Crusader Kings III

Crusader Kings III

Holding Manager(AGOT)
25 Comments
阿尔萨斯 23 Jun @ 5:55am 
老大建造全部建筑里缺了个agot特有的养蜂场
洛山达的法师  [author] 13 Jun @ 1:49am 
I'm not entirely sure. Maybe I'll do another round of testing later. Right now, I can't think of any features in this mod that might conflict with LOV.
Kaiyos 12 Jun @ 7:11pm 
the mine also disappeared for me with legacy of valyria submod, so I tested it with just the 3 mods (AGOT, LoV and your mod) and the mine kept disappearing
洛山达的法师  [author] 10 Jun @ 7:43pm 
In my case, after restoring a ruin, the mine building remains intact. I only used the AGOT, Legacy of Valyria, and this mod for testing.
Nelson 10 Jun @ 12:43pm 
Incompatible with Legacy of Valyria submod. With this mod active, when restoring a ruin in valyria that has a mines building, the mines disapear
洛山达的法师  [author] 31 May @ 4:59am 
民生建筑确实是更多建筑的内容,加号默认15个原版建筑够用了,加上模组,有民生建筑,加号这么贵也没啥意义
WDHBHHM 31 May @ 4:43am 
噢噢噢,民生建筑是可以无限次增加?主要我以为民生建筑是更多建筑的内容。。只能用加号加,哈哈
洛山达的法师  [author] 30 May @ 10:53pm 
为啥要用加号,后面贵的离谱,而且加建筑槽默认15个要动的话需要改的地方不少,common\script_values\hm_values_buildings_slots,我就改了个200方便全部建造
WDHBHHM 30 May @ 11:30am 
不是,我弄错了,好像大佬弄了无数个槽位,我加了那个更多建筑,原来后面要继续加的话得要建筑那个民生设施,话说有办法让不弄民生建筑就继续加槽位吗?那个手动加的槽位只能到15个来着,继续加就得建造民生建筑,应该不用改ui吧,大佬不是弄了滑动条吗?理论是无限的不是吗?想问问大佬,那个加号符号加建筑槽的判定是哪个文件?不知道大佬还记得不
洛山达的法师  [author] 30 May @ 10:30am 
改ui,一行多两个槽位?
WDHBHHM 30 May @ 9:37am 
大佬求问,格子数应该在哪里修改,我想加更多格子的话,谢谢~
Mortician 26 May @ 5:32am 
Well it is fine, I will just play normal agot i guess for now.
Mortician 26 May @ 5:32am 
Well to be honest.... I have 74 mods... xD
The mod collection is in my profile.
So it could be any mod. But 60 mods are related to AGOT and I also have Legacy of Valyria. Maybe that could be the issue, LoV. Since there is the restore ruins button.
洛山达的法师  [author] 25 May @ 9:55pm 
My mod is as follows: Agot, holding manager (Agot). In my case, artifacts are visible. You can tell me what mod you have installed, and I already have a suspect.
Mortician 25 May @ 11:06am 
Sorry I haven't seem your reply. Just as I have state, I tried to put the mod in all orders, yet it still made the artifacts not visible. So the artifact is there, yet the image for it is not.
I will try it now again, and see how it goes. Will comment again if it works or not.
NERveGear 24 May @ 11:27am 
现在没问题了,感谢大佬
洛山达的法师  [author] 24 May @ 8:06am 
首都政务厅没有禁用,限制了条件,不知道有没有效果,有问题随时反馈
洛山达的法师  [author] 24 May @ 7:47am 
好好好,很快修复,我电脑太渣了,agot完全跑不动,我做的模组基本自己都没玩过
NERveGear 24 May @ 7:42am 
大佬,报告几个问题:
1. AGOT允许“酿酒厂”线的建筑在所有地产建造,但这个mod好像沿用了原版设定,只能在神殿建造
2. ”首府政务厅“线的建筑只允许在领地首都建造,然后mod的一键建造(无论是按钮还是决议)会在所有城堡地产建造该建筑,我觉得这条建筑最好删掉
洛山达的法师  [author] 24 May @ 5:35am 
Thank you for the feedback. Can you describe it in more detail? I will try to fix it as soon as possible.
Mortician 24 May @ 3:10am 
So I have a major modlist, which usually you have to be careful with. I noticed that after enabling the mods one by one, I found out that the Holding Manager(AGOT) Mod is causing a bug where the artifacts are not visible, either on the person or in the persue artifacts decision.
I hope you can fix this on your side, as this is one of my favorite mods for AGOT, since province redux stopped working.
Shinatobe 20 May @ 6:27pm 
You absolutely rock!
Ranma1/2 19 May @ 1:29am 
THANK YOU SO MUCH! YOU ARE GOAT!
洛山达的法师  [author] 18 May @ 3:35am 
No, this only modified the UI. I will make this mod compatible with Agot related buildings in the near future.
FDM 15 May @ 5:42am 
does this mod make baronies unable to be granted in agot?