Half-Life 2

Half-Life 2

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PRL '81: Rebels
   
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type: assets
contains: materials, models
npcs: citizen
File Size
Posted
114.896 MB
6 May @ 1:42pm
1 Change Note ( view )

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PRL '81: Rebels

In 1 collection by ForlornBuccaneer69
PRL '81 Pack
35 items
Description
IMPORTANT FIND - I am happy to announce that, at least according to my initial testing, if you have my PRL Menu Backgrounds Mod installed locally (meaning a .vpk file placed in hl2/custom folder) the "bad reference count" error is avoided! Which makes sense, since that mod basically prevents the background maps from loading altogether. Instructions on how to install the mod locally are in that mod's description.

This mod replaces the default HL2 Rebels with a mix of models from my LWP Troops and Winter Citizens mods.

The purpose of this is to simulate regular citizens who took up arms and raided army warehouses, as well as regular conscripts who decided to abandon their posts and join the rebellion. Even the loathed ORMO got a chance at redemption.


NOTICE - As this mod uses elements from my Winter Citizens, it's almost guaranteed that the "bad reference count" bug may occur. Basically, for reasons I wasn't able to identify, the Plaza and Street War Background Maps (the ones that load after you open the game) cause texture errors on pre-placed citizen corpses in various maps, spamming the console with "bad reference count". This is not my fault, it's the Workshop uploader that breaks it. The only permanent fix found for that is to make a local copy (.vpk file) of the mod and place it in the hl2/custom folder.


Credit goes to the following creators:

-Quilboar and Svotnik, for making the Post-Apocalyptic Citizens, which served as a base and where the citizen's hands come from;
-Half_Dead, for making the Metro Last Light Citizens and Casual Civilians Hack Pack, where the majority of the bodygroups come from;
-Død Viking for making the LWP Models;
-MattMakesSwords, for the GP-5 Mask.

Legal Stuff:
"Russian GP-5 Gas Mask - (Filter Damaged)" (https://skfb.ly/6QSYs) by MattMakesSwords is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
43 Comments
Cursed Hawkins 15 Jul @ 2:59am 
@Forlorn
They're in a few spots, there's one just before the ambush encounter at White Forest Inn, Alyx will even approach the body and go "This could be Combine handiwork, hard to tell though, there's so many ways to die out here"
ForlornBuccaneer69  [author] 15 Jul @ 2:53am 
@Cursed

Oh so thats where they are? I'll take a look today but, considering the bloody variants are so barely visible, I don't think I'd want to bother with recompiling them again.
Cursed Hawkins 15 Jul @ 2:20am 
@Forlorn
You might not have been paying that much attention because, they're behind the glass before you first encounter the Hunters with that scripted sequence at the beginning of EP2, but I don't blame you for not noticing the hanging corpse when said Hunter is right next to it before it dashes off.
ForlornBuccaneer69  [author] 15 Jul @ 1:55am 
@Cursed

That's weird, never seen them in-game. I just instinctively assumed they were unused models left in the game.
Cursed Hawkins 14 Jul @ 4:37pm 
@Forlorn
The model Dupe's talking about is exclusively seen in Episode 2, usually before an encounter.
The Dupe 14 Jul @ 4:10pm 
But I could go around episode 2 and some modded campaigns to see if there are some.
The Dupe 14 Jul @ 3:54pm 
@ForlornBuccaneer69

Honestly, I don't know, only place I've seen them was on that one model testing map, but they have to be somewhere officially or unofficially, right?
ForlornBuccaneer69  [author] 14 Jul @ 3:17pm 
@The Dupe

To be honest, I kinda forgot they existed, because I failed to encounter them at all in my testing.

I don't know if I'll replace them, but just to be safe: can You tell me where have you encountered them? Meaning, the name of the map and circumstances.
The Dupe 14 Jul @ 1:55pm 
Do you plan on also changing the bloody rebel models. If not, that's fine, they just look kinda out of place with this mod installed.
Cursed Hawkins 27 Jun @ 4:50am 
@Jordan
Please refer to the description for the WHY and it's likely not going to be easily fixed because of how the backgrounds are loaded first before any mods.