Crusader Kings III

Crusader Kings III

Not enough ratings
Holding Manager(AGOT)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.544 MB
6 May @ 9:03am
10 Jun @ 11:10pm
6 Change Notes ( view )

Subscribe to download
Holding Manager(AGOT)

Description
Holding manager OF AGOT .

This is a fork of Holding Manager Continued,it runs independent of HMC.

Credit to kReoSo for initially creating this great mod,If he comes back, please support him.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633505646&searchtext=holding

Compatibility
Currently supported building mods:
25 Comments
阿尔萨斯 23 Jun @ 5:55am 
老大建造全部建筑里缺了个agot特有的养蜂场
洛山达的法师  [author] 13 Jun @ 1:49am 
I'm not entirely sure. Maybe I'll do another round of testing later. Right now, I can't think of any features in this mod that might conflict with LOV.
Kaiyos 12 Jun @ 7:11pm 
the mine also disappeared for me with legacy of valyria submod, so I tested it with just the 3 mods (AGOT, LoV and your mod) and the mine kept disappearing
洛山达的法师  [author] 10 Jun @ 7:43pm 
In my case, after restoring a ruin, the mine building remains intact. I only used the AGOT, Legacy of Valyria, and this mod for testing.
Nelson 10 Jun @ 12:43pm 
Incompatible with Legacy of Valyria submod. With this mod active, when restoring a ruin in valyria that has a mines building, the mines disapear
洛山达的法师  [author] 31 May @ 4:59am 
民生建筑确实是更多建筑的内容,加号默认15个原版建筑够用了,加上模组,有民生建筑,加号这么贵也没啥意义
WDHBHHM 31 May @ 4:43am 
噢噢噢,民生建筑是可以无限次增加?主要我以为民生建筑是更多建筑的内容。。只能用加号加,哈哈
洛山达的法师  [author] 30 May @ 10:53pm 
为啥要用加号,后面贵的离谱,而且加建筑槽默认15个要动的话需要改的地方不少,common\script_values\hm_values_buildings_slots,我就改了个200方便全部建造
WDHBHHM 30 May @ 11:30am 
不是,我弄错了,好像大佬弄了无数个槽位,我加了那个更多建筑,原来后面要继续加的话得要建筑那个民生设施,话说有办法让不弄民生建筑就继续加槽位吗?那个手动加的槽位只能到15个来着,继续加就得建造民生建筑,应该不用改ui吧,大佬不是弄了滑动条吗?理论是无限的不是吗?想问问大佬,那个加号符号加建筑槽的判定是哪个文件?不知道大佬还记得不
洛山达的法师  [author] 30 May @ 10:30am 
改ui,一行多两个槽位?