance—everything’s against you. Congrats, you now officially smell like lunch.
  • Covered in blood? Well, you’re basically a walking neon sign saying "FREE KEBAB".
  • Corpses rot so badly, zombies start pilgrimages to them. And then? Skeletons. Because zombies are eco-activists—they waste nothing.
  • Bald zombies in rags... Who cares about fashion when all you think about is food?

Zombies with schedules tighter than your boss’s:
  • By day, they sprawl in buildings, pretending to be rugs. But sneeze once, and these "sleeping beauties" remember you’re their favorite snack.
  • At night, it’s zombie disco time. They prowl the streets, reacting to every rustle. Rain? Oh, that’s their favorite hunting weather!
  • Weather and time of day decide just how badly zombies want to hug you. Spoiler: very badly.

Every step you take is a ticket to "Who Dies First?":
  • Sprinted like an action hero? Every zombie in the room just bookmarked you in their cookbook.
  • Bumped into a zombie? Congrats, you just RSVP’d to a party where you’re the main course.
  • Typed "!!" in chat? Your character screams so loud, even zombies in the next state pull out GPS with your coordinates. Multiplayer? More like group suicide.

Zombie gourmets with a Michelin-starred menu:
  • Zombies devour everything: humans, cows, chickens, mice. Each body has its own "flavor profile" and dining time. Cow? Banquet. Mouse? Appetizer.
  • Post-meal, only skeletons remain. Zombies clearly took minimalism classes.
  • Animal corpses? Oh, that’s a zombie buffet—mouse canap?s with cow as the main dish.

A world where even the wind betrays you:
Wind carries your scent straight to zombie nostrils. Temperature makes corpses "spicier." Buildings? Just death traps if you’re clumsy.
Traits like "Clumsy"? Zombies are already mailing you dinner invites. "Lucky"? Ha, luck won’t save you here.

Who needs this mod?:
Those who think Project Zomboid is a "cozy farming sim." (Seriously, have you even played?)
Stealth fans who want every rustle to be zombie Russian roulette.
Dark humor enjoyers ready to laugh while zombies chew their leg.

Installation & compatibility: Works on build 42 (singleplayer). Enable it and start praying. Or running. Definitely running. Usually plays nice with other mods, but if you’ve got another zombie mod installed, brace for epic chaos.

Known bugs: Speeds above x2 in singleplayer mess with zombie logic and behavior calculations. No critical errors, but don’t expect zombies to act right during time acceleration.

Survival tips (or not):
Stealth is your only chance. Sprinting and shouting? That’s like handing zombies flyers with your address.
Bloody clothes = VIP invite to a zombie rave. Wash more often.

Zombies are still people, in a way: where you’re the main course, and zombies are gourmets with knives and forks. Good luck, survivor. If you can call it luck...


SUPPORT
If you want to support the author, any encouragement is always welcome... 5208 1300 9668 4653 Alpha (MasterCard) 9112 3880 3498 8027 СберБанк (МИР) 9112 3820 9809 6645 Priorbank (МИР)

WARNING!
Mod permissions according to TIS policy [projectzomboid.com]: Ask for permission Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. The product can be published on Steam only through an account with the name DocRP Author DocRP © 2017 MLD [discord.gg]



Workshop ID: 3476643037
Mod ID: mldZombaSP
Popular Discussions View All (2)
6
17 Jul @ 12:20pm
PINNED: Bug report
✅ DocRP
2
5 Jul @ 4:46am
PINNED: Ideas and Suggestions
✅ DocRP
79 Comments
✅ DocRP  [author] 12 Aug @ 2:27pm 
@bart torgal
A bit earlier, I already explained to one guy. The modification description is written manually, but for the Russian language, with elements of Russian humor. Given that my knowledge of English is limited to conversational experience without specialized training, it's quite likely that I made many semantic errors when trying to convey the humor. Because of this, it creates a clear impression of being 'artificially written.' For that, I apologize.
bart torgal 12 Aug @ 1:37pm 
the description is 100% chatgpt. nobody talks that way. and i love it
✅ DocRP  [author] 2 Aug @ 2:45pm 
@Братья, в наше время в любой работе можно подозревать ИИ... Однако ИИ всеравно не заменит человеческого юмора, креатива и стараний :)
Братья 2 Aug @ 1:52pm 
чет я описание прочитал , думаю ии)
kostyalio2003 14 Jul @ 9:44am 
После того когда я прочитал описание мне стало страшно играть в Project Zomboid с этим модом
✅ DocRP  [author] 4 Jul @ 1:41am 
@Sharkter
Sí, es normal. Es una característica intencional del mod.
Sharkter 3 Jul @ 7:48pm 
Es normal que, tras instalar el mod, todos los zombis se queden 'CALVOS'. Veo que hay una Fix, pero no sé si esa era la idea. Estoy en la versión 42.10. Tras quitar el mod, todos regresan a tener cabello.
✅ DocRP  [author] 27 Jun @ 4:21pm 
Update: 1.1 (28.06.25)

✔ Optimizations & Cleanup
- Detailed compatibility improvements for the "Bandits" mod
- Fixed proper removal of zombie hair
- Fixes for active phase behavior during rain
For optimization purposes, zombies will return to their daily routine within approximately an hour after the rain ends.
- Restructured most functions for better compatibility with version 42.9

✨ New Additions
- Zombie active phase and dormant (torpor) behavior are now tied to seasonal time.
Dormant phase schedule:
Spring: 7 AM – 8 PM
Summer: 5 AM – 10 PM
Fall: 7 AM – 7 PM
Winter: 9 AM – 5 PM
- Expanded shelter search targets for the dormant phase. Occupied hideouts and player-built houses are now also valid shelter destinations.
✅ DocRP  [author] 26 Jun @ 6:46pm 
@renko
Принял. В понедельник буду выходной займусь
Renko 26 Jun @ 1:39pm 
Привет, мод надо обновить, после последнего патча даже при игре без других модов периодически при сражении с зомби или движении рядом с ним персонаж "застывает" и не может двигаться, при этом окружение и зомби продолжает двигаться и лишь после того как персонажа обкусывают, он "отвисает"