Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A bit earlier, I already explained to one guy. The modification description is written manually, but for the Russian language, with elements of Russian humor. Given that my knowledge of English is limited to conversational experience without specialized training, it's quite likely that I made many semantic errors when trying to convey the humor. Because of this, it creates a clear impression of being 'artificially written.' For that, I apologize.
Sí, es normal. Es una característica intencional del mod.
✔ Optimizations & Cleanup
- Detailed compatibility improvements for the "Bandits" mod
- Fixed proper removal of zombie hair
- Fixes for active phase behavior during rain
For optimization purposes, zombies will return to their daily routine within approximately an hour after the rain ends.
- Restructured most functions for better compatibility with version 42.9
✨ New Additions
- Zombie active phase and dormant (torpor) behavior are now tied to seasonal time.
Dormant phase schedule:
Spring: 7 AM – 8 PM
Summer: 5 AM – 10 PM
Fall: 7 AM – 7 PM
Winter: 9 AM – 5 PM
- Expanded shelter search targets for the dormant phase. Occupied hideouts and player-built houses are now also valid shelter destinations.
Принял. В понедельник буду выходной займусь